Shipwright/soh/assets/xml/GC_NMQ_PAL_F/audio/Audio.xml

1559 lines
52 KiB
XML

<Root>
<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0xFF590" SequenceTableOffset="0xFF9C0" SampleBankTableOffset="0x1000B0" SequenceFontTableOffset="0xFF800">
<Sequences>
<Sequence Name="000_Sound_Effects"/>
<Sequence Name="001_Ambient_Effects"/>
<Sequence Name="002_Hyrule_Field_Program"/>
<Sequence Name="003_Hyrule_Field_Intro"/>
<Sequence Name="004_Hyrule_Field_Segment_1"/>
<Sequence Name="005_Hyrule_Field_Segment_2"/>
<Sequence Name="006_Hyrule_Field_Segment_3"/>
<Sequence Name="007_Hyrule_Field_Segment_4"/>
<Sequence Name="008_Hyrule_Field_Segment_5"/>
<Sequence Name="009_Hyrule_Field_Segment_6"/>
<Sequence Name="010_Hyrule_Field_Segment_7"/>
<Sequence Name="011_Hyrule_Field_Segment_8"/>
<Sequence Name="012_Hyrule_Field_Segment_9"/>
<Sequence Name="013_Hyrule_Field_Segment_10"/>
<Sequence Name="014_Hyrule_Field_Segment_11"/>
<Sequence Name="015_Hyrule_Field_Enemy_Intro"/>
<Sequence Name="016_Hyrule_Field_Enemy_1"/>
<Sequence Name="017_Hyrule_Field_Enemy_2"/>
<Sequence Name="018_Hyrule_Field_Enemy_3"/>
<Sequence Name="019_Hyrule_Field_Enemy_4"/>
<Sequence Name="020_Hyrule_Field_Idle_1"/>
<Sequence Name="021_Hyrule_Field_Idle_2"/>
<Sequence Name="022_Hyrule_Field_Idle_3"/>
<Sequence Name="023_Hyrule_Field_Idle_4"/>
<Sequence Name="024_Dodongos_Cavern"/>
<Sequence Name="025_Kakariko_Village_Adult"/>
<Sequence Name="026_Battle"/>
<Sequence Name="027_Boss_Battle"/>
<Sequence Name="028_Inside_the_Deku_Tree"/>
<Sequence Name="029_Market"/>
<Sequence Name="030_Title_Theme"/>
<Sequence Name="031_House"/>
<Sequence Name="032_Game_Over"/>
<Sequence Name="033_Boss_Defeated"/>
<Sequence Name="034_Got_Key_Item"/>
<Sequence Name="035_Ganondorf_Sting"/>
<Sequence Name="036_Got_Heart_Container"/>
<Sequence Name="037_Prelude_of_Light"/>
<Sequence Name="038_Inside_Jabu_Jabus_Belly"/>
<Sequence Name="039_Kakariko_Village_Child"/>
<Sequence Name="040_Fairy_Fountain"/>
<Sequence Name="041_Zeldas_Theme"/>
<Sequence Name="042_Fire_Temple"/>
<Sequence Name="043_Anticipating_Treasure"/>
<Sequence Name="044_Forest_Temple"/>
<Sequence Name="045_Hyrule_Castle_Courtyard"/>
<Sequence Name="046_Ganondorf_Theme_Organ"/>
<Sequence Name="047_Lon_Lon_Ranch"/>
<Sequence Name="048_Goron_City"/>
<Sequence Name="049_Hyrule_Field_Morning"/>
<Sequence Name="050_Got_Spiritual_Stone"/>
<Sequence Name="051_Bolero_of_Fire"/>
<Sequence Name="052_Minuet_of_Forest"/>
<Sequence Name="053_Serenade_of_Water"/>
<Sequence Name="054_Requiem_of_Spirit"/>
<Sequence Name="055_Nocturne_of_Shadow"/>
<Sequence Name="056_Mini_Boss_Battle"/>
<Sequence Name="057_Got_Item"/>
<Sequence Name="058_Temple_of_Time"/>
<Sequence Name="059_Rescued_Epona"/>
<Sequence Name="060_Kokiri_Forest"/>
<Sequence Name="061_Got_Fairy_Ocarina"/>
<Sequence Name="062_Lost_Woods"/>
<Sequence Name="063_Spirit_Temple"/>
<Sequence Name="064_Horse_Minigame"/>
<Sequence Name="065_Horse_Minigame_Goal"/>
<Sequence Name="066_Ingos_Theme"/>
<Sequence Name="067_Got_Medallion"/>
<Sequence Name="068_Sarias_Song"/>
<Sequence Name="069_Eponas_Song"/>
<Sequence Name="070_Zeldas_Lullaby"/>
<Sequence Name="071_Suns_Song"/>
<Sequence Name="072_Song_of_Time"/>
<Sequence Name="073_Song_of_Storms"/>
<Sequence Name="074_Navi_in_Flight"/>
<Sequence Name="075_Deku_Tree_Theme"/>
<Sequence Name="076_Windmill"/>
<Sequence Name="077_Legends_of_Hyrule"/>
<Sequence Name="078_Game_Shops"/>
<Sequence Name="079_Sheiks_Theme"/>
<Sequence Name="080_Zoras_Domain"/>
<Sequence Name="081_Zelda_Sting"/>
<Sequence Name="082_Zeldas_Theme_Ending"/>
<Sequence Name="083_Got_Master_Sword"/>
<Sequence Name="084_Ganondorfs_Theme"/>
<Sequence Name="085_Shop"/>
<Sequence Name="086_Chamber_of_Sages"/>
<Sequence Name="087_File_Select" Extract="false"/> <!-- The data in the sequence table just uses a reference pointer to the Fairy Fountain sequence. -->
<Sequence Name="088_Ice_Cavern"/>
<Sequence Name="089_Opening_the_Door_of_Time"/>
<Sequence Name="090_Kaepora_Gaeboras_Theme"/>
<Sequence Name="091_Shadow_Temple"/>
<Sequence Name="092_Water_Temple"/>
<Sequence Name="093_The_Sages_Bridge"/>
<Sequence Name="094_Seal_of_the_Six_Sages"/>
<Sequence Name="095_Gerudo_Valley"/>
<Sequence Name="096_Potion_Shop"/>
<Sequence Name="097_Koume_and_Kotakes_Theme"/>
<Sequence Name="098_Escape_from_Ganons_Castle"/>
<Sequence Name="099_Ganondorfs_Castle"/>
<Sequence Name="100_Ganondorf_Battle"/>
<Sequence Name="101_Ganon_Battle"/>
<Sequence Name="102_Ending_Credits_1"/>
<Sequence Name="103_Ending_Credits_2"/>
<Sequence Name="104_Ending_Credits_3"/>
<Sequence Name="105_Ending_Credits_4"/>
<Sequence Name="106_Ending_Credits_5"/>
<Sequence Name="107_Dodongo_and_Volvagia_Battle"/>
<Sequence Name="108_Timed_Minigame"/>
<Sequence Name="109_Cutscene_Effects"/>
</Sequences>
<Samples Bank="0">
<Sample Name="Bird Chirp 1">
<Offset Version="MQDebug" At="0"/>
</Sample>
<Sample Name="Insect Chirrup" SampleRate="16000">
<Offset Version="MQDebug" At="0x5B0"/>
</Sample>
<Sample Name="Bird Chirp 2">
<Offset Version="MQDebug" At="0x780"/>
</Sample>
<Sample Name="Crickets">
<Offset Version="MQDebug" At="0xC70"/>
</Sample>
<Sample Name="Loud Bird Chirp">
<Offset Version="MQDebug" At="0x1730"/>
</Sample>
<Sample Name="Crow Caws">
<Offset Version="MQDebug" At="0x1ED0"/>
</Sample>
<Sample Name="Bird Call">
<Offset Version="MQDebug" At="0x2D10"/>
</Sample>
<Sample Name="Bird Screech">
<Offset Version="MQDebug" At="0x4250"/>
</Sample>
<Sample Name="Bird Song (Unused)">
<Offset Version="MQDebug" At="0x5480"/>
</Sample>
<Sample Name="Owl Hoot">
<Offset Version="MQDebug" At="0x77D0"/>
</Sample>
<Sample Name="Hawk Screech">
<Offset Version="MQDebug" At="0x97E0"/>
</Sample>
<Sample Name="Small Bird Chirps">
