530 lines
23 KiB
C
530 lines
23 KiB
C
#include "global.h"
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#include "textures/parameter_static/parameter_static.h"
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#include <colors/colorPaths.h>
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static Color_RGB8 sHeartsPrimColors[3];
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static Color_RGB8 sHeartsEnvColors[3];
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static Color_RGB8 sHeartsPrimFactors[3];
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static Color_RGB8 sHeartsEnvFactors[3];
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static Color_RGB8 sHeartsDDPrimColors[3];
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static Color_RGB8 sHeartsDDEnvColors[3];
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static Color_RGB8 sHeartsDDPrimFactors[3];
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static Color_RGB8 sHeartsDDEnvFactors[3];
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// Current colors for the double defense hearts
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Color_RGB8 sBeatingHeartsDDPrim;
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Color_RGB8 sBeatingHeartsDDEnv;
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Color_RGB8 sHeartsDDPrim[2];
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Color_RGB8 sHeartsDDEnv[2];
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void HealthMeter_Init(GlobalContext* globalCtx) {
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Color_RGB8 heartPrimColor = *(Color_RGB8*) ResourceMgr_LoadBlobByName(colorHeartFill);
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Color_RGB8 heartEnvColor = *(Color_RGB8*) ResourceMgr_LoadBlobByName(colorHeartOutline);
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Color_RGB8 heartDDPrimColor = *(Color_RGB8*) ResourceMgr_LoadBlobByName(colorHeartDDOutline);
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Color_RGB8 heartDDEnvColor = *(Color_RGB8*) ResourceMgr_LoadBlobByName(colorHeartDDFill);
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Color_RGB8 heartBurnPrimColor = { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B };
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Color_RGB8 heartDrownPrimColor = { HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G, HEARTS_BURN_ENV_B };
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Color_RGB8 heartBurnEnvColor = { HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B };
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Color_RGB8 heartDrownEnvColor = { HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B };
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sHeartsPrimColors[0].r = heartPrimColor.r;
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sHeartsPrimColors[0].g = heartPrimColor.g;
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sHeartsPrimColors[0].b = heartPrimColor.b;
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sHeartsPrimColors[1].r = heartBurnPrimColor.r;
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sHeartsPrimColors[1].g = heartBurnPrimColor.g;
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sHeartsPrimColors[1].b = heartBurnPrimColor.b;
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sHeartsPrimColors[2].r = heartDrownPrimColor.r;
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sHeartsPrimColors[2].g = heartDrownPrimColor.g;
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sHeartsPrimColors[2].b = heartDrownPrimColor.b;
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sHeartsEnvColors[0].r = heartEnvColor.r;
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sHeartsEnvColors[0].g = heartEnvColor.g;
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sHeartsEnvColors[0].b = heartEnvColor.b;
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sHeartsEnvColors[1].r = heartBurnEnvColor.r;
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sHeartsEnvColors[1].g = heartBurnEnvColor.g;
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sHeartsEnvColors[1].b = heartBurnEnvColor.b;
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sHeartsEnvColors[2].r = heartDrownEnvColor.r;
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sHeartsEnvColors[2].g = heartDrownEnvColor.g;
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sHeartsEnvColors[2].b = heartDrownEnvColor.b;
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sHeartsPrimFactors[0].r = heartPrimColor.r - heartPrimColor.r;
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sHeartsPrimFactors[0].g = heartPrimColor.g - heartPrimColor.g;
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sHeartsPrimFactors[0].b = heartPrimColor.b - heartPrimColor.b;
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sHeartsPrimFactors[1].r = heartBurnPrimColor.r - heartPrimColor.r;
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sHeartsPrimFactors[1].g = heartBurnPrimColor.g - heartPrimColor.g;
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sHeartsPrimFactors[1].b = heartBurnPrimColor.b - heartPrimColor.b;
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sHeartsPrimFactors[2].r = heartDrownPrimColor.r - heartPrimColor.r;
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sHeartsPrimFactors[2].g = heartDrownPrimColor.g - heartPrimColor.g;
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sHeartsPrimFactors[2].b = heartDrownPrimColor.b - heartPrimColor.b;
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sHeartsEnvFactors[0].r = heartEnvColor.r - heartEnvColor.r;
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sHeartsEnvFactors[0].g = heartEnvColor.g - heartEnvColor.g;
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sHeartsEnvFactors[0].b = heartEnvColor.b - heartEnvColor.b;
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sHeartsEnvFactors[1].r = heartBurnEnvColor.r - heartEnvColor.r;
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sHeartsEnvFactors[1].g = heartBurnEnvColor.g - heartEnvColor.g;
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sHeartsEnvFactors[1].b = heartBurnEnvColor.b - heartEnvColor.b;
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sHeartsEnvFactors[2].r = heartDrownEnvColor.r - heartEnvColor.r;
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sHeartsEnvFactors[2].g = heartDrownEnvColor.g - heartEnvColor.g;
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sHeartsEnvFactors[2].b = heartDrownEnvColor.b - heartEnvColor.b;
