Shipwright/soh/soh/resource/type/SohResourceType.h

23 lines
814 B
C++

#pragma once
namespace SOH {
enum class ResourceType {
SOH_Animation = 0x4F414E4D, // OANM
SOH_PlayerAnimation = 0x4F50414D, // OPAM
SOH_Room = 0x4F524F4D, // OROM
SOH_CollisionHeader = 0x4F434F4C, // OCOL
SOH_Skeleton = 0x4F534B4C, // OSKL
SOH_SkeletonLimb = 0x4F534C42, // OSLB
SOH_Path = 0x4F505448, // OPTH
SOH_Cutscene = 0x4F435654, // OCUT
SOH_Text = 0x4F545854, // OTXT
SOH_Audio = 0x4F415544, // OAUD
SOH_AudioSample = 0x4F534D50, // OSMP
SOH_AudioSoundFont = 0x4F534654, // OSFT
SOH_AudioSequence = 0x4F534551, // OSEQ
SOH_Background = 0x4F424749, // OBGI
SOH_SceneCommand = 0x4F52434D, // ORCM
SOH_RawJson = 0x4A534F4E, // JSON
};
} // namespace SOH