Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_oA10.xml

67 lines
5.2 KiB
XML

<Root>
<File Name="object_oA10" Segment="6">
<Limb Name="object_oA10_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA10_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oA10_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA10_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oA10_DL_00001878" Offset="0x1878"/>
<DList Name="object_oA10_DL_00001990" Offset="0x1990"/>
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<DList Name="object_oA10_DL_00001E68" Offset="0x1E68"/>
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<Texture Name="object_oA10_Tex_00002670" OutName="tex_00002670" Format="rgba16" Width="8" Height="16" Offset="0x2670"/>
<Texture Name="object_oA10_Tex_00002770" OutName="tex_00002770" Format="rgba16" Width="8" Height="8" Offset="0x2770"/>
<Texture Name="object_oA10_Tex_000027F0" OutName="tex_000027F0" Format="i4" Width="16" Height="8" Offset="0x27F0"/>
<Texture Name="object_oA10_Tex_00002830" OutName="tex_00002830" Format="rgba16" Width="16" Height="8" Offset="0x2830"/>
<Texture Name="object_oA10_Tex_00002930" OutName="tex_00002930" Format="rgba16" Width="16" Height="32" Offset="0x2930"/>
<Texture Name="object_oA10_Tex_00002D30" OutName="tex_00002D30" Format="rgba16" Width="8" Height="8" Offset="0x2D30"/>
<Texture Name="object_oA10_Tex_00002DB0" OutName="tex_00002DB0" Format="rgba16" Width="8" Height="8" Offset="0x2DB0"/>
<Texture Name="object_oA10_Tex_00002E30" OutName="tex_00002E30" Format="rgba16" Width="8" Height="8" Offset="0x2E30"/>
</File>
</Root>