Shipwright/soh/assets/xml/GC_NMQ_PAL_F/scenes/overworld/spot00.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

19 lines
960 B
XML

<Root>
<File Name="spot00_scene" Segment="2">
<Cutscene Name="gHyruleFieldGetOoTCs" Offset="0xBB80"/>
<Cutscene Name="gHyruleFieldZeldaSongOfTimeCs" Offset="0xF870"/>
<Cutscene Name="gHyruleFieldEastEponaJumpCs" Offset="0xFF00"/>
<Cutscene Name="gHyruleFieldIntroCs" Offset="0x13AA0"/>
<Cutscene Name="gHyruleFieldSouthEponaJumpCs" Offset="0xF9E0"/>
<Cutscene Name="gHyruleFieldWestEponaJumpCs" Offset="0x10550"/>
<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
<Path Name="spot00_scenePathway_011AB4" Offset="0x11AB4" NumPaths="2"/>
<Scene Name="spot00_scene" Offset="0x0"/>
<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
</File>
<File Name="spot00_room_0" Segment="3">
<Room Name="spot00_room_0" Offset="0x0"/>
<DList Name="spot00_room_0DL_012B20" Offset="0x12B20"/>
</File>
</Root>