<Offset Version="MQDebug" At="0xB660"/>
</Sample>
<Sample Name="Rushing Water">
<Offset Version="MQDebug" At="0xBC80"/>
</Sample>
<Sample Name="Howling Wind">
<Offset Version="MQDebug" At="0xE4B0"/>
</Sample>
<Sample Name="Rainfall">
<Offset Version="MQDebug" At="0x11D80"/>
</Sample>
<Sample Name="Low Thunder">
<Offset Version="MQDebug" At="0x1C4A0"/>
</Sample>
<Sample Name="Lightning">
<Offset Version="MQDebug" At="0x27DA0"/>
</Sample>
<Sample Name="Howling Wind (Short)">
<Offset Version="MQDebug" At="0x33800"/>
</Sample>
<Sample Name="Cucco Crows">
<Offset Version="MQDebug" At="0x393F0"/>
</Sample>
<Sample Name="Cawing Bird">
<Offset Version="MQDebug" At="0x3D090"/>
</Sample>
<Sample Name="Step - Ground">
<Offset Version="MQDebug" At="0x3E360"/>
</Sample>
<Sample Name="Step - Sand">
<Offset Version="MQDebug" At="0x3ECE0"/>
</Sample>
<Sample Name="Step - Rock">
<Offset Version="MQDebug" At="0x3F770"/>
</Sample>
<Sample Name="Step - Jabu Jabu">
<Offset Version="MQDebug" At="0x40000"/>
</Sample>
<Sample Name="Step - Water">
<Offset Version="MQDebug" At="0x40AA0"/>
</Sample>
<Sample Name="Step - Carpet" SampleRate="8000">
<Offset Version="MQDebug" At="0x414F0"/>
</Sample>
<Sample Name="Step - Thick Carpet">
<Offset Version="MQDebug" At="0x41A20"/>
</Sample>
<Sample Name="Step - Tall Grass">
<Offset Version="MQDebug" At="0x41CD0"/>
</Sample>
<Sample Name="Synth Pad Sting">
<Offset Version="MQDebug" At="0x439A0"/>
</Sample>
<Sample Name="Small Splash">
<Offset Version="MQDebug" At="0x46810"/>
</Sample>
<Sample Name="Crunchy Drop">
<Offset Version="MQDebug" At="0x48840"/>
</Sample>
<Sample Name="Sliding Block">
<Offset Version="MQDebug" At="0x4A6A0"/>
</Sample>
<Sample Name="Step - Wood">
<Offset Version="MQDebug" At="0x4A510"/>
</Sample>
<Sample Name="Boots Sliding">
<Offset Version="MQDebug" At="0x4F790"/>
</Sample>
<Sample Name="Heavy Slide">
<Offset Version="MQDebug" At="0x53210"/>
</Sample>
<Sample Name="High Static">
<Offset Version="MQDebug" At="0x55BA0"/>
</Sample>
<Sample Name="Distorted Static">
<Offset Version="MQDebug" At="0x57D10"/>
</Sample>
<Sample Name="Heavy Static">
<Offset Version="MQDebug" At="0x5B590"/>
</Sample>
<Sample Name="Large Water Splash">
<Offset Version="MQDebug" At="0x5CBA0"/>
</Sample>
<Sample Name="Swimming">
<Offset Version="MQDebug" At="0x60240"/>
</Sample>
<Sample Name="Stone Doof">
<Offset Version="MQDebug" At="0x61B90"/>
</Sample>
<Sample Name="Step - Wooden Bridge">
<Offset Version="MQDebug" At="0x63350"/>
</Sample>
<Sample Name="Step - Fire">
<Offset Version="MQDebug" At="0x63B70"/>
</Sample>
<Sample Name="Iron Boots 2">
<Offset Version="MQDebug" At="0x64600"/>
</Sample>
<Sample Name="Step - Ice">
<Offset Version="MQDebug" At="0x64F70"/>
</Sample>
<Sample Name="Crackling Fire (Keese)">
<Offset Version="MQDebug" At="0x65580"/>
</Sample>
<Sample Name="Metal Clink">
<Offset Version="MQDebug" At="0x67FA0"/>
</Sample>
<Sample Name="Whish">
<Offset Version="MQDebug" At="0x68CC0"/>
</Sample>
<Sample Name="Sheathe Sword" SampleRate="16000">
<Offset Version="MQDebug" At="0x69130"/>
</Sample>
<Sample Name="Draw Sword" SampleRate="17640">
<Offset Version="MQDebug" At="0x6A040"/>
</Sample>
<Sample Name="Air Swish" SampleRate="15435">
<Offset Version="MQDebug" At="0x6BA00"/>
</Sample>
<Sample Name="Air Whistle">
<Offset Version="MQDebug" At="0x6C3C0"/>
</Sample>
<Sample Name="Bow Pulled Taut">
<Offset Version="MQDebug" At="0x6D5B0"/>
</Sample>
<Sample Name="Sword Striking Metal Shield">
<Offset Version="MQDebug" At="0x71C70"/>
</Sample>
<Sample Name="Moving Metal Chain">
<Offset Version="MQDebug" At="0x732A0"/>
</Sample>
<Sample Name="Hissing Fuse">
<Offset Version="MQDebug" At="0x74790"/>
</Sample>
<Sample Name="Heavy Thump">
<Offset Version="MQDebug" At="0x77010"/>
</Sample>
<Sample Name="Egg Hatching">
<Offset Version="MQDebug" At="0x77BA0"/>
</Sample>
<Sample Name="Arrow Thunk in Wood">
<Offset Version="MQDebug" At="0x7AFD0"/>
</Sample>
<Sample Name="Air Whoosh">
<Offset Version="MQDebug" At="0x7D290"/>
</Sample>
<Sample Name="Broken Wood">
<Offset Version="MQDebug" At="0x7F3F0"/>
</Sample>
<Sample Name="Whip Snap">
<Offset Version="MQDebug" At="0x7FC90"/>
</Sample>
<Sample Name="Buzzing Synth">
<Offset Version="MQDebug" At="0x80E00"/>
</Sample>
<Sample Name="Soft Thump">
<Offset Version="MQDebug" At="0x82000"/>
</Sample>
<Sample Name="Sword Strike" SampleRate="10000">
<Offset Version="MQDebug" At="0x82ED0"/>
</Sample>
<Sample Name="Eye of Truth">
<Offset Version="MQDebug" At="0x84380"/>
</Sample>
<Sample Name="Popping Cork">
<Offset Version="MQDebug" At="0x87030"/>
</Sample>
<Sample Name="Bowstring Twang" SampleRate="19200">
<Offset Version="MQDebug" At="0x87440"/>
</Sample>
<Sample Name="Bombchu Motor" SampleRate="22050">
<Offset Version="MQDebug" At="0x88620"/>
</Sample>
<Sample Name="Rupee" SampleRate="32000">
<Offset Version="MQDebug" At="0x88A50"/>
</Sample>
<Sample Name="Opening Wooden Door">
<Offset Version="MQDebug" At="0x8A4B0"/>
</Sample>
<Sample Name="Closing Wooden Door">
<Offset Version="MQDebug" At="0x8E160"/>
</Sample>
<Sample Name="Explosion 1">
<Offset Version="MQDebug" At="0x8F6F0"/>
</Sample>
<Sample Name="Gallop">
<Offset Version="MQDebug" At="0x93DB0"/>
</Sample>
<Sample Name="Horse Neigh">
<Offset Version="MQDebug" At="0x94B10"/>
</Sample>
<Sample Name="Flowing Creek">
<Offset Version="MQDebug" At="0x98B00"/>
</Sample>
<Sample Name="Rushing Waterfall">
<Offset Version="MQDebug" At="0x9D5F0"/>
</Sample>
<Sample Name="Mechanically Shifting Stone">
<Offset Version="MQDebug" At="0xA0260"/>
</Sample>
<Sample Name="Rolling Boulder" SampleRate="8000">
<Offset Version="MQDebug" At="0xA14A0"/>
</Sample>
<Sample Name="Bubbling Lava">
<Offset Version="MQDebug" At="0xA2590"/>
</Sample>
<Sample Name="Retracting Metal Chain">
