Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_6.h

35 lines
1.8 KiB
C

#ifndef DUNGEONS_HAKADAN_ROOM_6_H
#define DUNGEONS_HAKADAN_ROOM_6_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_6DL_004178 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6DL_004178"
static const ALIGN_ASSET(2) char HAKAdan_room_6DL_004178[] = dHAKAdan_room_6DL_004178;
#define dHAKAdan_room_6Tex_0071F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_0071F0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_0071F0[] = dHAKAdan_room_6Tex_0071F0;
#define dHAKAdan_room_6Tex_0055F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_0055F0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_0055F0[] = dHAKAdan_room_6Tex_0055F0;
#define dHAKAdan_room_6Tex_006DF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_006DF0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_006DF0[] = dHAKAdan_room_6Tex_006DF0;
#define dHAKAdan_room_6Tex_0065F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_0065F0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_0065F0[] = dHAKAdan_room_6Tex_0065F0;
#define dHAKAdan_room_6Tex_0053F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_0053F0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_0053F0[] = dHAKAdan_room_6Tex_0053F0;
#define dHAKAdan_room_6DL_001B40 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6DL_001B40"
static const ALIGN_ASSET(2) char HAKAdan_room_6DL_001B40[] = dHAKAdan_room_6DL_001B40;
#define dHAKAdan_room_6DL_004B18 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6DL_004B18"
static const ALIGN_ASSET(2) char HAKAdan_room_6DL_004B18[] = dHAKAdan_room_6DL_004B18;
#define dHAKAdan_room_6Tex_004BF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_004BF0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_004BF0[] = dHAKAdan_room_6Tex_004BF0;
#endif // DUNGEONS_HAKADAN_ROOM_6_H