Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_st.xml

72 lines
5.3 KiB
XML

<Root>
<File Name="object_st" Segment="6">
<Animation Name="object_st_Anim_000304" Offset="0x304"/>
<Texture Name="object_st_Tex_000320" OutName="tex_00000320" Format="i4" Width="16" Height="8" Offset="0x320"/>
<Texture Name="object_st_Tex_000360" OutName="tex_00000360" Format="rgba16" Width="16" Height="8" Offset="0x360"/>
<Texture Name="object_st_Tex_000460" OutName="tex_00000460" Format="rgba16" Width="8" Height="8" Offset="0x460"/>
<Texture Name="object_st_Tex_0004E0" OutName="tex_000004E0" Format="i4" Width="16" Height="16" Offset="0x4E0"/>
<Texture Name="object_st_Tex_000560" OutName="tex_00000560" Format="rgba16" Width="16" Height="16" Offset="0x560"/>
<Texture Name="object_st_Tex_000760" OutName="tex_00000760" Format="rgba16" Width="8" Height="8" Offset="0x760"/>
<Texture Name="object_st_Tex_0007E0" OutName="tex_000007E0" Format="rgba16" Width="8" Height="8" Offset="0x7E0"/>
<DList Name="object_st_DL_001A40" Offset="0x1A40"/>
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<DList Name="object_st_DL_001FD0" Offset="0x1FD0"/>
<DList Name="object_st_DL_002068" Offset="0x2068"/>
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<Texture Name="object_st_Tex_002490" OutName="tex_00002490" Format="i8" Width="8" Height="8" Offset="0x2490"/>
<Texture Name="object_st_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="16" Height="8" Offset="0x24D0"/>
<Texture Name="object_st_Tex_0025D0" OutName="tex_000025D0" Format="i4" Width="16" Height="16" Offset="0x25D0"/>
<Texture Name="object_st_Tex_002650" OutName="tex_00002650" Format="rgba16" Width="8" Height="8" Offset="0x2650"/>
<Blob Name="object_st_Blob_003C50" Size="0x360" Offset="0x3C50"/>
<DList Name="object_st_DL_003FB0" Offset="0x3FB0"/>
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<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
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<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>
<Limb Name="object_st_Limb_0050EC" LimbType="Standard" Offset="0x50EC"/>
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<Limb Name="object_st_Limb_005104" LimbType="Standard" Offset="0x5104"/>
<Limb Name="object_st_Limb_005110" LimbType="Standard" Offset="0x5110"/>
<Limb Name="object_st_Limb_00511C" LimbType="Standard" Offset="0x511C"/>
<Limb Name="object_st_Limb_005128" LimbType="Standard" Offset="0x5128"/>
<Limb Name="object_st_Limb_005134" LimbType="Standard" Offset="0x5134"/>
<Limb Name="object_st_Limb_005140" LimbType="Standard" Offset="0x5140"/>
<Limb Name="object_st_Limb_00514C" LimbType="Standard" Offset="0x514C"/>
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<Limb Name="object_st_Limb_005164" LimbType="Standard" Offset="0x5164"/>
<Limb Name="object_st_Limb_005170" LimbType="Standard" Offset="0x5170"/>
<Limb Name="object_st_Limb_00517C" LimbType="Standard" Offset="0x517C"/>
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<Limb Name="object_st_Limb_0051AC" LimbType="Standard" Offset="0x51AC"/>
<Limb Name="object_st_Limb_0051B8" LimbType="Standard" Offset="0x51B8"/>
<Limb Name="object_st_Limb_0051C4" LimbType="Standard" Offset="0x51C4"/>
<Limb Name="object_st_Limb_0051D0" LimbType="Standard" Offset="0x51D0"/>
<Limb Name="object_st_Limb_0051DC" LimbType="Standard" Offset="0x51DC"/>
<Limb Name="object_st_Limb_0051E8" LimbType="Standard" Offset="0x51E8"/>
<Limb Name="object_st_Limb_0051F4" LimbType="Standard" Offset="0x51F4"/>
<Limb Name="object_st_Limb_005200" LimbType="Standard" Offset="0x5200"/>
<Limb Name="object_st_Limb_00520C" LimbType="Standard" Offset="0x520C"/>
<Limb Name="object_st_Limb_005218" LimbType="Standard" Offset="0x5218"/>
<Skeleton Name="object_st_Skel_005298" Type="Normal" LimbType="Standard" Offset="0x5298"/>
<Animation Name="object_st_Anim_0055A8" Offset="0x55A8"/>
<Animation Name="object_st_Anim_005B98" Offset="0x5B98"/>
</File>
</Root>