27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<Root>
|
|
<File Name="object_horse_normal" Segment="6">
|
|
<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
|
|
|
|
<!-- Running. -->
|
|
<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
|
|
<!-- Jumping. -->
|
|
<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
|
|
<!-- JumpingHigh. -->
|
|
<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
|
|
<!-- Walking fast. -->
|
|
<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
|
|
<!-- Stand in two legs for a moment? -->
|
|
<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
|
|
<!-- Refusing to jump / Slowing down. -->
|
|
<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
|
|
<!-- Idle1. Horse moving leg. -->
|
|
<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
|
|
<!-- Idle2. Moving head. -->
|
|
<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
|
|
<!-- Walking slow. -->
|
|
<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
|
|
|
|
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
|
|
</File>
|
|
</Root>
|