<Offset Version="MQDebug" At="0xA9EF0"/>
</Sample>
<Sample Name="Relaxed Cucco Clucks">
<Offset Version="MQDebug" At="0xAB9E0"/>
</Sample>
<Sample Name="Stone Strike" SampleRate="10000">
<Offset Version="MQDebug" At="0xADBA0"/>
</Sample>
<Sample Name="Horse Snort" SampleRate="12000">
<Offset Version="MQDebug" At="0xAF0A0"/>
</Sample>
<Sample Name="Water Splish">
<Offset Version="MQDebug" At="0xB0960"/>
</Sample>
<Sample Name="Wooden Strike">
<Offset Version="MQDebug" At="0xB3600"/>
</Sample>
<Sample Name="Flying Fairy">
<Offset Version="MQDebug" At="0xB3B10"/>
</Sample>
<Sample Name="Settled Stone Block">
<Offset Version="MQDebug" At="0xB4B90"/>
</Sample>
<Sample Name="Creaking Door">
<Offset Version="MQDebug" At="0xB5A80"/>
</Sample>
<Sample Name="Creaking Wood">
<Offset Version="MQDebug" At="0xB8690"/>
</Sample>
<Sample Name="Ignition">
<Offset Version="MQDebug" At="0xBA0D0"/>
</Sample>
<Sample Name="Warp Circle Ambience">
<Offset Version="MQDebug" At="0xBBB00"/>
</Sample>
<Sample Name="Fairy Magic">
<Offset Version="MQDebug" At="0xC42B0"/>
</Sample>
<Sample Name="Water Drips">
<Offset Version="MQDebug" At="0xC5140"/>
</Sample>
<Sample Name="Underwater Bubbles">
<Offset Version="MQDebug" At="0xC88C0"/>
</Sample>
<Sample Name="Fire Crackling">
<Offset Version="MQDebug" At="0xCAF60"/>
</Sample>
<Sample Name="Heavy Platform Rotating" SampleRate="8000">
<Offset Version="MQDebug" At="0xD16F0"/>
</Sample>
<Sample Name="Light Rock Slam">
<Offset Version="MQDebug" At="0xD2110"/>
</Sample>
<Sample Name="Flapping Cloak">
<Offset Version="MQDebug" At="0xD3DC0"/>
</Sample>
<Sample Name="People Chattering">
<Offset Version="MQDebug" At="0xD57A0"/>
</Sample>
<Sample Name="Cloth Ripping">
<Offset Version="MQDebug" At="0xDE0A0"/>
</Sample>
<Sample Name="Mechanical Ramp-Up">
<Offset Version="MQDebug" At="0xE01F0"/>
</Sample>
<Sample Name="Crystal Synth (Low)">
<Offset Version="MQDebug" At="0xE2510"/>
</Sample>
<Sample Name="Shimmering Treasure">
<Offset Version="MQDebug" At="0xE44A0"/>
</Sample>
<Sample Name="Gunshot">
<Offset Version="MQDebug" At="0xE4B00"/>
</Sample>
<Sample Name="Wolf Howl">
<Offset Version="MQDebug" At="0xE5B70"/>
</Sample>
<Sample Name="Frog Ribbit">
<Offset Version="MQDebug" At="0xEA760"/>
</Sample>
<Sample Name="Dog Yip">
<Offset Version="MQDebug" At="0xEAFC0"/>
</Sample>
<Sample Name="Metal Door">
<Offset Version="MQDebug" At="0xEB5B0"/>
</Sample>
<Sample Name="Cow Moo">
<Offset Version="MQDebug" At="0xECF40"/>
</Sample>
<Sample Name="Dialogue Continue (Harp)">
<Offset Version="MQDebug" At="0xEEB80"/>
</Sample>
<Sample Name="Dong (Failed Learning)">
<Offset Version="MQDebug" At="0xF2FE0"/>
</Sample>
<Sample Name="Whistle">
<Offset Version="MQDebug" At="0xF5350"/>
</Sample>
<Sample Name="Clanging Bells">
<Offset Version="MQDebug" At="0xF5A90"/>
</Sample>
<Sample Name="Person Whistling">
<Offset Version="MQDebug" At="0xF72A0"/>
</Sample>
<Sample Name="Ocarina_Looped">
<Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x1550"/>
</Sample>
<Sample Name="Ocarina_NoLooped">
<Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x77C0"/>
</Sample>
<Sample Name="Accordion">
<Offset Version="MQDebug" At="0xFDFC0"/>
</Sample>
<Sample Name="Harp 1">
<Offset Version="MQDebug" At="0x1026F0"/>
</Sample>
<Sample Name="Malon">
<Offset Version="MQDebug" At="0x106C20"/>
</Sample>
<Sample Name="Flute">
<Offset Version="MQDebug" At="0x108690"/>
</Sample>
<Sample Name="Tambo Drum">
<Offset Version="MQDebug" At="0x10CD20"/>
</Sample>
<Sample Name="Small Cymbal">
<Offset Version="MQDebug" At="0x10EFF0"/>
</Sample>
<Sample Name="Z Target">
<Offset Version="MQDebug" At="0x111520"/>
</Sample>
<Sample Name="Enemy Target Lock-On">
<Offset Version="MQDebug" At="0x1129E0"/>
</Sample>
<Sample Name="Adult Link - Spur Horse 1">
<Offset Version="MQDebug" At="0x114D70"/>
</Sample>
<Sample Name="Adult Link - Spur Horse 2">
<Offset Version="MQDebug" At="0x1165E0"/>
</Sample>
<Sample Name="Adult Link - Attack 1">
<Offset Version="MQDebug" At="0x1176B0"/>
</Sample>
<Sample Name="Adult Link - Attack 2">
<Offset Version="MQDebug" At="0x118910"/>
</Sample>
<Sample Name="Adult Link - Attack 3">
<Offset Version="MQDebug" At="0x119870"/>
</Sample>
<Sample Name="Adult Link - Attack 4">
<Offset Version="MQDebug" At="0x11A270"/>
</Sample>
<Sample Name="Adult Link - Hup">
<Offset Version="MQDebug" At="0x11B0E0"/>
</Sample>
<Sample Name="Adult Link - Gasp 1">
<Offset Version="MQDebug" At="0x11B790"/>
</Sample>
<Sample Name="Adult Link - Strong Attack 1">
<Offset Version="MQDebug" At="0x11BE20"/>
</Sample>
<Sample Name="Adult Link - Strong Attack 2">
<Offset Version="MQDebug" At="0x11D6D0"/>
</Sample>
<Sample Name="Adult Link - Dangling Grunt">
<Offset Version="MQDebug" At="0x11EE50"/>
</Sample>
<Sample Name="Adult Link - Dangling Gasp 1">
<Offset Version="MQDebug" At="0x11FB00"/>
</Sample>
<Sample Name="Adult Link - Climb Edge">
<Offset Version="MQDebug" At="0x120D60"/>
</Sample>
<Sample Name="Adult Link - Dangling Gasp 2">
<Offset Version="MQDebug" At="0x121BF0"/>
</Sample>
<Sample Name="Adult Link - Hurt 1">
<Offset Version="MQDebug" At="0x122C10"/>
</Sample>
<Sample Name="Adult Link - Hurt 2">
<Offset Version="MQDebug" At="0x1243F0"/>
</Sample>
<Sample Name="Adult Link - Hurt 3">
<Offset Version="MQDebug" At="0x125A90"/>
</Sample>
<Sample Name="Adult Link - Hurt 4">
<Offset Version="MQDebug" At="0x126ED0"/>
</Sample>
<Sample Name="Adult Link - Knocked Back">
<Offset Version="MQDebug" At="0x128DA0"/>
</Sample>
<Sample Name="Adult Link - Hurt 5">
<Offset Version="MQDebug" At="0x12AC80"/>
</Sample>
<Sample Name="Adult Link - Falling 1">
<Offset Version="MQDebug" At="0x12CD30"/>
</Sample>
<Sample Name="Adult Link - Falling 2">
<Offset Version="MQDebug" At="0x133AB0"/>
