Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_rs.xml

33 lines
2.7 KiB
XML

<Root>
<File Name="object_rs" Segment="6">
<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
<DList Name="object_rs_DL_002730" Offset="0x2730"/>
<DList Name="object_rs_DL_002860" Offset="0x2860"/>
<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File>
</Root>