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https://github.com/HarbourMasters/Shipwright.git
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164 lines
7.8 KiB
C
164 lines
7.8 KiB
C
#ifndef OBJECTS_OBJECT_RD_H
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#define OBJECTS_OBJECT_RD_H 1
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#include "align_asset_macro.h"
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#define dgGibdoWrappingTex "__OTR__objects/object_rd/gGibdoWrappingTex"
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static const ALIGN_ASSET(2) char gGibdoWrappingTex[] = dgGibdoWrappingTex;
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#define dgGibdoEyeTex "__OTR__objects/object_rd/gGibdoEyeTex"
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static const ALIGN_ASSET(2) char gGibdoEyeTex[] = dgGibdoEyeTex;
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#define dgGibdoPelvisDL "__OTR__objects/object_rd/gGibdoPelvisDL"
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static const ALIGN_ASSET(2) char gGibdoPelvisDL[] = dgGibdoPelvisDL;
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#define dgGibdoHeadDL "__OTR__objects/object_rd/gGibdoHeadDL"
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static const ALIGN_ASSET(2) char gGibdoHeadDL[] = dgGibdoHeadDL;
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#define dgGibdoTorsoDL "__OTR__objects/object_rd/gGibdoTorsoDL"
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static const ALIGN_ASSET(2) char gGibdoTorsoDL[] = dgGibdoTorsoDL;
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#define dgGibdoRightUpperArmDL "__OTR__objects/object_rd/gGibdoRightUpperArmDL"
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static const ALIGN_ASSET(2) char gGibdoRightUpperArmDL[] = dgGibdoRightUpperArmDL;
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#define dgGibdoRightForearmDL "__OTR__objects/object_rd/gGibdoRightForearmDL"
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static const ALIGN_ASSET(2) char gGibdoRightForearmDL[] = dgGibdoRightForearmDL;
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#define dgGibdoRightHandDL "__OTR__objects/object_rd/gGibdoRightHandDL"
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static const ALIGN_ASSET(2) char gGibdoRightHandDL[] = dgGibdoRightHandDL;
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#define dgGibdoLeftUpperArmDL "__OTR__objects/object_rd/gGibdoLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gGibdoLeftUpperArmDL[] = dgGibdoLeftUpperArmDL;
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#define dgGibdoLeftForearmDL "__OTR__objects/object_rd/gGibdoLeftForearmDL"
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static const ALIGN_ASSET(2) char gGibdoLeftForearmDL[] = dgGibdoLeftForearmDL;
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#define dgGibdoLeftHandDL "__OTR__objects/object_rd/gGibdoLeftHandDL"
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static const ALIGN_ASSET(2) char gGibdoLeftHandDL[] = dgGibdoLeftHandDL;
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#define dgGibdoRightThighDL "__OTR__objects/object_rd/gGibdoRightThighDL"
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static const ALIGN_ASSET(2) char gGibdoRightThighDL[] = dgGibdoRightThighDL;
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#define dgGibdoRightShinDL "__OTR__objects/object_rd/gGibdoRightShinDL"
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static const ALIGN_ASSET(2) char gGibdoRightShinDL[] = dgGibdoRightShinDL;
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#define dgGibdoRightFootDL "__OTR__objects/object_rd/gGibdoRightFootDL"
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static const ALIGN_ASSET(2) char gGibdoRightFootDL[] = dgGibdoRightFootDL;
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#define dgGibdoLeftThighDL "__OTR__objects/object_rd/gGibdoLeftThighDL"
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static const ALIGN_ASSET(2) char gGibdoLeftThighDL[] = dgGibdoLeftThighDL;
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#define dgGibdoLeftShinDL "__OTR__objects/object_rd/gGibdoLeftShinDL"
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static const ALIGN_ASSET(2) char gGibdoLeftShinDL[] = dgGibdoLeftShinDL;
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#define dgGibdoLeftFootDL "__OTR__objects/object_rd/gGibdoLeftFootDL"
