mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
19 lines
960 B
XML
19 lines
960 B
XML
<Root>
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<File Name="spot00_scene" Segment="2">
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<Cutscene Name="gHyruleFieldGetOoTCs" Offset="0xBB80"/>
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<Cutscene Name="gHyruleFieldZeldaSongOfTimeCs" Offset="0xF870"/>
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<Cutscene Name="gHyruleFieldEastEponaJumpCs" Offset="0xFF00"/>
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<Cutscene Name="gHyruleFieldIntroCs" Offset="0x13AA0"/>
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<Cutscene Name="gHyruleFieldSouthEponaJumpCs" Offset="0xF9E0"/>
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<Cutscene Name="gHyruleFieldWestEponaJumpCs" Offset="0x10550"/>
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<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
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<Path Name="spot00_scenePathway_011AB4" Offset="0x11AB4" NumPaths="2"/>
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<Scene Name="spot00_scene" Offset="0x0"/>
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<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
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</File>
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<File Name="spot00_room_0" Segment="3">
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<Room Name="spot00_room_0" Offset="0x0"/>
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<DList Name="spot00_room_0DL_012B20" Offset="0x12B20"/>
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</File>
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</Root>
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