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sHeartsDDPrimColors[0].r = heartDDPrimColor.r;
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sHeartsDDPrimColors[0].g = heartDDPrimColor.g;
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sHeartsDDPrimColors[0].b = heartDDPrimColor.b;
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sHeartsDDPrimColors[1].r = heartBurnPrimColor.r;
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sHeartsDDPrimColors[1].g = heartBurnPrimColor.g;
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sHeartsDDPrimColors[1].b = heartBurnPrimColor.b;
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sHeartsDDPrimColors[2].r = heartDrownPrimColor.r;
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sHeartsDDPrimColors[2].g = heartDrownPrimColor.g;
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sHeartsDDPrimColors[2].b = heartDrownPrimColor.b;
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sHeartsDDEnvColors[0].r = heartDDEnvColor.r;
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sHeartsDDEnvColors[0].g = heartDDEnvColor.g;
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sHeartsDDEnvColors[0].b = heartDDEnvColor.b;
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sHeartsDDEnvColors[1].r = heartBurnEnvColor.r;
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sHeartsDDEnvColors[1].g = heartBurnEnvColor.g;
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sHeartsDDEnvColors[1].b = heartBurnEnvColor.b;
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sHeartsDDEnvColors[2].r = heartDrownEnvColor.r;
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sHeartsDDEnvColors[2].g = heartDrownEnvColor.g;
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sHeartsDDEnvColors[2].b = heartDrownEnvColor.b;
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sHeartsDDPrimFactors[0].r = heartDDPrimColor.r - heartDDPrimColor.r;
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sHeartsDDPrimFactors[0].g = heartDDPrimColor.g - heartDDPrimColor.g;
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sHeartsDDPrimFactors[0].b = heartDDPrimColor.b - heartDDPrimColor.b;
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sHeartsDDPrimFactors[1].r = heartBurnPrimColor.r - heartDDPrimColor.r;
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sHeartsDDPrimFactors[1].g = heartBurnPrimColor.g - heartDDPrimColor.g;
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sHeartsDDPrimFactors[1].b = heartBurnPrimColor.b - heartDDPrimColor.b;
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sHeartsDDPrimFactors[2].r = heartDrownPrimColor.r - heartDDPrimColor.r;
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sHeartsDDPrimFactors[2].g = heartDrownPrimColor.g - heartDDPrimColor.g;
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sHeartsDDPrimFactors[2].b = heartDrownPrimColor.b - heartDDPrimColor.b;
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sHeartsDDEnvFactors[0].r = heartDDEnvColor.r - heartDDEnvColor.r;
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sHeartsDDEnvFactors[0].g = heartDDEnvColor.g - heartDDEnvColor.g;
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sHeartsDDEnvFactors[0].b = heartDDEnvColor.b - heartDDEnvColor.b;
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sHeartsDDEnvFactors[1].r = heartBurnEnvColor.r - heartDDEnvColor.r;
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sHeartsDDEnvFactors[1].g = heartBurnEnvColor.g - heartDDEnvColor.g;
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sHeartsDDEnvFactors[1].b = heartBurnEnvColor.b - heartDDEnvColor.b;
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sHeartsDDEnvFactors[2].r = heartDrownEnvColor.r - heartDDEnvColor.r;
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sHeartsDDEnvFactors[2].g = heartDrownEnvColor.g - heartDDEnvColor.g;
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sHeartsDDEnvFactors[2].b = heartDrownEnvColor.b - heartDDEnvColor.b;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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interfaceCtx->unk_228 = 0x140;
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interfaceCtx->unk_226 = gSaveContext.health;
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interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
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interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
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interfaceCtx->heartsPrimR[0] = heartPrimColor.r;
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interfaceCtx->heartsPrimG[0] = heartPrimColor.g;
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interfaceCtx->heartsPrimB[0] = heartPrimColor.b;
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interfaceCtx->heartsEnvR[0] = heartEnvColor.r;
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interfaceCtx->heartsEnvG[0] = heartEnvColor.g;
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interfaceCtx->heartsEnvB[0] = heartEnvColor.b;
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interfaceCtx->heartsPrimR[1] = heartPrimColor.r;
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interfaceCtx->heartsPrimG[1] = heartPrimColor.g;
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interfaceCtx->heartsPrimB[1] = heartPrimColor.b;
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interfaceCtx->heartsEnvR[1] = heartEnvColor.r;
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interfaceCtx->heartsEnvG[1] = heartEnvColor.g;
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interfaceCtx->heartsEnvB[1] = heartEnvColor.b;
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sHeartsDDPrim[0].r = sHeartsDDPrim[1].r = heartDDPrimColor.r;
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sHeartsDDPrim[0].g = sHeartsDDPrim[1].g = heartDDPrimColor.g;
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sHeartsDDPrim[0].b = sHeartsDDPrim[1].b = heartDDPrimColor.b;
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sHeartsDDEnv[0].r = sHeartsDDEnv[1].r = heartDDEnvColor.r;
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sHeartsDDEnv[0].g = sHeartsDDEnv[1].g = heartDDEnvColor.g;
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sHeartsDDEnv[0].b = sHeartsDDEnv[1].b = heartDDEnvColor.b;
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}
