Shipwright/soh/assets/scenes/dungeons/ganon/ganon_scene.h

37 lines
1.9 KiB
C

#ifndef DUNGEONS_GANON_SCENE_H
#define DUNGEONS_GANON_SCENE_H 1
#include "align_asset_macro.h"
#define dganon_sceneCollisionHeader_00E7A0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneCollisionHeader_00E7A0"
static const ALIGN_ASSET(2) char ganon_sceneCollisionHeader_00E7A0[] = dganon_sceneCollisionHeader_00E7A0;
#define dganon_sceneTex_00FBA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FBA8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00FBA8[] = dganon_sceneTex_00FBA8;
#define dganon_sceneTLUT_00E7D0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E7D0"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E7D0[] = dganon_sceneTLUT_00E7D0;
#define dganon_sceneTex_00EFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00EFA8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00EFA8[] = dganon_sceneTex_00EFA8;
#define dganon_sceneTLUT_00EDA0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EDA0"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EDA0[] = dganon_sceneTLUT_00EDA0;
#define dganon_sceneTex_00F3A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F3A8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00F3A8[] = dganon_sceneTex_00F3A8;
#define dganon_sceneTex_00F7A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F7A8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00F7A8[] = dganon_sceneTex_00F7A8;
#define dganon_sceneTex_00FFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FFA8"
static const ALIGN_ASSET(2) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA8;
#define dganon_sceneTLUT_00EBE0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EBE0"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0;
#define dganon_sceneTLUT_00E9D8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E9D8"
static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8;
#endif // DUNGEONS_GANON_SCENE_H