Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_vm.xml

42 lines
2.5 KiB
XML

<Root>
<File Name="object_vm" Segment="6">
<!-- Beamos Skeleton -->
<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
<!-- Beamos Skeleton Limbs -->
<Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/>
<Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/>
<Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/>
<Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/>
<Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/>
<Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/>
<Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/>
<Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/>
<Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/>
<Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/>
<!-- Beamos Limb DisplayLists -->
<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>
<DList Name="gBeamosBottomEyelidDL" Offset="0x2460"/>
<DList Name="gBeamosEyeDL" Offset="0x2610"/>
<DList Name="gBeamosBodyDL" Offset="0x1E00"/>
<!-- Beamos DisplayList Textures -->
<Texture Name="gBeamosBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0"/>
<Texture Name="gBeamosGrayMetalTex" OutName="gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840"/>
<Texture Name="gBeamosBoltAndMetalTex" OutName="bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940"/>
<Texture Name="gBeamosTex_2D40" OutName="tex_2D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40"/>
<Texture Name="gBeamosEyeOutlineTex" OutName="eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40"/>
<Texture Name="gBeamosEyeTex" OutName="eye" Format="rgba16" Width="32" Height="16" Offset="0x3040"/>
<Texture Name="gBeamosBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
<Texture Name="gBeamosLaserTex" OutName="laser" Format="rgba16" Width="8" Height="8" Offset="0x3640"/>
<Texture Name="gBeamosTeethTex" OutName="teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0"/>
<!-- Beamos Animations -->
<Animation Name="gBeamosAnim" Offset="0x68"/>
<!-- Beamos Laser DisplayList -->
<DList Name="gBeamosLaserDL" Offset="0x2728"/>
</File>
</Root>