mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
24 lines
1.0 KiB
XML
24 lines
1.0 KiB
XML
<Root>
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<File Name="spot18_scene" Segment="2">
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<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
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<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>
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<Cutscene Name="gGoronCityDaruniaWrongCs" Offset="0x7DE0"/>
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<Cutscene Name="gGoronCityIntroCs" Offset="0x8400"/>
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<Texture Name="gGoronCityNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FC8"/>
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<Texture Name="gGoronCityDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x9808"/>
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<Scene Name="spot18_scene" Offset="0x0"/>
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</File>
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<File Name="spot18_room_0" Segment="3">
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<Room Name="spot18_room_0" Offset="0x0"/>
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</File>
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<File Name="spot18_room_1" Segment="3">
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<Room Name="spot18_room_1" Offset="0x0"/>
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</File>
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<File Name="spot18_room_2" Segment="3">
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<Room Name="spot18_room_2" Offset="0x0"/>
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</File>
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<File Name="spot18_room_3" Segment="3">
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<Room Name="spot18_room_3" Offset="0x0"/>
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</File>
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</Root>
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