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static const ALIGN_ASSET(2) char gGibdoLeftFootDL[] = dgGibdoLeftFootDL;
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#define dgGibdoSkel "__OTR__objects/object_rd/gGibdoSkel"
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static const ALIGN_ASSET(2) char gGibdoSkel[] = dgGibdoSkel;
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#define dgGibdoRedeadGrabAttackAnim "__OTR__objects/object_rd/gGibdoRedeadGrabAttackAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadGrabAttackAnim[] = dgGibdoRedeadGrabAttackAnim;
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#define dgGibdoRedeadGrabEndAnim "__OTR__objects/object_rd/gGibdoRedeadGrabEndAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadGrabEndAnim[] = dgGibdoRedeadGrabEndAnim;
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#define dgGibdoRedeadGrabStartAnim "__OTR__objects/object_rd/gGibdoRedeadGrabStartAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadGrabStartAnim[] = dgGibdoRedeadGrabStartAnim;
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#define dgGibdoRedeadLookBackAnim "__OTR__objects/object_rd/gGibdoRedeadLookBackAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadLookBackAnim[] = dgGibdoRedeadLookBackAnim;
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#define dgGibdoRedeadWipingTearsAnim "__OTR__objects/object_rd/gGibdoRedeadWipingTearsAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadWipingTearsAnim[] = dgGibdoRedeadWipingTearsAnim;
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#define dgGibdoRedeadSobbingAnim "__OTR__objects/object_rd/gGibdoRedeadSobbingAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadSobbingAnim[] = dgGibdoRedeadSobbingAnim;
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#define dgGibdoRedeadDeathAnim "__OTR__objects/object_rd/gGibdoRedeadDeathAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadDeathAnim[] = dgGibdoRedeadDeathAnim;
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#define dgGibdoRedeadDamageAnim "__OTR__objects/object_rd/gGibdoRedeadDamageAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadDamageAnim[] = dgGibdoRedeadDamageAnim;
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#define dgGibdoRedeadStandUpAnim "__OTR__objects/object_rd/gGibdoRedeadStandUpAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadStandUpAnim[] = dgGibdoRedeadStandUpAnim;
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#define dgGibdoRedeadIdleAnim "__OTR__objects/object_rd/gGibdoRedeadIdleAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadIdleAnim[] = dgGibdoRedeadIdleAnim;
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#define dgRedeadBackTex "__OTR__objects/object_rd/gRedeadBackTex"
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static const ALIGN_ASSET(2) char gRedeadBackTex[] = dgRedeadBackTex;
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#define dgRedeadTorsoTex "__OTR__objects/object_rd/gRedeadTorsoTex"
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static const ALIGN_ASSET(2) char gRedeadTorsoTex[] = dgRedeadTorsoTex;
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#define dgRedeadFingersAndToesTex "__OTR__objects/object_rd/gRedeadFingersAndToesTex"
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static const ALIGN_ASSET(2) char gRedeadFingersAndToesTex[] = dgRedeadFingersAndToesTex;
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#define dgRedeadMuscleTex "__OTR__objects/object_rd/gRedeadMuscleTex"
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static const ALIGN_ASSET(2) char gRedeadMuscleTex[] = dgRedeadMuscleTex;
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#define dgRedeadMaskTex "__OTR__objects/object_rd/gRedeadMaskTex"
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static const ALIGN_ASSET(2) char gRedeadMaskTex[] = dgRedeadMaskTex;
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#define dgRedeadFaceTex "__OTR__objects/object_rd/gRedeadFaceTex"
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static const ALIGN_ASSET(2) char gRedeadFaceTex[] = dgRedeadFaceTex;
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#define dgRedeadHipsTex "__OTR__objects/object_rd/gRedeadHipsTex"
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static const ALIGN_ASSET(2) char gRedeadHipsTex[] = dgRedeadHipsTex;
