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Shipwright/soh/assets/objects/object_daiku/object_daiku.h

128 lines
6.9 KiB
C

#ifndef OBJECTS_OBJECT_DAIKU_H
#define OBJECTS_OBJECT_DAIKU_H 1
#include "align_asset_macro.h"
#define dobject_daiku_Anim_000600 "__OTR__objects/object_daiku/object_daiku_Anim_000600"
static const ALIGN_ASSET(2) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600;
#define dobject_daiku_Anim_000C44 "__OTR__objects/object_daiku/object_daiku_Anim_000C44"
static const ALIGN_ASSET(2) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44;
#define dobject_daiku_Anim_001AB0 "__OTR__objects/object_daiku/object_daiku_Anim_001AB0"
static const ALIGN_ASSET(2) char object_daiku_Anim_001AB0[] = dobject_daiku_Anim_001AB0;
#define dobject_daiku_TLUT_001AC0 "__OTR__objects/object_daiku/object_daiku_TLUT_001AC0"
static const ALIGN_ASSET(2) char object_daiku_TLUT_001AC0[] = dobject_daiku_TLUT_001AC0;
#define dobject_daiku_Tex_001CC0 "__OTR__objects/object_daiku/object_daiku_Tex_001CC0"
static const ALIGN_ASSET(2) char object_daiku_Tex_001CC0[] = dobject_daiku_Tex_001CC0;
#define dobject_daiku_Tex_001D00 "__OTR__objects/object_daiku/object_daiku_Tex_001D00"
static const ALIGN_ASSET(2) char object_daiku_Tex_001D00[] = dobject_daiku_Tex_001D00;
#define dobject_daiku_Tex_001E00 "__OTR__objects/object_daiku/object_daiku_Tex_001E00"
static const ALIGN_ASSET(2) char object_daiku_Tex_001E00[] = dobject_daiku_Tex_001E00;
#define dobject_daiku_Tex_001E20 "__OTR__objects/object_daiku/object_daiku_Tex_001E20"
static const ALIGN_ASSET(2) char object_daiku_Tex_001E20[] = dobject_daiku_Tex_001E20;
#define dobject_daiku_Tex_001EA0 "__OTR__objects/object_daiku/object_daiku_Tex_001EA0"
static const ALIGN_ASSET(2) char object_daiku_Tex_001EA0[] = dobject_daiku_Tex_001EA0;
#define dobject_daiku_Tex_001EE0 "__OTR__objects/object_daiku/object_daiku_Tex_001EE0"
static const ALIGN_ASSET(2) char object_daiku_Tex_001EE0[] = dobject_daiku_Tex_001EE0;
#define dobject_daiku_Tex_001FE0 "__OTR__objects/object_daiku/object_daiku_Tex_001FE0"
static const ALIGN_ASSET(2) char object_daiku_Tex_001FE0[] = dobject_daiku_Tex_001FE0;
#define dobject_daiku_Tex_002020 "__OTR__objects/object_daiku/object_daiku_Tex_002020"
static const ALIGN_ASSET(2) char object_daiku_Tex_002020[] = dobject_daiku_Tex_002020;
#define dobject_daiku_Tex_002820 "__OTR__objects/object_daiku/object_daiku_Tex_002820"
static const ALIGN_ASSET(2) char object_daiku_Tex_002820[] = dobject_daiku_Tex_002820;
#define dobject_daiku_Tex_002920 "__OTR__objects/object_daiku/object_daiku_Tex_002920"
static const ALIGN_ASSET(2) char object_daiku_Tex_002920[] = dobject_daiku_Tex_002920;
#define dobject_daiku_Tex_002960 "__OTR__objects/object_daiku/object_daiku_Tex_002960"
static const ALIGN_ASSET(2) char object_daiku_Tex_002960[] = dobject_daiku_Tex_002960;
#define dobject_daiku_Tex_0029A0 "__OTR__objects/object_daiku/object_daiku_Tex_0029A0"
static const ALIGN_ASSET(2) char object_daiku_Tex_0029A0[] = dobject_daiku_Tex_0029A0;
#define dobject_daiku_DL_005490 "__OTR__objects/object_daiku/object_daiku_DL_005490"
static const ALIGN_ASSET(2) char object_daiku_DL_005490[] = dobject_daiku_DL_005490;
#define dobject_daiku_DL_005880 "__OTR__objects/object_daiku/object_daiku_DL_005880"
static const ALIGN_ASSET(2) char object_daiku_DL_005880[] = dobject_daiku_DL_005880;
#define dobject_daiku_DL_005990 "__OTR__objects/object_daiku/object_daiku_DL_005990"
static const ALIGN_ASSET(2) char object_daiku_DL_005990[] = dobject_daiku_DL_005990;
