Shipwright/libultraship/libultraship/Lib/Fast3D/gfx_pc.h

81 lines
2.3 KiB
C++

#ifndef GFX_PC_H
#define GFX_PC_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <unordered_map>
#include <list>
#include <cstddef>
#include "U64/PR/ultra64/types.h"
struct GfxRenderingAPI;
struct GfxWindowManagerAPI;
struct XYWidthHeight {
int16_t x, y;
uint32_t width, height;
};
struct GfxDimensions {
uint32_t internal_mul;
uint32_t width, height;
float aspect_ratio;
};
struct TextureCacheKey {
const uint8_t* texture_addr;
const uint8_t* palette_addrs[2];
uint8_t fmt, siz;
uint8_t palette_index;
bool operator==(const TextureCacheKey&) const noexcept = default;
struct Hasher {
size_t operator()(const TextureCacheKey& key) const noexcept {
uintptr_t addr = (uintptr_t)key.texture_addr;
return (size_t)(addr ^ (addr >> 5));
}
};
};
typedef std::unordered_map<TextureCacheKey, struct TextureCacheValue, TextureCacheKey::Hasher> TextureCacheMap;
typedef std::pair<const TextureCacheKey, struct TextureCacheValue> TextureCacheNode;
struct TextureCacheValue {
uint32_t texture_id;
uint8_t cms, cmt;
bool linear_filter;
std::list<struct TextureCacheMapIter>::iterator lru_location;
};
struct TextureCacheMapIter {
TextureCacheMap::iterator it;
};
extern "C" {
extern struct GfxDimensions gfx_current_window_dimensions; // The dimensions of the window
extern struct GfxDimensions gfx_current_dimensions; // The dimensions of the draw area the game draws to, before scaling (if applicable)
extern struct XYWidthHeight gfx_current_game_window_viewport; // The area of the window the game is drawn to, (0, 0) is top-left corner
extern uint32_t gfx_msaa_level;
}
void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name, bool start_in_fullscreen);
struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
void gfx_start_frame(void);
void gfx_run(Gfx* commands, const std::unordered_map<Mtx*, MtxF>& mtx_replacements);
void gfx_end_frame(void);
void gfx_set_target_fps(int);
void gfx_set_maximum_frame_latency(int latency);
float gfx_get_detected_hz(void);
void gfx_texture_cache_clear();
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height);
void gfx_get_pixel_depth_prepare(float x, float y);
uint16_t gfx_get_pixel_depth(float x, float y);
#endif