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void HealthMeter_Update(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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f32 factor = interfaceCtx->unk_1FE * 0.1f;
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f32 ddFactor;
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s32 type = 0;
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s32 ddType;
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s16 rFactor;
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s16 gFactor;
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s16 bFactor;
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if (interfaceCtx) {}
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if (interfaceCtx->unk_200 != 0) {
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interfaceCtx->unk_1FE--;
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if (interfaceCtx->unk_1FE <= 0) {
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interfaceCtx->unk_1FE = 0;
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interfaceCtx->unk_200 = 0;
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}
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} else {
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interfaceCtx->unk_1FE++;
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if (interfaceCtx->unk_1FE >= 10) {
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interfaceCtx->unk_1FE = 10;
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interfaceCtx->unk_200 = 1;
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}
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}
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ddFactor = factor;
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interfaceCtx->heartsPrimR[0] = sHeartsPrimColors[0].r;
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interfaceCtx->heartsPrimG[0] = sHeartsPrimColors[0].g;
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interfaceCtx->heartsPrimB[0] = sHeartsPrimColors[0].b;
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interfaceCtx->heartsEnvR[0] = sHeartsEnvColors[0].r;
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interfaceCtx->heartsEnvG[0] = sHeartsEnvColors[0].g;
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interfaceCtx->heartsEnvB[0] = sHeartsEnvColors[0].b;
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interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type].r;
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interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type].g;
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interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type].b;
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interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type].r;
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interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type].g;
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interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type].b;
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rFactor = sHeartsPrimFactors[0].r * factor;
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gFactor = sHeartsPrimFactors[0].g * factor;
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bFactor = sHeartsPrimFactors[0].b * factor;
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interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + sHeartsPrimColors[0].r) & 0xFF;
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interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + sHeartsPrimColors[0].g) & 0xFF;
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interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + sHeartsPrimColors[0].b) & 0xFF;
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rFactor = sHeartsEnvFactors[0].r * factor;
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gFactor = sHeartsEnvFactors[0].g * factor;
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bFactor = sHeartsEnvFactors[0].b * factor;
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if (1) {}
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ddType = type;
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interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + sHeartsEnvColors[0].r) & 0xFF;
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interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + sHeartsEnvColors[0].g) & 0xFF;
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interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + sHeartsEnvColors[0].b) & 0xFF;
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sHeartsDDPrim[0].r = sHeartsDDPrimColors[0].r;
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sHeartsDDPrim[0].g = sHeartsDDPrimColors[0].g;
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sHeartsDDPrim[0].b = sHeartsDDPrimColors[0].b;
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sHeartsDDEnv[0].r = sHeartsDDEnvColors[0].r;
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sHeartsDDEnv[0].g = sHeartsDDEnvColors[0].g;
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sHeartsDDEnv[0].b = sHeartsDDEnvColors[0].b;
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sHeartsDDPrim[1].r = sHeartsDDPrimColors[ddType].r;
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sHeartsDDPrim[1].g = sHeartsDDPrimColors[ddType].g;
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sHeartsDDPrim[1].b = sHeartsDDPrimColors[ddType].b;
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sHeartsDDEnv[1].r = sHeartsDDEnvColors[ddType].r;
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sHeartsDDEnv[1].g = sHeartsDDEnvColors[ddType].g;
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sHeartsDDEnv[1].b = sHeartsDDEnvColors[ddType].b;
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rFactor = sHeartsDDPrimFactors[ddType].r * ddFactor;
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gFactor = sHeartsDDPrimFactors[ddType].g * ddFactor;
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bFactor = sHeartsDDPrimFactors[ddType].b * ddFactor;
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sBeatingHeartsDDPrim.r = (u8)(rFactor + sHeartsDDPrimColors[0].r) & 0xFF;
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sBeatingHeartsDDPrim.g = (u8)(gFactor + sHeartsDDPrimColors[0].g) & 0xFF;
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sBeatingHeartsDDPrim.b = (u8)(bFactor + sHeartsDDPrimColors[0].b) & 0xFF;
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rFactor = sHeartsDDEnvFactors[ddType].r * ddFactor;