</Sample>
<Sample Name="Adult Link - Gasp 2">
<Offset Version="MQDebug" At="0x139D70"/>
</Sample>
<Sample Name="Adult Link - Gasp 3">
<Offset Version="MQDebug" At="0x13AF50"/>
</Sample>
<Sample Name="Adult Link - Pant 1">
<Offset Version="MQDebug" At="0x13C040"/>
</Sample>
<Sample Name="Adult Link - Pant 2">
<Offset Version="MQDebug" At="0x13D3B0"/>
</Sample>
<Sample Name="Adult Link - Glug">
<Offset Version="MQDebug" At="0x13E870"/>
</Sample>
<Sample Name="Adult Link - Refreshed">
<Offset Version="MQDebug" At="0x13F6B0"/>
</Sample>
<Sample Name="Adult Link - Lift (Unused)">
<Offset Version="MQDebug" At="0x140FC0"/>
</Sample>
<Sample Name="Adult Link - Cast Attacking Magic">
<Offset Version="MQDebug" At="0x141960"/>
</Sample>
<Sample Name="Adult Link - Painful Landing">
<Offset Version="MQDebug" At="0x143690"/>
</Sample>
<Sample Name="Adult Link - Dramatic Gasp">
<Offset Version="MQDebug" At="0x146490"/>
</Sample>
<Sample Name="Adult Link - Hurt (Unused)">
<Offset Version="MQDebug" At="0x1478F0"/>
</Sample>
<Sample Name="Adult Link - Choking">
<Offset Version="MQDebug" At="0x148390"/>
</Sample>
<Sample Name="Adult Link - Gasping (Unused)">
<Offset Version="MQDebug" At="0x1493C0"/>
</Sample>
<Sample Name="Adult Link - Small Gasp (Unused)">
<Offset Version="MQDebug" At="0x14B440"/>
</Sample>
<Sample Name="Adult Link - Unsettled Moan">
<Offset Version="MQDebug" At="0x14C250"/>
</Sample>
<Sample Name="Adult Link - Sneezes">
<Offset Version="MQDebug" At="0x151520"/>
</Sample>
<Sample Name="Adult Link - Sigh 1">
<Offset Version="MQDebug" At="0x15A6A0"/>
</Sample>
<Sample Name="Adult Link - Sigh 2">
<Offset Version="MQDebug" At="0x15BE50"/>
</Sample>
<Sample Name="Adult Link - Sigh 3">
<Offset Version="MQDebug" At="0x15DCB0"/>
</Sample>
<Sample Name="Adult Link - Stretch Start">
<Offset Version="MQDebug" At="0x15F4B0"/>
</Sample>
<Sample Name="Adult Link - Stretching">
<Offset Version="MQDebug" At="0x1617F0"/>
</Sample>
<Sample Name="Adult Link - Finished Stretching">
<Offset Version="MQDebug" At="0x163280"/>
</Sample>
<Sample Name="Child Link - Attack 1">
<Offset Version="MQDebug" At="0x166790"/>
</Sample>
<Sample Name="Child Link - Attack 2">
<Offset Version="MQDebug" At="0x167800"/>
</Sample>
<Sample Name="Child Link - Attack 3">
<Offset Version="MQDebug" At="0x168650"/>
</Sample>
<Sample Name="Child Link - Attack 4">
<Offset Version="MQDebug" At="0x1698E0"/>
</Sample>
<Sample Name="Child Link - Hup 1">
<Offset Version="MQDebug" At="0x16A450"/>
</Sample>
<Sample Name="Child Link - Hup 2">
<Offset Version="MQDebug" At="0x16AEA0"/>
</Sample>
<Sample Name="Child Link - Strong Attack 1">
<Offset Version="MQDebug" At="0x16B3E0"/>
</Sample>
<Sample Name="Child Link - Strong Attack 2">
<Offset Version="MQDebug" At="0x16CE20"/>
</Sample>
<Sample Name="Child Link - Dangling Gasp 1">
<Offset Version="MQDebug" At="0x16EEA0"/>
</Sample>
<Sample Name="Child Link - Dangling Gasp 2">
<Offset Version="MQDebug" At="0x16FE60"/>
</Sample>
<Sample Name="Child Link - Sigh 1">
<Offset Version="MQDebug" At="0x170E80"/>
</Sample>
<Sample Name="Child Link - Sigh 2">
<Offset Version="MQDebug" At="0x171DA0"/>
</Sample>
<Sample Name="Child Link - Hurt 1">
<Offset Version="MQDebug" At="0x173320"/>
</Sample>
<Sample Name="Child Link - Hurt 2">
<Offset Version="MQDebug" At="0x174240"/>
</Sample>
<Sample Name="Child Link - Hurt 3">
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<Sample Name="Child Link - Hurt 4">
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</Sample>
<Sample Name="Child Link - Knocked Back">
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</Sample>
<Sample Name="Child Link - Hurt 5">
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<Sample Name="Child Link - Falling 1">
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<Sample Name="Child Link - Falling 2">
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<Sample Name="Child Link - Gasp 1">
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<Sample Name="Child Link - Gasp 2">
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</Sample>
<Sample Name="Child Link - Wheeze">
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</Sample>
<Sample Name="Child Link - Exhausted Panting">
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<Sample Name="Child Link - Glug">
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<Sample Name="Child Link - Refreshed">
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<Sample Name="Child Link - Charge Up (Unused)">
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<Sample Name="Child Link - Cast Attack Spell">
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<Sample Name="Child Link - Painful Landing">
<Offset Version="MQDebug" At="0x190200"/>
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<Sample Name="Child Link - Dramatic Gasp">
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<Sample Name="Child Link - Dying Gasp">
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<Sample Name="Child Link - Strangled (Unused)">
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<Sample Name="Child Link - Gasp 3">
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<Sample Name="Child Link - Shivers">
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<Sample Name="Child Link - Sneeze">
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<Sample Name="Child Link - Grunt">
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<Sample Name="Child Link - Moans From Heat">
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<Sample Name="Child Link - Awakening Grunt">
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<Sample Name="Child Link - Yawn Starts">
