Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_ganon_anime2.xml

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2.2 KiB
XML

<Root>
<!-- Animations used during the intro and ending cutscenes for the Ganondorf fight. -->
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/> <!-- Original name is "G_furimuku" ("to turn around") -->
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/> <!-- Original name is "G_n_wait" -->
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/> <!-- Original name is "G_okosu" ("to stand up") -->
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/> <!-- Original name is "G_or_end" -->
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/> <!-- Original name is "G_or_hikuL" ("to play (a keyboard instrument)") -->
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/> <!-- Original name is "G_tame" ("to hesitate") -->
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/> <!-- Original name is "G_te_ageru" ("to raise") -->
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/> <!-- Original name is "G_te_hikaru" ("to shine") -->
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/> <!-- Original name is "G_usiro_wait" ("back-facing") -->
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/> <!-- Unused. Original name is "G_warau" ("to laugh") -->
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/> <!-- Original name is "g_demo_down" -->
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/> <!-- Original name is "g_demo_hedohaki" ("to vomit") -->
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/> <!-- Original name is "g_demo_hedohaki_wait" -->
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/> <!-- Original name is "g_demo_hizaoti" ("fall on your knees") -->
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/> <!-- Original name is "g_demo_hizaoti_wait" -->
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/> <!-- Original name is "g_demo_sakebi" ("shout, yell") -->
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/> <!-- Original name is "g_demo_sakebi_wait" -->
</File>
</Root>