#define dobject_daiku_DL_005AC0 "__OTR__objects/object_daiku/object_daiku_DL_005AC0"
static const ALIGN_ASSET(2) char object_daiku_DL_005AC0[] = dobject_daiku_DL_005AC0;
#define dobject_daiku_DL_005BD0 "__OTR__objects/object_daiku/object_daiku_DL_005BD0"
static const ALIGN_ASSET(2) char object_daiku_DL_005BD0[] = dobject_daiku_DL_005BD0;
#define dobject_daiku_DL_005CF0 "__OTR__objects/object_daiku/object_daiku_DL_005CF0"
static const ALIGN_ASSET(2) char object_daiku_DL_005CF0[] = dobject_daiku_DL_005CF0;
#define dobject_daiku_DL_006210 "__OTR__objects/object_daiku/object_daiku_DL_006210"
static const ALIGN_ASSET(2) char object_daiku_DL_006210[] = dobject_daiku_DL_006210;
#define dobject_daiku_DL_006520 "__OTR__objects/object_daiku/object_daiku_DL_006520"
static const ALIGN_ASSET(2) char object_daiku_DL_006520[] = dobject_daiku_DL_006520;
#define dobject_daiku_DL_006650 "__OTR__objects/object_daiku/object_daiku_DL_006650"
static const ALIGN_ASSET(2) char object_daiku_DL_006650[] = dobject_daiku_DL_006650;
#define dobject_daiku_DL_006780 "__OTR__objects/object_daiku/object_daiku_DL_006780"
static const ALIGN_ASSET(2) char object_daiku_DL_006780[] = dobject_daiku_DL_006780;
#define dobject_daiku_DL_0068F0 "__OTR__objects/object_daiku/object_daiku_DL_0068F0"
static const ALIGN_ASSET(2) char object_daiku_DL_0068F0[] = dobject_daiku_DL_0068F0;
#define dobject_daiku_DL_006A20 "__OTR__objects/object_daiku/object_daiku_DL_006A20"
static const ALIGN_ASSET(2) char object_daiku_DL_006A20[] = dobject_daiku_DL_006A20;
#define dobject_daiku_DL_006B50 "__OTR__objects/object_daiku/object_daiku_DL_006B50"
static const ALIGN_ASSET(2) char object_daiku_DL_006B50[] = dobject_daiku_DL_006B50;
#define dobject_daiku_DL_006CC0 "__OTR__objects/object_daiku/object_daiku_DL_006CC0"
static const ALIGN_ASSET(2) char object_daiku_DL_006CC0[] = dobject_daiku_DL_006CC0;
#define dobject_daiku_DL_006EB0 "__OTR__objects/object_daiku/object_daiku_DL_006EB0"
static const ALIGN_ASSET(2) char object_daiku_DL_006EB0[] = dobject_daiku_DL_006EB0;
#define dobject_daiku_DL_007158 "__OTR__objects/object_daiku/object_daiku_DL_007158"
static const ALIGN_ASSET(2) char object_daiku_DL_007158[] = dobject_daiku_DL_007158;
#define dobject_daiku_DL_007268 "__OTR__objects/object_daiku/object_daiku_DL_007268"
static const ALIGN_ASSET(2) char object_daiku_DL_007268[] = dobject_daiku_DL_007268;
#define dobject_daiku_DL_007380 "__OTR__objects/object_daiku/object_daiku_DL_007380"
static const ALIGN_ASSET(2) char object_daiku_DL_007380[] = dobject_daiku_DL_007380;
#define dobject_daiku_DL_007630 "__OTR__objects/object_daiku/object_daiku_DL_007630"
static const ALIGN_ASSET(2) char object_daiku_DL_007630[] = dobject_daiku_DL_007630;
#define dobject_daiku_DL_007740 "__OTR__objects/object_daiku/object_daiku_DL_007740"
static const ALIGN_ASSET(2) char object_daiku_DL_007740[] = dobject_daiku_DL_007740;
#define dobject_daiku_Skel_007958 "__OTR__objects/object_daiku/object_daiku_Skel_007958"
static const ALIGN_ASSET(2) char object_daiku_Skel_007958[] = dobject_daiku_Skel_007958;
#define dobject_daiku_Anim_007DE0 "__OTR__objects/object_daiku/object_daiku_Anim_007DE0"
static const ALIGN_ASSET(2) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim_007DE0;
#define dobject_daiku_Anim_008164 "__OTR__objects/object_daiku/object_daiku_Anim_008164"
static const ALIGN_ASSET(2) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164;
#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C"
static const ALIGN_ASSET(2) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;
#endif // OBJECTS_OBJECT_DAIKU_H