Shipwright/soh/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c

204 lines
7.0 KiB
C

/*
* File: z_elf_msg.c
* Overlay: ovl_Elf_Msg
* Description: Readable Navi call spot
*/
#include "z_elf_msg.h"
#include "vt.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#define FLAGS ACTOR_FLAG_4
void ElfMsg_Init(Actor* thisx, GlobalContext* globalCtx);
void ElfMsg_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ElfMsg_Update(Actor* thisx, GlobalContext* globalCtx);
void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx);
void ElfMsg_CallNaviCuboid(ElfMsg* this, GlobalContext* globalCtx);
void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx);
const ActorInit Elf_Msg_InitVars = {
ACTOR_ELF_MSG,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ElfMsg),
(ActorFunc)ElfMsg_Init,
(ActorFunc)ElfMsg_Destroy,
(ActorFunc)ElfMsg_Update,
(ActorFunc)ElfMsg_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
};
void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
/**
* Checks a scene flag - if flag is set, the actor is killed and function returns 1. Otherwise returns 0.
* Can also set a switch flag from params while killing.
*/
s32 ElfMsg_KillCheck(ElfMsg* this, GlobalContext* globalCtx) {
if ((this->actor.world.rot.y > 0) && (this->actor.world.rot.y < 0x41) &&
Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 1)) {
LOG_STRING("共倒れ", "../z_elf_msg.c", 161); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}
Actor_Kill(&this->actor);
return 1;
} else if ((this->actor.world.rot.y == -1) && Flags_GetClear(globalCtx, this->actor.room)) {
LOG_STRING("共倒れ", "../z_elf_msg.c", 172); // "Mutual destruction"
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}
Actor_Kill(&this->actor);
return 1;
} else if (((this->actor.params >> 8) & 0x3F) == 0x3F) {
return 0;
} else if (Flags_GetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F)) {
Actor_Kill(&this->actor);
return 1;
}
return 0;
}
void ElfMsg_Init(Actor* thisx, GlobalContext* globalCtx) {
ElfMsg* this = (ElfMsg*)thisx;
// "Conditions for Elf Tag disappearing"
osSyncPrintf(VT_FGCOL(CYAN) "\nエルフ タグ 消える条件 %d" VT_RST "\n", (thisx->params >> 8) & 0x3F);
osSyncPrintf(VT_FGCOL(CYAN) "\nthisx->shape.angle.sy = %d\n" VT_RST, thisx->shape.rot.y);
if (thisx->shape.rot.y >= 0x41) {
// "Conditions for Elf Tag appearing"
osSyncPrintf(VT_FGCOL(CYAN) "\nエルフ タグ 出現条件 %d" VT_RST "\n", thisx->shape.rot.y - 0x41);
}
if (!ElfMsg_KillCheck(this, globalCtx)) {
Actor_ProcessInitChain(thisx, sInitChain);
if (thisx->world.rot.x == 0) {
thisx->scale.z = 0.4f;
thisx->scale.x = 0.4f;
} else {
thisx->scale.x = thisx->scale.z = thisx->world.rot.x * 0.04f;
}
if (thisx->world.rot.z == 0) {
thisx->scale.y = 0.4f;
} else {
thisx->scale.y = thisx->world.rot.z * 0.04f;
}
if (thisx->params & 0x4000) {
ElfMsg_SetupAction(this, ElfMsg_CallNaviCuboid);
} else {
ElfMsg_SetupAction(this, ElfMsg_CallNaviCylinder);
}
thisx->shape.rot.x = thisx->shape.rot.y = thisx->shape.rot.z = 0;
}
}
void ElfMsg_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
s32 ElfMsg_GetMessageId(ElfMsg* this) {
// Negative message ID forces link to talk to Navi
if (this->actor.params & 0x8000 || CVar_GetS32("gNoForcedNavi", 0) != 0) {
return (this->actor.params & 0xFF) + 0x100;
} else {
return -((this->actor.params & 0xFF) + 0x100);
}
}
void ElfMsg_CallNaviCuboid(ElfMsg* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
EnElf* navi = (EnElf*)player->naviActor;
if ((fabsf(player->actor.world.pos.x - this->actor.world.pos.x) < (100.0f * this->actor.scale.x)) &&
(this->actor.world.pos.y <= player->actor.world.pos.y) &&
((player->actor.world.pos.y - this->actor.world.pos.y) < (100.0f * this->actor.scale.y)) &&
(fabsf(player->actor.world.pos.z - this->actor.world.pos.z) < (100.0f * this->actor.scale.z))) {
player->naviTextId = ElfMsg_GetMessageId(this);
navi->elfMsg = this;
}
}
s32 ElfMsg_WithinXZDistance(Vec3f* pos1, Vec3f* pos2, f32 distance) {
return (SQ(pos2->x - pos1->x) + SQ(pos2->z - pos1->z)) < SQ(distance);
}
void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
EnElf* navi = (EnElf*)player->naviActor;
// This fixes a crash when using a grotto exit when you never properly entered
if (navi == NULL)
return;
if (ElfMsg_WithinXZDistance(&player->actor.world.pos, &this->actor.world.pos, this->actor.scale.x * 100.0f) &&
(this->actor.world.pos.y <= player->actor.world.pos.y) &&
((player->actor.world.pos.y - this->actor.world.pos.y) < (100.0f * this->actor.scale.y))) {
player->naviTextId = ElfMsg_GetMessageId(this);
navi->elfMsg = this;
}
}
void ElfMsg_Update(Actor* thisx, GlobalContext* globalCtx) {
ElfMsg* this = (ElfMsg*)thisx;
if (!ElfMsg_KillCheck(this, globalCtx)) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if (((this->actor.params >> 8) & 0x3F) != 0x3F) {
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
}
Actor_Kill(&this->actor);
return;
}
if ((this->actor.world.rot.y <= 0x41) || (this->actor.world.rot.y > 0x80) ||
Flags_GetSwitch(globalCtx, this->actor.world.rot.y - 0x41)) {
this->actionFunc(this, globalCtx);
}
}
}
#ifdef ZELDA_DEBUG
#include "overlays/ovl_Elf_Msg/ovl_Elf_Msg.h"
#endif
void ElfMsg_Draw(Actor* thisx, GlobalContext* globalCtx)
{
#ifdef ZELDA_DEBUG
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 436);
if (R_NAVI_MSG_REGION_ALPHA == 0) {
return;
}
func_80093D18(globalCtx->state.gfxCtx);
if (thisx->params & 0x8000) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 100, 100, R_NAVI_MSG_REGION_ALPHA);
} else {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, R_NAVI_MSG_REGION_ALPHA);
}
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_elf_msg.c", 448),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_809AD278);
if (thisx->params & 0x4000) {
gSPDisplayList(POLY_XLU_DISP++, sCubeDL);
} else {
gSPDisplayList(POLY_XLU_DISP++, sCylinderDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_elf_msg.c", 457);
#endif
}