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<Sample Name="Child Link - Yawn and Stretch">
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<Sample Name="Child Link - Stretch Refreshingly">
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<Sample Name="Navi - Watch Out!">
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<Sample Name="Navi - Look!">
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<Sample Name="Navi - Hey!">
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<Sample Name="Navi - Listen!">
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<Sample Name="Navi - Hello!">
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<Sample Name="Talon Snoring">
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</Sample>
<Sample Name="Talon Startled">
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</Sample>
<Sample Name="Talon Distressed">
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</Sample>
<Sample Name="Talon Fearful">
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</Sample>
<Sample Name="Great Fairy Laughter">
<Offset Version="MQDebug" At="0x1C6870"/>
</Sample>
<Sample Name="Great Fairy Titters">
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</Sample>
<Sample Name="Ingo Yowls">
<Offset Version="MQDebug" At="0x1CF9C0"/>
</Sample>
<Sample Name="Ingo Exclaims">
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</Sample>
<Sample Name="Ingo - Hyeaaaaugh">
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</Sample>
<Sample Name="Ingo - Hyah!">
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</Sample>
<Sample Name="Girl Gasps">
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</Sample>
<Sample Name="Girl Screams 1">
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<Sample Name="Girl Inquiring 1">
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<Sample Name="Girl Hurt">
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<Sample Name="Girl Startled 1">
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<Sample Name="Girl Screams 2">
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</Sample>
<Sample Name="Girl Delighted">
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</Sample>
<Sample Name="Girl Surprised 1">
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</Sample>
<Sample Name="Girl Surprised 2">
<Offset Version="MQDebug" At="0x1E55F0"/>
</Sample>
<Sample Name="Girl Discombobulated (Unused)">
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</Sample>
<Sample Name="Woman Yells">
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<Sample Name="Woman Yells, Startled">
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<Sample Name="Woman Grunts">
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</Sample>
<Sample Name="Woman Hup">
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<Sample Name="Girl Sighs">
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<Sample Name="Girl Startled 2">
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<Sample Name="Girl Inquiring 2">
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</Sample>
<Sample Name="Girl Disappointed">
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</Sample>
<Sample Name="Girl Laughing">
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</Sample>
<Sample Name="Girl Startled 3">
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</Sample>
<Sample Name="Girl Grunts in Effort">
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<Sample Name="Girl Screams 3">
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</Sample>
<Sample Name="Girl Screams 4">
<Offset Version="MQDebug" At="0x1F5E50"/>
</Sample>
<Sample Name="Girl Sighs Contentedly">
<Offset Version="MQDebug" At="0x1F7220"/>
</Sample>
<Sample Name="Girl Surprised 3">
<Offset Version="MQDebug" At="0x1F9490"/>
</Sample>
<Sample Name="Girl Scared">
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</Sample>
<Sample Name="Skulltula Screaming">
<Offset Version="MQDebug" At="0x1FB850"/>
</Sample>
<Sample Name="Skulltula Grunts Angrily">
<Offset Version="MQDebug" At="0x1FEA30"/>
</Sample>
<Sample Name="King Zora Scoots">
<Offset Version="MQDebug" At="0x1FFD80"/>
</Sample>
<Sample Name="Flamethrower">
<Offset Version="MQDebug" At="0x200840"/>
</Sample>
<Sample Name="Dodongo Roar">
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</Sample>
<Sample Name="Heavy Rumbling">
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</Sample>
<Sample Name="Clattering Spear" SampleRate="10000">
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</Sample>
<Sample Name="Ganon's Electrical Charge">
<Offset Version="MQDebug" At="0x20BDA0"/>
</Sample>
<Sample Name="Dramatic Swoosh">
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</Sample>
<Sample Name="Broken Pottery" SampleRate="12000">
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<Sample Name="Shattered Glass">
<Offset Version="MQDebug" At="0x20F440"/>
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<Sample Name="Heavy Gunshot">
<Offset Version="MQDebug" At="0x2115A0"/>
</Sample>
<Sample Name="Dodongo Inhale">
<Offset Version="MQDebug" At="0x212040"/>
</Sample>
<Sample Name="Gulp">
<Offset Version="MQDebug" At="0x2147A0"/>
</Sample>
<Sample Name="Rustling Thicket">
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</Sample>
<Sample Name="Cracking Egg">
<Offset Version="MQDebug" At="0x215810"/>
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<Sample Name="Resounding Smash">
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<Sample Name="Cloaking Poe">
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</Sample>
<Sample Name="Chittering Keese">
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</Sample>
<Sample Name="Rustling Large Wings">
