Shipwright/soh/assets/xml/GC_NMQ_D/objects/object_bowl.xml

19 lines
978 B
XML

<Root>
<File Name="object_bowl" Segment="6">
<!-- Bombchu Bowling DisplayList Textures -->
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<!-- Bombchu Bowling DisplayLists -->
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
<!-- Bombchu Bowling Collision -->
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
</File>
</Root>