Shipwright/soh/assets/scenes/overworld/souko/souko_scene.h

28 lines
1.4 KiB
C

#ifndef OVERWORLD_SOUKO_SCENE_H
#define OVERWORLD_SOUKO_SCENE_H 1
#include "align_asset_macro.h"
#define dgLonLonHouseDayEntranceTex "__OTR__scenes/nonmq/souko_scene/gLonLonHouseDayEntranceTex"
static const ALIGN_ASSET(2) char gLonLonHouseDayEntranceTex[] = dgLonLonHouseDayEntranceTex;
#define dgLonLonHouseNightEntranceTex "__OTR__scenes/nonmq/souko_scene/gLonLonHouseNightEntranceTex"
static const ALIGN_ASSET(2) char gLonLonHouseNightEntranceTex[] = dgLonLonHouseNightEntranceTex;
#define dsouko_sceneCollisionHeader_0043E0 "__OTR__scenes/nonmq/souko_scene/souko_sceneCollisionHeader_0043E0"
static const ALIGN_ASSET(2) char souko_sceneCollisionHeader_0043E0[] = dsouko_sceneCollisionHeader_0043E0;
#define dsouko_sceneTex_005C10 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_005C10"
static const ALIGN_ASSET(2) char souko_sceneTex_005C10[] = dsouko_sceneTex_005C10;
#define dsouko_sceneTex_004C10 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_004C10"
static const ALIGN_ASSET(2) char souko_sceneTex_004C10[] = dsouko_sceneTex_004C10;
#define dsouko_sceneTex_004410 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_004410"
static const ALIGN_ASSET(2) char souko_sceneTex_004410[] = dsouko_sceneTex_004410;
#define dsouko_sceneTex_005410 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_005410"
static const ALIGN_ASSET(2) char souko_sceneTex_005410[] = dsouko_sceneTex_005410;
#endif // OVERWORLD_SOUKO_SCENE_H