Shipwright/soh/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h

20 lines
455 B
C

#ifndef Z_OBJ_MURE3_H
#define Z_OBJ_MURE3_H
#include "ultra64.h"
#include "global.h"
struct ObjMure3;
typedef void (*ObjMure3ActionFunc)(struct ObjMure3*, GlobalContext*);
typedef void (*ObjMure3SpawnFunc)(struct ObjMure3*, GlobalContext*);
typedef struct ObjMure3 {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjMure3ActionFunc actionFunc;
/* 0x0150 */ EnItem00* unk_150[7];
/* 0x016C */ u16 unk_16C;
} ObjMure3; // size = 0x0170
#endif