Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_skj.xml

67 lines
4.3 KiB
XML

<Root>
<File Name="object_skj" Segment="6">
<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
<Limb Name="gSkullKidUnkLimb_5E38" LimbType="Standard" Offset="0x5E38"/>
<Limb Name="gSkullKidLeftUpperLegLimb" LimbType="Standard" Offset="0x5E44"/>
<Limb Name="gSkullKidLeftLowerLegLimb" LimbType="Standard" Offset="0x5E50"/>
<Limb Name="gSkullKidLeftFootLimb" LimbType="Standard" Offset="0x5E5C"/>
<Limb Name="gSkullKidRightUpperLegLimb" LimbType="Standard" Offset="0x5E68"/>
<Limb Name="gSkullKidRightLowerLegLimb" LimbType="Standard" Offset="0x5E74"/>
<Limb Name="gSkullKidRightFootLimb" LimbType="Standard" Offset="0x5E80"/>
<Limb Name="gSkullKidChestAndClothesLimb" LimbType="Standard" Offset="0x5E8C"/>
<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
<!--Limb DLists-->
<DList Name="gSkullKidLeftUpperLegDL" Offset="0x3B90"/>
<DList Name="gSkullKidLeftLowerLegDL" Offset="0x3C88"/>
<DList Name="gSkullKidLeftFootDL" Offset="0x3A28"/>
<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
<Animation Name="gSkullKidPlayFluteAnim" Offset="0x0E10"/>
<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>
<Texture Name="gSkullKidSkullMaskTex" OutName="skull_mask" Format="rgba16" Width="16" Height="16" Offset="0xF08"/>
<Texture Name="gSkullKidSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1108"/>
<Texture Name="gSkullKidSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x1188"/>
<!--Unaccounted blocks larger than the padding of a file-->
<Blob Name="gSKJunaccounted_52C" Size="0x24" Offset="0x52C"/>
<Blob Name="gSKJunaccounted_E20" Size="0x30" Offset="0xE20"/>
<Blob Name="gSKJunaccounted_EAA8" Size="0x48" Offset="0x6AA8"/>
<Blob Name="gSKJunaccounted_ED94" Size="0x1C" Offset="0x6D94"/>
<Blob Name="gSKJunaccounted_7138" Size="0x18" Offset="0x7138"/>
<Blob Name="gSKJunaccounted_8184" Size="0x6C" Offset="0x8184"/>
<Blob Name="gSKJunaccounted_8BAC" Size="0x54" Offset="0x8BAC"/>
</File>
</Root>