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</Sample>
<Sample Name="Guay Hurt">
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</Sample>
<Sample Name="Scritch">
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<Sample Name="Gruff Voice">
<Offset Version="MQDebug" At="0x21AA80"/>
</Sample>
<Sample Name="Lizalfos Triumphant Cry">
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</Sample>
<Sample Name="Lizalfos Foot Patter">
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</Sample>
<Sample Name="Lizalfos Laughter">
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</Sample>
<Sample Name="Deku Scrub Collapses">
<Offset Version="MQDebug" At="0x21BBC0"/>
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<Sample Name="Broken Small Pottery">
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<Sample Name="Monstrous Growl">
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<Sample Name="Moaning Phantom Ganon">
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<Sample Name="Phantom Ganon Laughing">
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<Sample Name="Gerudo Scimitar Slash">
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</Sample>
<Sample Name="Deku Baba Chomp">
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<Sample Name="Deku Baba Lunge" SampleRate="20000">
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<Sample Name="Buzzing">
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<Sample Name="Electric Burst">
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<Sample Name="Ganondorf Hovering">
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<Sample Name="Magical Charge-Up">
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<Sample Name="Echoing Thunderburst">
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<Sample Name="Phantom Ganon in Agony">
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<Sample Name="Phantom Ganon Attacks">
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<Sample Name="Thunder and Groan">
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<Sample Name="Goron and Redead Moan">
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<Sample Name="Phantom Ganon Growls">
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<Sample Name="Goron Recognizes">
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<Sample Name="Goron Yawns">
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<Sample Name="Witch Cackles 1">
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<Sample Name="Witch Inquires">
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<Sample Name="Witch Yells a Curse">
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<Sample Name="Witch Arguing">
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<Sample Name="Twinrova Gasps">
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<Sample Name="Twinrova Thrown Off">
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<Sample Name="Twinrova Laughs">
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<Sample Name="Witch Howls">
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<Sample Name="Woman Chuckles">
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<Sample Name="Iron Knuckle Attacks">
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<Sample Name="Finger Snap">
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<Sample Name="Muted Timpani">
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<Sample Name="Chanting">
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<Sample Name="Gerudo Breathes">
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<Sample Name="Gerudo Hurt">
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<Sample Name="Gerudo Vanquished">
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<Sample Name="Enemy Struck">
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<Sample Name="Ganondorf Laughing">
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<Sample Name="Ganondorf Heavy Attack">
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<Sample Name="Ganondorf Rebuffs">
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<Sample Name="Ganondorf Vomits">
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<Sample Name="Ganondorf Yells in Defiance">
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<Sample Name="Ganondorf's Final Attack 2 (Unused)">
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<Sample Name="Ganondorf Chuckles">
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<Sample Name="Redead Scream">
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<Sample Name="Monstrous Roaring">
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<Sample Name="Larval Sound Base">
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<Sample Name="Dinosaur Cry">
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<Sample Name="Phantom Ganon's Laughter">
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<Sample Name="Iron Boots 1">
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<Sample Name="Metal Clink (Copy)">
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</Samples>
<Samples Bank="1">
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<Sample Name="Accordion">
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<Sample Name="Harp 1">
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</Sample>
<Sample Name="Malon">
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</Sample>
<Sample Name="Flute">
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</Sample>
<Sample Name="Ghostly Wind">
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</Sample>
<Sample Name="Ghostly Echoes">
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<Sample Name="Echoing Drums" SampleRate="32000">
