Shipwright/soh/src/code/z_map_mark.c

205 lines
8.8 KiB
C

#include "global.h"
#include "vt.h"
#include "textures/parameter_static/parameter_static.h"
typedef struct {
/* 0x00 */ void* texture;
/* 0x04 */ u32 imageFormat;
/* 0x08 */ u32 imageSize;
/* 0x0C */ u32 textureWidth;
/* 0x10 */ u32 textureHeight;
/* 0x14 */ u32 rectWidth;
/* 0x18 */ u32 rectHeight;
/* 0x1C */ u32 dsdx;
/* 0x20 */ u32 dtdy;
} MapMarkInfo; // size = 0x24
typedef struct {
/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
/* 0x04 */ uintptr_t vromStart;
/* 0x08 */ uintptr_t vromEnd;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ void* vramTable;
} MapMarkDataOverlay; // size = 0x18
static u32 sBaseImageSizes[] = { 0, 1, 2, 3 };
static u32 sLoadBlockImageSizes[] = { 2, 2, 2, 3 };
static u32 sIncrImageSizes[] = { 3, 1, 0, 0 };
static u32 sShiftImageSizes[] = { 2, 1, 0, 0 };
static u32 sBytesImageSizes[] = { 0, 1, 2, 4 };
static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
#define G_IM_SIZ_MARK sBaseImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_LOAD_BLOCK sLoadBlockImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_INCR sIncrImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_SHIFT sShiftImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_BYTES sBytesImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
static MapMarkInfo sMapMarkInfoTable[] = {
{ gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Chest Icon
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
};
static MapMarkDataOverlay sMapMarkDataOvl = {
NULL,
//(uintptr_t)_ovl_map_mark_dataSegmentRomStart,
//(uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
//_ovl_map_mark_dataSegmentStart,
//_ovl_map_mark_dataSegmentEnd,
0, 0, 0, 0,
gMapMarkDataTable,
};
MapMarkData** sLoadedMarkDataTable;
void MapMark_Init(GlobalContext* globalCtx) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
overlay->loadedRamAddr = GAMESTATE_ALLOC_MC(&globalCtx->state, overlaySize);
LOG_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr);
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
//sLoadedMarkDataTable = (void*)(uintptr_t)(
//(overlay->vramTable != NULL)
//? (void*)((uintptr_t)overlay->vramTable - ((intptr_t)overlay->vramStart - (intptr_t)overlay->loadedRamAddr))
//: NULL);
}
void MapMark_ClearPointers(GlobalContext* globalCtx) {
sMapMarkDataOvl.loadedRamAddr = NULL;
sLoadedMarkDataTable = NULL;
}
void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx;
MapMarkIconData* mapMarkIconData;
MapMarkPoint* markPoint;
MapMarkInfo* markInfo;
u16 dungeon = gSaveContext.mapIndex;
s32 i;
s32 rectLeft;
s32 rectTop;
interfaceCtx = &globalCtx->interfaceCtx;
if ((gMapData != NULL) && (globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
// "Room number exceeded, yikes %d/%d MapMarkDraw processing interrupted"
osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
VT_RST, globalCtx->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
return;
}
mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
OPEN_DISPS(globalCtx->state.gfxCtx);
while (true) {
if (mapMarkIconData->markType == MAP_MARK_NONE) {
break;
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
s32 Top_MC_Margin = CVar_GetS32("gHUDMargin_T", 0);
s32 Left_MC_Margin = CVar_GetS32("gHUDMargin_L", 0);
s32 Right_MC_Margin = CVar_GetS32("gHUDMargin_R", 0);
s32 Bottom_MC_Margin = CVar_GetS32("gHUDMargin_B", 0);
s32 X_Margins_Minimap_ic;
s32 Y_Margins_Minimap_ic;
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {
if (CVar_GetS32("gMinimapPosType", 0) == 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
Y_Margins_Minimap_ic = Bottom_MC_Margin;
} else {
X_Margins_Minimap_ic = 0;
Y_Margins_Minimap_ic = 0;
}
markPoint = &mapMarkIconData->points[0];
//Place each chest / boss room icon
for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
//Minimap chest / boss icon
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+X_Margins_Minimap_ic) + 204;
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
if (CVar_GetS32("gMinimapPosType", 0) != 0) {
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVar_GetS32("gMinimapPosY", 0));
if (CVar_GetS32("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;};
if (globalCtx->sceneNum == SCENE_YDAN || globalCtx->sceneNum == SCENE_DDAN || globalCtx->sceneNum == SCENE_BDAN ||
globalCtx->sceneNum == SCENE_BMORI1 || globalCtx->sceneNum == SCENE_HIDAN || globalCtx->sceneNum == SCENE_MIZUSIN ||
globalCtx->sceneNum == SCENE_JYASINZOU || globalCtx->sceneNum == SCENE_HAKADAN || globalCtx->sceneNum == SCENE_HAKADANCH ||
globalCtx->sceneNum == SCENE_ICE_DOUKUTO) {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPoint->x+CVar_GetS32("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
} else {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPoint->x+CVar_GetS32("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
}
} else if (CVar_GetS32("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVar_GetS32("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
rectLeft = OTRGetRectDimensionFromRightEdge(markPoint->x+CVar_GetS32("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
} else if (CVar_GetS32("gMinimapPosType", 0) == 3) {//Anchor None
rectLeft = markPoint->x+CVar_GetS32("gMinimapPosX", 0)+204+X_Margins_Minimap_ic;
} else if (CVar_GetS32("gMinimapPosType", 0) == 4) {//Hidden
rectLeft = -9999;
}
} else {
rectLeft = PosX_Minimap_ori;
rectTop = PosY_Minimap_ori;
}
int height = 8 * 1.0f; //Adjust Height with scale
int width = 8 * 1.0f; //Adjust Width with scale
int height_factor = (1 << 10) * 8 / height;
int width_factor = (1 << 10) * 8 / width;
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
gDPPipeSync(OVERLAY_DISP++);
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
//Changed to a Wide texture to support Left anchor.
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, rectLeft + width << 2,
rectTop + height << 2, G_TX_RENDERTILE, 0, 0, width_factor,
height_factor);
}
markPoint++;
}
mapMarkIconData++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void MapMark_Draw(GlobalContext* globalCtx) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
MapMark_DrawForDungeon(globalCtx);
break;
}
}