mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 20:15:07 -05:00
44f963e310
* Fix rumble * Fix check tracker crash
95 lines
2.0 KiB
C
95 lines
2.0 KiB
C
#include "global.h"
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UnkRumbleStruct D_80160FD0;
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void func_800A9F30(PadMgr* a, s32 b) {
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// TODO: Workaround for rumble being too long. Implement os thread functions.
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// Game logic runs at 20hz but input thread runs at 60 hertz, so we call this 3 times
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for (int i = 0; i < 3; i++) {
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func_800D2E30(&D_80160FD0);
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PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
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}
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}
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void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) {
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s32 temp1;
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s32 temp2;
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if (1000000.0f < a) {
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temp1 = 1000;
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} else {
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temp1 = sqrtf(a);
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}
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if ((temp1 < 1000) && (b != 0) && (d != 0)) {
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temp2 = b - (temp1 * 255) / 1000;
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if (temp2 > 0) {
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D_80160FD0.unk_10A = temp2;
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D_80160FD0.unk_10B = c;
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D_80160FD0.unk_10C = d;
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}
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}
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}
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void func_800AA000(f32 a, u8 b, u8 c, u8 d) {
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s32 temp1;
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s32 temp2;
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s32 i;
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if (1000000.0f < a) {
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temp1 = 1000;
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} else {
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temp1 = sqrtf(a);
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}
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if (temp1 < 1000 && b != 0 && d != 0) {
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temp2 = b - (temp1 * 255) / 1000;
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for (i = 0; i < 0x40; i++) {
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if (D_80160FD0.unk_04[i] == 0) {
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if (temp2 > 0) {
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D_80160FD0.unk_04[i] = temp2;
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D_80160FD0.unk_44[i] = c;
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D_80160FD0.unk_84[i] = d;
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}
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break;
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}
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}
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}
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}
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void func_800AA0B4(void) {
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func_800D3140(&D_80160FD0);
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gPadMgr.retraceCallback = func_800A9F30;
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gPadMgr.retraceCallbackValue = 0;
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}
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void func_800AA0F0(void) {
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PadMgr* padmgr = &gPadMgr;
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if ((padmgr->retraceCallback == func_800A9F30) && (padmgr->retraceCallbackValue == 0)) {
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padmgr->retraceCallback = NULL;
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padmgr->retraceCallbackValue = 0;
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}
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func_800D3178(&D_80160FD0);
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}
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u32 func_800AA148(void) {
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return gPadMgr.pakType[0] == 1;
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}
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void func_800AA15C(void) {
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D_80160FD0.unk_104 = 2;
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}
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void func_800AA16C(void) {
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D_80160FD0.unk_104 = 0;
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}
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void func_800AA178(u32 a) {
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D_80160FD0.unk_105 = !!a;
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}
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