mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
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* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
63 lines
1.2 KiB
C
63 lines
1.2 KiB
C
#include "global.h"
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ListAlloc* ListAlloc_Init(ListAlloc* this) {
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this->prev = NULL;
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this->next = NULL;
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return this;
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}
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void* ListAlloc_Alloc(ListAlloc* this, size_t size) {
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ListAlloc* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(ListAlloc));
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ListAlloc* next;
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if (ptr == NULL) {
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return NULL;
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}
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next = this->next;
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if (next != NULL) {
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next->next = ptr;
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}
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ptr->prev = next;
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ptr->next = NULL;
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this->next = ptr;
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if (this->prev == NULL) {
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this->prev = ptr;
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}
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return (u8*)ptr + sizeof(ListAlloc);
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}
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void ListAlloc_Free(ListAlloc* this, void* data) {
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ListAlloc* ptr = &((ListAlloc*)data)[-1];
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if (ptr->prev != NULL) {
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ptr->prev->next = ptr->next;
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}
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if (ptr->next != NULL) {
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ptr->next->prev = ptr->prev;
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}
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if (this->prev == ptr) {
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this->prev = ptr->next;
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}
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if (this->next == ptr) {
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this->next = ptr->prev;
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}
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SYSTEM_ARENA_FREE_DEBUG(ptr);
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}
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void ListAlloc_FreeAll(ListAlloc* this) {
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ListAlloc* iter = this->prev;
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while (iter != NULL) {
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ListAlloc_Free(this, (u8*)iter + sizeof(ListAlloc));
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iter = this->prev;
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}
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}
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