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#define dgRedeadPelvisDL "__OTR__objects/object_rd/gRedeadPelvisDL"
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static const ALIGN_ASSET(2) char gRedeadPelvisDL[] = dgRedeadPelvisDL;
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#define dgRedeadTorsoDL "__OTR__objects/object_rd/gRedeadTorsoDL"
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static const ALIGN_ASSET(2) char gRedeadTorsoDL[] = dgRedeadTorsoDL;
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#define dgRedeadLeftUpperArmDL "__OTR__objects/object_rd/gRedeadLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gRedeadLeftUpperArmDL[] = dgRedeadLeftUpperArmDL;
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#define dgRedeadLeftForearmDL "__OTR__objects/object_rd/gRedeadLeftForearmDL"
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static const ALIGN_ASSET(2) char gRedeadLeftForearmDL[] = dgRedeadLeftForearmDL;
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#define dgRedeadLeftHandDL "__OTR__objects/object_rd/gRedeadLeftHandDL"
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static const ALIGN_ASSET(2) char gRedeadLeftHandDL[] = dgRedeadLeftHandDL;
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#define dgRedeadRightUpperArmDL "__OTR__objects/object_rd/gRedeadRightUpperArmDL"
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static const ALIGN_ASSET(2) char gRedeadRightUpperArmDL[] = dgRedeadRightUpperArmDL;
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#define dgRedeadRightForearmDL "__OTR__objects/object_rd/gRedeadRightForearmDL"
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static const ALIGN_ASSET(2) char gRedeadRightForearmDL[] = dgRedeadRightForearmDL;
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#define dgRedeadRightHandDL "__OTR__objects/object_rd/gRedeadRightHandDL"
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static const ALIGN_ASSET(2) char gRedeadRightHandDL[] = dgRedeadRightHandDL;
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#define dgRedeadHeadDL "__OTR__objects/object_rd/gRedeadHeadDL"
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static const ALIGN_ASSET(2) char gRedeadHeadDL[] = dgRedeadHeadDL;
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#define dgRedeadLeftThighDL "__OTR__objects/object_rd/gRedeadLeftThighDL"
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static const ALIGN_ASSET(2) char gRedeadLeftThighDL[] = dgRedeadLeftThighDL;
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#define dgRedeadLeftShinDL "__OTR__objects/object_rd/gRedeadLeftShinDL"
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static const ALIGN_ASSET(2) char gRedeadLeftShinDL[] = dgRedeadLeftShinDL;
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#define dgRedeadLeftFootDL "__OTR__objects/object_rd/gRedeadLeftFootDL"
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static const ALIGN_ASSET(2) char gRedeadLeftFootDL[] = dgRedeadLeftFootDL;
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#define dgRedeadRightThighDL "__OTR__objects/object_rd/gRedeadRightThighDL"
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static const ALIGN_ASSET(2) char gRedeadRightThighDL[] = dgRedeadRightThighDL;
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#define dgRedeadRightShinDL "__OTR__objects/object_rd/gRedeadRightShinDL"
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static const ALIGN_ASSET(2) char gRedeadRightShinDL[] = dgRedeadRightShinDL;
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#define dgRedeadRightFootDL "__OTR__objects/object_rd/gRedeadRightFootDL"
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static const ALIGN_ASSET(2) char gRedeadRightFootDL[] = dgRedeadRightFootDL;
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#define dgRedeadSkel "__OTR__objects/object_rd/gRedeadSkel"
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static const ALIGN_ASSET(2) char gRedeadSkel[] = dgRedeadSkel;
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#define dgGibdoRedeadWalkAnim "__OTR__objects/object_rd/gGibdoRedeadWalkAnim"
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static const ALIGN_ASSET(2) char gGibdoRedeadWalkAnim[] = dgGibdoRedeadWalkAnim;
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#endif // OBJECTS_OBJECT_RD_H
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