Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_6.h

29 lines
1.3 KiB
C

#ifndef DUNGEONS_YDAN_ROOM_6_H
#define DUNGEONS_YDAN_ROOM_6_H 1
#include "align_asset_macro.h"
#define dydan_room_6DL_001430 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6DL_001430"
static const ALIGN_ASSET(2) char ydan_room_6DL_001430[] = dydan_room_6DL_001430;
#define dydan_room_6Tex_001F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_001F00"
static const ALIGN_ASSET(2) char ydan_room_6Tex_001F00[] = dydan_room_6Tex_001F00;
#define dydan_room_6Tex_003700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003700"
static const ALIGN_ASSET(2) char ydan_room_6Tex_003700[] = dydan_room_6Tex_003700;
#define dydan_room_6Tex_002F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002F00"
static const ALIGN_ASSET(2) char ydan_room_6Tex_002F00[] = dydan_room_6Tex_002F00;
#define dydan_room_6Tex_004700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_004700"
static const ALIGN_ASSET(2) char ydan_room_6Tex_004700[] = dydan_room_6Tex_004700;
#define dydan_room_6Tex_002700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002700"
static const ALIGN_ASSET(2) char ydan_room_6Tex_002700[] = dydan_room_6Tex_002700;
#define dydan_room_6Tex_003F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003F00"
static const ALIGN_ASSET(2) char ydan_room_6Tex_003F00[] = dydan_room_6Tex_003F00;
#endif // DUNGEONS_YDAN_ROOM_6_H