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<Sample Name="Vocal Oohs">
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<Sample Name="Vocal Eees">
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</Sample>
<Sample Name="Rattling Scream">
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<Sample Name="Harpsichord" SampleRate="75000">
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</Sample>
<Sample Name="Piano">
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</Sample>
<Sample Name="Piano (Soft)">
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</Sample>
<Sample Name="Vocal Aahs" SampleRate="16518">
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<Sample Name="Resonant Vocal Aahs" SampleRate="11680">
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<Sample Name="Harp 2">
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</Sample>
<Sample Name="Glockenspiel" SampleRate="16951">
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<Sample Name="Mechanical Rumbling">
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</Sample>
<Sample Name="Trumpet">
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</Sample>
<Sample Name="Trombone" SampleRate="21357">
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</Sample>
<Sample Name="Tuba" SampleRate="101593">
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</Sample>
<Sample Name="Bass Drum 1">
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</Sample>
<Sample Name="Snare Drum 1">
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</Sample>
<Sample Name="Snare Drum 2" SampleRate="33902">
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</Sample>
<Sample Name="Cymbal">
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</Sample>
<Sample Name="Timpani" SampleRate="16000">
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</Sample>
<Sample Name="Strings (Low)" SampleRate="128000">
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</Sample>
<Sample Name="Strings 1" SampleRate="40317">
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</Sample>
<Sample Name="Strings 2" SampleRate="20158">
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</Sample>
<Sample Name="Fiddle" SampleRate="20158">
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</Sample>
<Sample Name="Acoustic Guitar 1" SampleRate="40317">
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</Sample>
<Sample Name="Acoustic Guitar 2" SampleRate="13454">
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</Sample>
<Sample Name="Tom Drum" SampleRate="20000">
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</Sample>
<Sample Name="Drum Sidestick">
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</Sample>
<Sample Name="Finger Cymbals">
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<Sample Name="Oboe" SampleRate="12699">
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</Sample>
<Sample Name="Bassoon" SampleRate="76109">
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</Sample>
<Sample Name="Harp 3" SampleRate="67805">
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</Sample>
<Sample Name="Pizzicato Violin" SampleRate="17959">
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</Sample>
<Sample Name="Church Organ">
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</Sample>
<Sample Name="Electric Organ">
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</Sample>
<Sample Name="Horn">
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</Sample>
<Sample Name="Bass Guitar" SampleRate="76195">
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</Sample>
<Sample Name="Clap" SampleRate="24000">
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</Sample>
<Sample Name="Resonant Bass Marimba" SampleRate="18541">
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</Sample>
<Sample Name="Haunting Wind">
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</Sample>
<Sample Name="Off Hi-Hat" SampleRate="26000">
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</Sample>
<Sample Name="Drum and Sitar" SampleRate="20000">
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</Sample>
<Sample Name="Percussive Resonance" SampleRate="23973">
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</Sample>
<Sample Name="Clarinet">
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</Sample>
<Sample Name="Harpsichord (High)" SampleRate="42714">
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</Sample>
<Sample Name="Marimba 1" SampleRate="28508">
<Offset Version="MQDebug" At="0x382830"/>
</Sample>
<Sample Name="Marimba 2" SampleRate="14254">
<Offset Version="MQDebug" At="0x384ED0"/>
</Sample>
<Sample Name="Crystal Synth" SampleRate="26939">
<Offset Version="MQDebug" At="0x387060"/>
</Sample>
<Sample Name="Sitar" SampleRate="57017">
<Offset Version="MQDebug" At="0x38F000"/>
</Sample>
<Sample Name="Koto" SampleRate="28508">
<Offset Version="MQDebug" At="0x3926D0"/>
</Sample>
<Sample Name="Some Manner of Drum" SampleRate="32000">
<Offset Version="MQDebug" At="0x396F80"/>
</Sample>
<Sample Name="Another Type of Drum" SampleRate="32000">
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</Sample>
<Sample Name="Quick Drum" SampleRate="32000">
<Offset Version="MQDebug" At="0x399790"/>
</Sample>
<Sample Name="Gong" SampleRate="32000">
<Offset Version="MQDebug" At="0x39A6B0"/>
</Sample>
<Sample Name="Windchimes">
<Offset Version="MQDebug" At="0x3A4BE0"/>
</Sample>
<Sample Name="Goron Drum">
<Offset Version="MQDebug" At="0x3AA6E0"/>
</Sample>
<Sample Name="Melodic Wooden Clacking" SampleRate="32000">
<Offset Version="MQDebug" At="0x3ACC20"/>
</Sample>
<Sample Name="Vocal Ohs">
<Offset Version="MQDebug" At="0x3AE1C0"/>
</Sample>
