Shipwright/soh/soh/Enhancements/randomizer/adult_trade_shuffle.c

34 lines
1.2 KiB
C

#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
#include "functions.h"
#include "variables.h"
#include "macros.h"
void Randomizer_ConsumeAdultTradeItem(PlayState* play, u8 itemId) {
gSaveContext.adultTradeItems &= ~ADULT_TRADE_FLAG(itemId);
Inventory_ReplaceItem(play, itemId, Randomizer_GetNextAdultTradeItem());
}
u8 Randomizer_GetNextAdultTradeItem() {
const u8 numTradeItems = ITEM_CLAIM_CHECK - ITEM_POCKET_EGG + 1;
u8 currentTradeItemIndex = INV_CONTENT(ITEM_TRADE_ADULT) - ITEM_POCKET_EGG;
for (int i = 0; i < numTradeItems; i++) {
u8 tradeIndex = (currentTradeItemIndex + i + 1) % numTradeItems;
if (gSaveContext.adultTradeItems & (1 << tradeIndex)) {
return ITEM_POCKET_EGG + tradeIndex;
}
}
return ITEM_NONE;
}
u8 Randomizer_GetPrevAdultTradeItem() {
const u8 numTradeItems = ITEM_CLAIM_CHECK - ITEM_POCKET_EGG + 1;
u8 currentTradeItemIndex = INV_CONTENT(ITEM_TRADE_ADULT) - ITEM_POCKET_EGG;
for (int i = 0; i < numTradeItems; i++) {
u8 tradeIndex = (currentTradeItemIndex - i - 1 + numTradeItems) % numTradeItems;
if (gSaveContext.adultTradeItems & (1 << tradeIndex)) {
return ITEM_POCKET_EGG + tradeIndex;
}
}
return ITEM_NONE;
}