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gFactor = sHeartsDDEnvFactors[ddType].g * ddFactor;
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bFactor = sHeartsDDEnvFactors[ddType].b * ddFactor;
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sBeatingHeartsDDEnv.r = (u8)(rFactor + sHeartsDDEnvColors[0].r) & 0xFF;
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sBeatingHeartsDDEnv.g = (u8)(gFactor + sHeartsDDEnvColors[0].g) & 0xFF;
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sBeatingHeartsDDEnv.b = (u8)(bFactor + sHeartsDDEnvColors[0].b) & 0xFF;
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}
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s32 func_80078E18(GlobalContext* globalCtx) {
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gSaveContext.health = globalCtx->interfaceCtx.unk_226;
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return 1;
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}
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s32 func_80078E34(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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interfaceCtx->unk_228 = 0x140;
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interfaceCtx->unk_226 += 0x10;
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if (interfaceCtx->unk_226 >= gSaveContext.health) {
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interfaceCtx->unk_226 = gSaveContext.health;
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return 1;
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}
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return 0;
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}
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s32 func_80078E84(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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if (interfaceCtx->unk_228 != 0) {
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interfaceCtx->unk_228--;
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} else {
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interfaceCtx->unk_228 = 0x140;
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interfaceCtx->unk_226 -= 0x10;
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if (interfaceCtx->unk_226 <= 0) {
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interfaceCtx->unk_226 = 0;
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globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 1));
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return 1;
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}
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}
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return 0;
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}
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static void* sHeartTextures[] = {
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gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
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gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
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gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
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gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
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};
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static void* sHeartDDTextures[] = {
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gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
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gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
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gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
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gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
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gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
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gDefenseHeartThreeQuarterTex,
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};
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void HealthMeter_Draw(GlobalContext* globalCtx) {
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s32 pad[5];
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void* heartBgImg;
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u32 curColorSet;
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f32 offsetX;
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f32 offsetY;
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s32 i;
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f32 temp1;
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f32 temp2;
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f32 temp3;
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f32 temp4;
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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Vtx* sp154 = interfaceCtx->beatingHeartVtx;
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s32 curHeartFraction = gSaveContext.health % 0x10;
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s16 totalHeartCount = gSaveContext.healthCapacity / 0x10;
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s16 fullHeartCount = gSaveContext.health / 0x10;
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s32 pad2;
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f32 sp144 = interfaceCtx->unk_22A * 0.1f;
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s32 curCombineModeSet = 0;
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u8* curBgImgLoaded = NULL;
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s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
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OPEN_DISPS(gfxCtx, "../z_lifemeter.c", 353);
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if (!(gSaveContext.health % 0x10)) {
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fullHeartCount--;
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}
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curColorSet = -1;
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offsetY = 0.0f;
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offsetX = OTRGetDimensionFromLeftEdge(0.0f);
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for (i = 0; i < totalHeartCount; i++) {
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if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