<Sample Name="Flute and Voice" SampleRate="32000">
<Offset Version="MQDebug" At="0x3B45D0"/>
</Sample>
<Sample Name="Off-Kilter Flute" SampleRate="32000">
<Offset Version="MQDebug" At="0x3B5490"/>
</Sample>
<Sample Name="Voice" SampleRate="32000">
<Offset Version="MQDebug" At="0x3B63F0"/>
</Sample>
<Sample Name="Drum 1" SampleRate="32000">
<Offset Version="MQDebug" At="0x3B71F0"/>
</Sample>
<Sample Name="Drum 2" SampleRate="32000">
<Offset Version="MQDebug" At="0x3B94B0"/>
</Sample>
<Sample Name="Slap Bass" SampleRate="32000">
<Offset Version="MQDebug" At="0x3BBC80"/>
</Sample>
<Sample Name="Shaker">
<Offset Version="MQDebug" At="0x3BE750"/>
</Sample>
<Sample Name="Cowbell" SampleRate="32000">
<Offset Version="MQDebug" At="0x3BF6A0"/>
</Sample>
<Sample Name="Guitar (Low)" SampleRate="19000">
<Offset Version="MQDebug" At="0x3C0360"/>
</Sample>
<Sample Name="Guitar">
<Offset Version="MQDebug" At="0x3C2B40"/>
</Sample>
<Sample Name="Guitar (High)" SampleRate="10690">
<Offset Version="MQDebug" At="0x3C4D00"/>
</Sample>
<Sample Name="Viola" SampleRate="19027">
<Offset Version="MQDebug" At="0x3C6BD0"/>
</Sample>
<Sample Name="Church Bell">
<Offset Version="MQDebug" At="0x3CAC50"/>
</Sample>
<Sample Name="Goron Oh (High)">
<Offset Version="MQDebug" At="0x3CF8A0"/>
</Sample>
<Sample Name="Goron Oh">
<Offset Version="MQDebug" At="0x3D0140"/>
</Sample>
<Sample Name="Banjo (Low)" SampleRate="57017">
<Offset Version="MQDebug" At="0x3D0C00"/>
</Sample>
<Sample Name="Banjo" SampleRate="38054">
<Offset Version="MQDebug" At="0x3D3A40"/>
</Sample>
<Sample Name="Islamic Chant">
<Offset Version="MQDebug" At="0x3D62E0"/>
</Sample>
<Sample Name="Steel Drum">
<Offset Version="MQDebug" At="0x3E3F50"/>
</Sample>
<Sample Name="Steel Drum (High)" SampleRate="14254">
<Offset Version="MQDebug" At="0x3E8BB0"/>
</Sample>
</Samples>
<Samples Bank="2">
<Sample Name="Warm Pad">
<Offset Version="MQDebug" At="0"/>
</Sample>
</Samples>
<Samples Bank="3">
<Sample Name="Low Rumbling">
<Offset Version="MQDebug" At="0"/>
</Sample>
<Sample Name="Drum Sidestick">
<Offset Version="MQDebug" At="0xA590"/>
</Sample>
<Sample Name="Low Drum">
<Offset Version="MQDebug" At="0x8BC0"/>
</Sample>
<Sample Name="Sweep Pad">
<Offset Version="MQDebug" At="0xB3B0"/>
</Sample>
<Sample Name="Organic Gurgling">
<Offset Version="MQDebug" At="0x16480"/>
</Sample>
</Samples>
<Samples Bank="4">
<Sample Name="Vocal Ohs">
<Offset Version="MQDebug" At="0"/>
</Sample>
<Sample Name="Flute and Voice">
<Offset Version="MQDebug" At="0x6410"/>
</Sample>
<Sample Name="Off-Kilter Flute">
<Offset Version="MQDebug" At="0x72D0"/>
</Sample>
<Sample Name="Voice">
<Offset Version="MQDebug" At="0x8230"/>
</Sample>
<Sample Name="Melodic Wooden Clacking">
<Offset Version="MQDebug" At="0x9030"/>
</Sample>
</Samples>
<Samples Bank="5">
<Sample Name="Goron Drum">
<Offset Version="MQDebug" At="0"/>
</Sample>
<Sample Name="Bass Slap">
<Offset Version="MQDebug" At="0x2540"/>
</Sample>
<Sample Name="Goron Ooh">
<Offset Version="MQDebug" At="0x4800"/>
</Sample>
<Sample Name="Goron Ooh (High)">
<Offset Version="MQDebug" At="0x72D0"/>
</Sample>
<Sample Name="Tom Drum">
<Offset Version="MQDebug" At="0x7B70"/>
</Sample>
<Sample Name="Resonant Bass Marimba">
<Offset Version="MQDebug" At="0x8630"/>
</Sample>
</Samples>
<Samples Bank="6">
<Sample Name="Warm Synth Pad">
<Offset Version="MQDebug" At="0"/>
</Sample>
<Sample Name="Egyptian Flute">
<Offset Version="MQDebug" At="0xB0D0"/>
</Sample>
<Sample Name="Tom Drum">
<Offset Version="MQDebug" At="0xE120"/>
</Sample>
<Sample Name="Vocal Synth">
<Offset Version="MQDebug" At="0x103E0"/>
</Sample>
<Sample Name="Gong">
<Offset Version="MQDebug" At="0x12EB0"/>
</Sample>
<Sample Name="Bass Slap">
<Offset Version="MQDebug" At="0x1D3E0"/>
</Sample>
<Sample Name="Windchimes">
<Offset Version="MQDebug" At="0x22EE0"/>
</Sample>
</Samples>
<Soundfont Name="02_Ambient_Sounds" Index="2"/>
<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
<Soundfont Name="04_Deku_Tree" Index="4"/>
<Soundfont Name="11_Dodongos_Cavern" Index="11"/>
<Soundfont Name="33_Ending_1" Index="33"/>
<Soundfont Name="34_Ending_2" Index="34"/>
<Soundfont Name="09_Fairy_Fountain" Index="9"/>
<Soundfont Name="10_Fire_Temple" Index="10"/>
<Soundfont Name="12_Forest_Temple" Index="12"/>
<Soundfont Name="35_Game_Over" Index="35"/>
<Soundfont Name="30_Ganons_Castle_Organ" Index="30"/>
<Soundfont Name="31_Ganons_Castle" Index="31"/>
<Soundfont Name="32_Ganondorfs_Battle" Index="32"/>
<Soundfont Name="27_Gerudo_Valley" Index="27"/>
<Soundfont Name="14_Goron_City" Index="14"/>
<Soundfont Name="17_Horse_Race" Index="17"/>
<Soundfont Name="23_Ice_Cavern" Index="23"/>
<Soundfont Name="07_Jabu_Jabu" Index="7"/>
<Soundfont Name="36_Kaepora_Gaeboras_Theme" Index="36"/>
<Soundfont Name="08_Child_Kakariko_Village" Index="8"/>
<Soundfont Name="15_Kokiri_Forest" Index="15"/>
<Soundfont Name="29_Kotake_and_Koumes_Theme" Index="29"/>
<Soundfont Name="28_Lakeside_Laboratory" Index="28"/>
<Soundfont Name="19_Legends_of_Hyrule" Index="19"/>
<Soundfont Name="13_Lon_Lon_Ranch" Index="13"/>
<Soundfont Name="05_Market" Index="5"/>
<Soundfont Name="20_Minigames" Index="20"/>
<Soundfont Name="03_Orchestra" Index="3"/>
<Soundfont Name="24_Shadow_Temple" Index="24"/>
<Soundfont Name="22_Shops" Index="22"/>
<Soundfont Name="00_Sound_Effects_1" Index="0" Symbol="gSoundEffectsFont1"/>
<Soundfont Name="01_Sound_Effects_2" Index="1" Symbol="gSoundEffectsFont2"/>
<Soundfont Name="16_Spirit_Temple" Index="16"/>
<Soundfont Name="06_Title_Theme" Index="6"/>
<Soundfont Name="26_Unused" Index="26"/>
<Soundfont Name="18_Warp_Songs" Index="18"/>
<Soundfont Name="25_Water_Temple" Index="25"/>
<Soundfont Name="21_Zoras_Domain" Index="21"/>
</Audio>
</File>
</Root>