Shipwright/soh/assets/objects/object_bl/object_bl.h

59 lines
2.6 KiB
C

#ifndef OBJECTS_OBJECT_BL_H
#define OBJECTS_OBJECT_BL_H 1
#include "align_asset_macro.h"
#define dgBiriDischargeLightningAnim "__OTR__objects/object_bl/gBiriDischargeLightningAnim"
static const ALIGN_ASSET(2) char gBiriDischargeLightningAnim[] = dgBiriDischargeLightningAnim;
#define dgBiriClimbAnim "__OTR__objects/object_bl/gBiriClimbAnim"
static const ALIGN_ASSET(2) char gBiriClimbAnim[] = dgBiriClimbAnim;
#define dgBiriDefaultAnim "__OTR__objects/object_bl/gBiriDefaultAnim"
static const ALIGN_ASSET(2) char gBiriDefaultAnim[] = dgBiriDefaultAnim;
#define dgBiriTentaclesDL "__OTR__objects/object_bl/gBiriTentaclesDL"
static const ALIGN_ASSET(2) char gBiriTentaclesDL[] = dgBiriTentaclesDL;
#define dgBiriInnerHoodDL "__OTR__objects/object_bl/gBiriInnerHoodDL"
static const ALIGN_ASSET(2) char gBiriInnerHoodDL[] = dgBiriInnerHoodDL;
#define dgBiriOuterHoodDL "__OTR__objects/object_bl/gBiriOuterHoodDL"
static const ALIGN_ASSET(2) char gBiriOuterHoodDL[] = dgBiriOuterHoodDL;
#define dgBiriOuterHoodTex "__OTR__objects/object_bl/gBiriOuterHoodTex"
static const ALIGN_ASSET(2) char gBiriOuterHoodTex[] = dgBiriOuterHoodTex;
#define dgBiriTentacles0Tex "__OTR__objects/object_bl/gBiriTentacles0Tex"
static const ALIGN_ASSET(2) char gBiriTentacles0Tex[] = dgBiriTentacles0Tex;
#define dgBiriTentacles1Tex "__OTR__objects/object_bl/gBiriTentacles1Tex"
static const ALIGN_ASSET(2) char gBiriTentacles1Tex[] = dgBiriTentacles1Tex;
#define dgBiriTentacles2Tex "__OTR__objects/object_bl/gBiriTentacles2Tex"
static const ALIGN_ASSET(2) char gBiriTentacles2Tex[] = dgBiriTentacles2Tex;
#define dgBiriTentacles3Tex "__OTR__objects/object_bl/gBiriTentacles3Tex"
static const ALIGN_ASSET(2) char gBiriTentacles3Tex[] = dgBiriTentacles3Tex;
#define dgBiriTentacles4Tex "__OTR__objects/object_bl/gBiriTentacles4Tex"
static const ALIGN_ASSET(2) char gBiriTentacles4Tex[] = dgBiriTentacles4Tex;
#define dgBiriTentacles5Tex "__OTR__objects/object_bl/gBiriTentacles5Tex"
static const ALIGN_ASSET(2) char gBiriTentacles5Tex[] = dgBiriTentacles5Tex;
#define dgBiriTentacles6Tex "__OTR__objects/object_bl/gBiriTentacles6Tex"
static const ALIGN_ASSET(2) char gBiriTentacles6Tex[] = dgBiriTentacles6Tex;
#define dgBiriTentacles7Tex "__OTR__objects/object_bl/gBiriTentacles7Tex"
static const ALIGN_ASSET(2) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex;
#define dgBiriInnerHoodTex "__OTR__objects/object_bl/gBiriInnerHoodTex"
static const ALIGN_ASSET(2) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex;
#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel"
static const ALIGN_ASSET(2) char gBiriSkel[] = dgBiriSkel;
#endif // OBJECTS_OBJECT_BL_H