Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_cne.xml

54 lines
3.5 KiB
XML

<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>