Shipwright/soh/soh/Enhancements/randomizer/3drando/entrance.hpp

280 lines
7.2 KiB
C++

#pragma once
#include "keys.hpp"
#include "location_access.hpp"
#include "debug.hpp"
#include <string>
#include <list>
#include "../randomizer_entrance.h"
#define ENTRANCE_SHUFFLE_SUCCESS 0
#define ENTRANCE_SHUFFLE_FAILURE 1
extern std::list<EntranceOverride> entranceOverrides;
enum class EntranceType {
None,
OwlDrop,
Spawn,
WarpSong,
Dungeon,
GanonDungeon,
DungeonReverse,
Interior,
InteriorReverse,
SpecialInterior,
GrottoGrave,
GrottoGraveReverse,
Overworld,
Extra,
Mixed,
All,
};
class Entrance {
public:
Entrance(uint32_t connectedRegion_, std::vector<ConditionFn> conditions_met_)
: connectedRegion(connectedRegion_) {
conditions_met.resize(2);
for (size_t i = 0; i < conditions_met_.size(); i++) {
conditions_met[i] = conditions_met_[i];
}
}
// Resets the glitchless condition for the entrance
void SetCondition(ConditionFn newCondition) {
conditions_met[0] = newCondition;
}
bool GetConditionsMet() const {
if (Settings::Logic.Is(LOGIC_NONE) || Settings::Logic.Is(LOGIC_VANILLA)) {
return true;
} else if (Settings::Logic.Is(LOGIC_GLITCHLESS)) {
return conditions_met[0]();
} else if (Settings::Logic.Is(LOGIC_GLITCHED)) {
if (conditions_met[0]()) {
return true;
} else if (conditions_met[1] != NULL) {
return conditions_met[1]();
}
}
return false;
}
std::string to_string() const {
return AreaTable(parentRegion)->regionName + " -> " + AreaTable(connectedRegion)->regionName;
}
void SetName(std::string name_ = "") {
if (name_ == "") {
name = AreaTable(parentRegion)->regionName + " -> " + AreaTable(connectedRegion)->regionName;
} else {
name = std::move(name_);
}
}
std::string GetName() const {
return name;
}
void printAgeTimeAccess() {
CitraPrint("Name: ");
CitraPrint(name);
auto message = "Child Day: " + std::to_string(CheckConditionAtAgeTime(Logic::IsChild, Logic::AtDay)) + "\t"
"Child Night: " + std::to_string(CheckConditionAtAgeTime(Logic::IsChild, Logic::AtNight)) + "\t"
"Adult Day: " + std::to_string(CheckConditionAtAgeTime(Logic::IsAdult, Logic::AtDay)) + "\t"
"Adult Night: " + std::to_string(CheckConditionAtAgeTime(Logic::IsAdult, Logic::AtNight));
CitraPrint(message);
}
bool ConditionsMet(bool allAgeTimes = false) const {
Area* parent = AreaTable(parentRegion);
int conditionsMet = 0;
if (allAgeTimes && !parent->AllAccess()) {
return false;
}
//check all possible day/night condition combinations
conditionsMet = (parent->childDay && CheckConditionAtAgeTime(Logic::IsChild, Logic::AtDay, allAgeTimes)) +
(parent->childNight && CheckConditionAtAgeTime(Logic::IsChild, Logic::AtNight, allAgeTimes)) +
(parent->adultDay && CheckConditionAtAgeTime(Logic::IsAdult, Logic::AtDay, allAgeTimes)) +
(parent->adultNight && CheckConditionAtAgeTime(Logic::IsAdult, Logic::AtNight, allAgeTimes));
return conditionsMet && (!allAgeTimes || conditionsMet == 4);
}
uint32_t Getuint32_t() const {
return connectedRegion;
}
//set the logic to be a specific age and time of day and see if the condition still holds
bool CheckConditionAtAgeTime(bool& age, bool& time, bool passAnyway = false) const {
Logic::IsChild = false;
Logic::IsAdult = false;
Logic::AtDay = false;
Logic::AtNight = false;
time = true;
age = true;
Logic::UpdateHelpers();
return GetConditionsMet() && (connectedRegion != NONE || passAnyway);
}
uint32_t GetConnectedRegionKey() const {
return connectedRegion;
}
Area* GetConnectedRegion() const {
return AreaTable(connectedRegion);
}
void SetParentRegion(uint32_t newParent) {
parentRegion = newParent;
}
uint32_t GetParentRegionKey() const {
return parentRegion;
}
Area* GetParentRegion() const {
return AreaTable(parentRegion);
}
void SetNewEntrance(uint32_t newRegion) {
connectedRegion = newRegion;
}
void SetAsShuffled() {
shuffled = true;
}
bool IsShuffled() const {
return shuffled;
}
bool IsAddedToPool() const {
return addedToPool;
}
void AddToPool() {
addedToPool = true;
}
void RemoveFromPool() {
addedToPool = false;
}
void SetAsPrimary() {
primary = true;
}
bool IsPrimary() const {
return primary;
}
int16_t GetIndex() const {
return index;
}
void SetIndex(int16_t newIndex) {
index = newIndex;
}
int16_t GetBlueWarp() const {
return blueWarp;
}
void SetBlueWarp(int16_t newBlueWarp) {
blueWarp = newBlueWarp;
}
Entrance* GetAssumed() const {
return assumed;
}
void SetReplacement(Entrance* newReplacement) {
replacement = newReplacement;
}
Entrance* GetReplacement() const {
return replacement;
}
EntranceType GetType() const {
return type;
}
void SetType(EntranceType newType) {
type = newType;
}
Entrance* GetReverse() const {
return reverse;
}
void Connect(uint32_t newConnectedRegion) {
connectedRegion = newConnectedRegion;
AreaTable(newConnectedRegion)->entrances.push_front(this);
}
uint32_t Disconnect() {
AreaTable(connectedRegion)->entrances.remove_if([this](const auto entrance){return this == entrance;});
uint32_t previouslyConnected = connectedRegion;
connectedRegion = NONE;
return previouslyConnected;
}
void BindTwoWay(Entrance* otherEntrance) {
reverse = otherEntrance;
otherEntrance->reverse = this;
}
Entrance* GetNewTarget() {
AreaTable(ROOT)->AddExit(ROOT, connectedRegion, []{return true;});
Entrance* targetEntrance = AreaTable(ROOT)->GetExit(connectedRegion);
targetEntrance->SetReplacement(this);
targetEntrance->SetName(GetParentRegion()->regionName + " -> " + GetConnectedRegion()->regionName);
return targetEntrance;
}
Entrance* AssumeReachable() {
if (assumed == nullptr) {
assumed = GetNewTarget();
Disconnect();
}
return assumed;
}
private:
uint32_t parentRegion;
uint32_t connectedRegion;
std::vector<ConditionFn> conditions_met;
//Entrance Randomizer stuff
EntranceType type = EntranceType::None;
Entrance* target = nullptr;
Entrance* reverse = nullptr;
Entrance* assumed = nullptr;
Entrance* replacement = nullptr;
int16_t index = 0xFFFF;
int16_t blueWarp = 0;
bool shuffled = false;
bool primary = false;
bool addedToPool = false;
std::string name = "";
};
int ShuffleAllEntrances();
void CreateEntranceOverrides();
extern std::vector<std::list<Entrance*>> playthroughEntrances;
extern bool noRandomEntrances;