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if (i < fullHeartCount) {
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if (curColorSet != 0) {
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curColorSet = 0;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
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interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
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interfaceCtx->heartsEnvB[0], 255);
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}
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} else if (i == fullHeartCount) {
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if (curColorSet != 1) {
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curColorSet = 1;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
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interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
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interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
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interfaceCtx->beatingHeartEnv[2], 255);
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}
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} else if (i > fullHeartCount) {
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if (curColorSet != 2) {
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curColorSet = 2;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
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interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
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interfaceCtx->heartsEnvB[0], 255);
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}
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} else {
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if (curColorSet != 3) {
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curColorSet = 3;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
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|
interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
|
|
interfaceCtx->heartsEnvB[1], 255);
|
|
}
|
|
}
|
|
|
|
if (i < fullHeartCount) {
|
|
heartBgImg = gHeartFullTex;
|
|
} else if (i == fullHeartCount) {
|
|
heartBgImg = sHeartTextures[curHeartFraction];
|
|
} else {
|
|
heartBgImg = gHeartEmptyTex;
|
|
}
|
|
} else {
|
|
if (i < fullHeartCount) {
|
|
if (curColorSet != 4) {
|
|
curColorSet = 4;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0].r, sHeartsDDPrim[0].g, sHeartsDDPrim[0].b,
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0].r, sHeartsDDEnv[0].g, sHeartsDDEnv[0].b, 255);
|
|
}
|
|
} else if (i == fullHeartCount) {
|
|
if (curColorSet != 5) {
|
|
curColorSet = 5;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim.r, sBeatingHeartsDDPrim.g,
|
|
sBeatingHeartsDDPrim.b, interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv.r, sBeatingHeartsDDEnv.g,
|
|
sBeatingHeartsDDEnv.b, 255);
|
|
}
|
|
} else if (i > fullHeartCount) {
|
|
if (curColorSet != 6) {
|
|
curColorSet = 6;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0].r, sHeartsDDPrim[0].g, sHeartsDDPrim[0].b,
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0].r, sHeartsDDEnv[0].g, sHeartsDDEnv[0].b, 255);
|
|
}
|
|
} else {
|
|
if (curColorSet != 7) {
|
|
curColorSet = 7;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1].r, sHeartsDDPrim[1].g, sHeartsDDPrim[1].b,
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1].r, sHeartsDDEnv[1].g, sHeartsDDEnv[1].b, 255);
|
|
}
|
|
}
|
|
|
|
if (i < fullHeartCount) {
|
|
heartBgImg = gDefenseHeartFullTex;
|
|
} else if (i == fullHeartCount) {
|
|
heartBgImg = sHeartDDTextures[curHeartFraction];
|
|
} else {
|
|
heartBgImg = gDefenseHeartEmptyTex;
|
|
}
|
|
}
|
|
|
|
if (curBgImgLoaded != heartBgImg) {
|
|
curBgImgLoaded = heartBgImg;
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, heartBgImg, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
}
|
|
|
|
if (i != fullHeartCount) {
|
|
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
|
if (curCombineModeSet != 1) {
|
|
curCombineModeSet = 1;
|
|
func_80094520(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
|
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
} else {
|
|
if (curCombineModeSet != 3) {
|
|
curCombineModeSet = 3;
|
|
func_80094520(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
|
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
}
|
|
|
|
temp3 = 26.0f + offsetY;
|
|
temp2 = 30.0f + offsetX;
|
|
temp4 = 1.0f;
|
|
temp4 /= 0.68f;
|
|
temp4 *= 1 << 10;
|
|
temp1 = 8.0f;
|
|
temp1 *= 0.68f;
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
|
|
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
|
|
(s32)temp4, (s32)temp4);
|
|
} else {
|
|
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
|
if (curCombineModeSet != 2) {
|
|
curCombineModeSet = 2;
|
|
func_80094A14(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
|
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
} else {
|
|
if (curCombineModeSet != 4) {
|
|
curCombineModeSet = 4;
|
|
func_80094A14(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
|
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144),
|
|
1.0f - (0.32f * sp144), -130.0f + offsetX,
|
|
94.5f - offsetY, 0.0f);
|
|
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
|
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
|
}
|
|
}
|
|
|
|
offsetX += 10.0f;
|
|
if (i == 9) {
|
|
offsetY += 10.0f;
|
|
offsetX = OTRGetDimensionFromLeftEdge(0.0f);
|
|
}
|
|
}
|
|
|
|
CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
|
|
}
|
|
|
|
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
if (interfaceCtx->unk_22C != 0) {
|
|
interfaceCtx->unk_22A--;
|
|
if (interfaceCtx->unk_22A <= 0) {
|
|
interfaceCtx->unk_22A = 0;
|
|
interfaceCtx->unk_22C = 0;
|
|
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
|
|
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
|
|
func_80078884(NA_SE_SY_HITPOINT_ALARM);
|
|
}
|
|
}
|
|
} else {
|
|
interfaceCtx->unk_22A++;
|
|
if (interfaceCtx->unk_22A >= 10) {
|
|
interfaceCtx->unk_22A = 10;
|
|
interfaceCtx->unk_22C = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 HealthMeter_IsCritical(void) {
|
|
s32 var;
|
|
|
|
if (gSaveContext.healthCapacity <= 0x50) {
|
|
var = 0x10;
|
|
} else if (gSaveContext.healthCapacity <= 0xA0) {
|
|
var = 0x18;
|
|
} else if (gSaveContext.healthCapacity <= 0xF0) {
|
|
var = 0x20;
|
|
} else {
|
|
var = 0x2C;
|
|
}
|
|
|
|
if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|