mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
155 lines
8.6 KiB
C
155 lines
8.6 KiB
C
#ifndef OVERWORLD_SPOT06_SCENE_H
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#define OVERWORLD_SPOT06_SCENE_H 1
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#include "align_asset_macro.h"
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#define dspot06_sceneTex_007C38 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_007C38"
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static const ALIGN_ASSET(2) char spot06_sceneTex_007C38[] = dspot06_sceneTex_007C38;
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#define dspot06_sceneTex_008038 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_008038"
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static const ALIGN_ASSET(2) char spot06_sceneTex_008038[] = dspot06_sceneTex_008038;
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#define dspot06_sceneTex_008438 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_008438"
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static const ALIGN_ASSET(2) char spot06_sceneTex_008438[] = dspot06_sceneTex_008438;
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#define dspot06_sceneTex_008838 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_008838"
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static const ALIGN_ASSET(2) char spot06_sceneTex_008838[] = dspot06_sceneTex_008838;
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#define dspot06_sceneTex_009838 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_009838"
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static const ALIGN_ASSET(2) char spot06_sceneTex_009838[] = dspot06_sceneTex_009838;
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#define dspot06_sceneTex_0098B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0098B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0098B8[] = dspot06_sceneTex_0098B8;
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#define dspot06_sceneTex_009AB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_009AB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_009AB8[] = dspot06_sceneTex_009AB8;
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#define dspot06_sceneTex_00AAB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00AAB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00AAB8[] = dspot06_sceneTex_00AAB8;
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#define dspot06_sceneTex_00AEB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00AEB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00AEB8[] = dspot06_sceneTex_00AEB8;
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#define dspot06_sceneTex_00B6B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00B6B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00B6B8[] = dspot06_sceneTex_00B6B8;
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#define dspot06_sceneTex_00BAB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00BAB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00BAB8[] = dspot06_sceneTex_00BAB8;
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#define dspot06_sceneTex_00BEB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00BEB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00BEB8[] = dspot06_sceneTex_00BEB8;
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#define dspot06_sceneTex_00C2B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00C2B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00C2B8[] = dspot06_sceneTex_00C2B8;
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#define dspot06_sceneTex_00C4B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00C4B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00C4B8[] = dspot06_sceneTex_00C4B8;
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#define dspot06_sceneTex_00CCB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00CCB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00CCB8[] = dspot06_sceneTex_00CCB8;
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#define dspot06_sceneTex_00DCB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00DCB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00DCB8[] = dspot06_sceneTex_00DCB8;
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#define dspot06_sceneTex_00ECB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00ECB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00ECB8[] = dspot06_sceneTex_00ECB8;
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#define dspot06_sceneTex_00F4B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00F4B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00F4B8[] = dspot06_sceneTex_00F4B8;
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#define dspot06_sceneTex_00F6B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00F6B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00F6B8[] = dspot06_sceneTex_00F6B8;
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#define dspot06_sceneTex_00FEB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_00FEB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_00FEB8[] = dspot06_sceneTex_00FEB8;
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#define dspot06_sceneTex_010EB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_010EB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_010EB8[] = dspot06_sceneTex_010EB8;
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#define dspot06_sceneTex_0116B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0116B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0116B8[] = dspot06_sceneTex_0116B8;
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#define dspot06_sceneTex_011EB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_011EB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_011EB8[] = dspot06_sceneTex_011EB8;
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#define dspot06_sceneTex_0122B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0122B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0122B8[] = dspot06_sceneTex_0122B8;
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#define dspot06_sceneTex_0126B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0126B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0126B8[] = dspot06_sceneTex_0126B8;
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#define dspot06_sceneTex_012EB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_012EB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_012EB8[] = dspot06_sceneTex_012EB8;
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#define dspot06_sceneTex_0130B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0130B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0130B8[] = dspot06_sceneTex_0130B8;
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#define dspot06_sceneTex_0140B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0140B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0140B8[] = dspot06_sceneTex_0140B8;
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#define dspot06_sceneTex_0148B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0148B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0148B8[] = dspot06_sceneTex_0148B8;
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#define dspot06_sceneTex_014CB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_014CB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_014CB8[] = dspot06_sceneTex_014CB8;
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#define dspot06_sceneTex_0154B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0154B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0154B8[] = dspot06_sceneTex_0154B8;
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#define dspot06_sceneTex_015CB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_015CB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_015CB8[] = dspot06_sceneTex_015CB8;
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#define dspot06_sceneTex_0164B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0164B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0164B8[] = dspot06_sceneTex_0164B8;
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#define dspot06_sceneTex_016CB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_016CB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_016CB8[] = dspot06_sceneTex_016CB8;
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#define dspot06_sceneTex_0170B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0170B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0170B8[] = dspot06_sceneTex_0170B8;
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#define dspot06_sceneTex_0178B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0178B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0178B8[] = dspot06_sceneTex_0178B8;
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#define dspot06_sceneTex_017CB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_017CB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_017CB8[] = dspot06_sceneTex_017CB8;
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#define dspot06_sceneTex_0184B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0184B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0184B8[] = dspot06_sceneTex_0184B8;
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#define dspot06_sceneTex_018CB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_018CB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_018CB8[] = dspot06_sceneTex_018CB8;
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#define dspot06_sceneTex_0194B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_0194B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_0194B8[] = dspot06_sceneTex_0194B8;
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#define dspot06_sceneTex_01A4B8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_01A4B8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_01A4B8[] = dspot06_sceneTex_01A4B8;
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#define dspot06_sceneTex_01ACB8 "__OTR__scenes/shared/spot06_scene/spot06_sceneTex_01ACB8"
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static const ALIGN_ASSET(2) char spot06_sceneTex_01ACB8[] = dspot06_sceneTex_01ACB8;
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#define dspot06_sceneTLUT_007C10 "__OTR__scenes/shared/spot06_scene/spot06_sceneTLUT_007C10"
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static const ALIGN_ASSET(2) char spot06_sceneTLUT_007C10[] = dspot06_sceneTLUT_007C10;
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#define dgLakeHyliaFireArrowsCS "__OTR__scenes/shared/spot06_scene/gLakeHyliaFireArrowsCS"
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static const ALIGN_ASSET(2) char gLakeHyliaFireArrowsCS[] = dgLakeHyliaFireArrowsCS;
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#define dgLakeHyliaOwlCs "__OTR__scenes/shared/spot06_scene/gLakeHyliaOwlCs"
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static const ALIGN_ASSET(2) char gLakeHyliaOwlCs[] = dgLakeHyliaOwlCs;
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#define dgLakeHyliaIntroCs "__OTR__scenes/shared/spot06_scene/gLakeHyliaIntroCs"
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static const ALIGN_ASSET(2) char gLakeHyliaIntroCs[] = dgLakeHyliaIntroCs;
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#define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/shared/spot06_scene/spot06_sceneCollisionHeader_0055AC"
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static const ALIGN_ASSET(2) char spot06_sceneCollisionHeader_0055AC[] = dspot06_sceneCollisionHeader_0055AC;
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#define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/shared/spot06_scene/spot06_sceneCollisionHeader_0055AC"
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#define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/shared/spot06_scene/spot06_sceneCollisionHeader_0055AC"
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#define dspot06_sceneCollisionHeader_0055AC "__OTR__scenes/shared/spot06_scene/spot06_sceneCollisionHeader_0055AC"
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#endif // OVERWORLD_SPOT06_SCENE_H
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