Shipwright/soh/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h

22 lines
1.2 KiB
C

#ifndef INDOORS_HAKASITARELAY_SCENE_H
#define INDOORS_HAKASITARELAY_SCENE_H 1
#include "align_asset_macro.h"
#define dhakasitarelay_sceneCollisionHeader_00C04C "__OTR__scenes/nonmq/hakasitarelay_scene/hakasitarelay_sceneCollisionHeader_00C04C"
static const ALIGN_ASSET(2) char hakasitarelay_sceneCollisionHeader_00C04C[] = dhakasitarelay_sceneCollisionHeader_00C04C;
#define dgSongOfStormsCs "__OTR__scenes/nonmq/hakasitarelay_scene/gSongOfStormsCs"
static const ALIGN_ASSET(2) char gSongOfStormsCs[] = dgSongOfStormsCs;
#define dhakasitarelay_sceneTex_00D880 "__OTR__scenes/nonmq/hakasitarelay_scene/hakasitarelay_sceneTex_00D880"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D880[] = dhakasitarelay_sceneTex_00D880;
#define dhakasitarelay_sceneTex_00C080 "__OTR__scenes/nonmq/hakasitarelay_scene/hakasitarelay_sceneTex_00C080"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00C080[] = dhakasitarelay_sceneTex_00C080;
#define dhakasitarelay_sceneTex_00D080 "__OTR__scenes/nonmq/hakasitarelay_scene/hakasitarelay_sceneTex_00D080"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D080[] = dhakasitarelay_sceneTex_00D080;
#endif // INDOORS_HAKASITARELAY_SCENE_H