Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_zl4.xml

61 lines
4.2 KiB
XML

<Root>
<File Name="object_zl4" Segment="6">
<!-- Child Zelda's skeleton -->
<Skeleton Name="gChildZeldaSkel" Type="Flex" LimbType="Standard" Offset="0xE038"/>
<!-- Child Zelda's animations -->
<Animation Name="gChildZeldaAnim_000654" Offset="0x654"/>
<Animation Name="gChildZeldaAnim_00E5C8" Offset="0xE5C8"/>
<Animation Name="gChildZeldaAnim_00EBC4" Offset="0xEBC4"/>
<Animation Name="gChildZeldaAnim_010DF8" Offset="0x10DF8"/>
<Animation Name="gChildZeldaAnim_011248" Offset="0x11248"/>
<Animation Name="gChildZeldaAnim_011698" Offset="0x11698"/>
<Animation Name="gChildZeldaAnim_011B34" Offset="0x11B34"/>
<Animation Name="gChildZeldaAnim_0125E4" Offset="0x125E4"/>
<Animation Name="gChildZeldaAnim_012E58" Offset="0x12E58"/>
<Animation Name="gChildZeldaAnim_013280" Offset="0x13280"/>
<Animation Name="gChildZeldaAnim_013628" Offset="0x13628"/>
<Animation Name="gChildZeldaAnim_013A50" Offset="0x13A50"/>
<Animation Name="gChildZeldaAnim_013EA0" Offset="0x13EA0"/>
<Animation Name="gChildZeldaAnim_015F14" Offset="0x15F14"/>
<Animation Name="gChildZeldaAnim_01726C" Offset="0x1726C"/>
<Animation Name="gChildZeldaAnim_017818" Offset="0x17818"/>
<Animation Name="gChildZeldaAnim_0169B4" Offset="0x169B4"/>
<Animation Name="gChildZeldaAnim_016D08" Offset="0x16D08"/>
<Animation Name="gChildZeldaAnim_01805C" Offset="0x1805C"/>
<Animation Name="gChildZeldaAnim_018898" Offset="0x18898"/>
<Animation Name="gChildZeldaAnim_01910C" Offset="0x1910C"/>
<Animation Name="gChildZeldaAnim_019600" Offset="0x19600"/>
<Animation Name="gChildZeldaAnim_01991C" Offset="0x1991C"/>
<Animation Name="gChildZeldaAnim_01A2FC" Offset="0x1A2FC"/>
<Animation Name="gChildZeldaAnim_01AAE0" Offset="0x1AAE0"/>
<Animation Name="gChildZeldaAnim_01AE88" Offset="0x1AE88"/>
<Animation Name="gChildZeldaAnim_01B874" Offset="0x1B874"/>
<Animation Name="gChildZeldaAnim_01BCF0" Offset="0x1BCF0"/>
<Animation Name="gChildZeldaAnim_01CE08" Offset="0x1CE08"/>
<Animation Name="gChildZeldaAnim_01C494" Offset="0x1C494"/>
<Animation Name="gChildZeldaAnim_01C7B0" Offset="0x1C7B0"/>
<Animation Name="gChildZeldaAnim_00F0A4" Offset="0xF0A4"/>
<Animation Name="gChildZeldaAnim_00F894" Offset="0xF894"/>
<!-- Child Zelda's mouth textures -->
<Texture Name="gChildZeldaMouthNeutralTex" OutName="child_zelda_mouth_neutral" Format="i8" Width="32" Height="32" Offset="0x46F0"/>
<Texture Name="gChildZeldaMouthHappyTex" OutName="child_zelda_mouth_happy" Format="i8" Width="32" Height="32" Offset="0x4AF0"/>
<Texture Name="gChildZeldaMouthWorriedTex" OutName="child_zelda_mouth_worried" Format="i8" Width="32" Height="32" Offset="0x4EF0"/>
<Texture Name="gChildZeldaMouthSurprisedTex" OutName="child_zelda_mouth_surprised" Format="i8" Width="32" Height="32" Offset="0x52F0"/>
<!-- Child Zelda's eye textures -->
<Texture Name="gChildZeldaEyeOpenTex" OutName="child_zelda_eye_open" Format="i8" Width="32" Height="32" Offset="0x2AF0"/>
<Texture Name="gChildZeldaEyeBlinkTex" OutName="child_zelda_eye_blink" Format="i8" Width="32" Height="32" Offset="0x2EF0"/>
<Texture Name="gChildZeldaEyeShutTex" OutName="child_zelda_eye_shut" Format="i8" Width="32" Height="32" Offset="0x32F0"/>
<Texture Name="gChildZeldaEyeWideTex" OutName="child_zelda_eye_wide" Format="i8" Width="32" Height="32" Offset="0x36F0"/>
<Texture Name="gChildZeldaEyeSquintTex" OutName="child_zelda_eye_squint" Format="i8" Width="32" Height="32" Offset="0x3AF0"/>
<Texture Name="gChildZeldaEyeOutTex" OutName="child_zelda_eye_out" Format="i8" Width="32" Height="32" Offset="0x3EF0"/>
<Texture Name="gChildZeldaEyeInTex" OutName="child_zelda_eye_in" Format="i8" Width="32" Height="32" Offset="0x42F0"/>
<!-- Child Zelda's cutscene DLists (used by EnViewer)-->
<DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/>
<DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/>
</File>
</Root>