Shipwright/soh/src/code/z_lifemeter.c

688 lines
27 KiB
C

#include "global.h"
#include "textures/parameter_static/parameter_static.h"
#include "soh/frame_interpolation.h"
s16 Top_LM_Margin = 0;
s16 Left_LM_Margin = 0;
s16 Right_LM_Margin = 0;
s16 Bottom_LM_Margin = 0;
static s16 sHeartsPrimColors[3][3] = {
{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
{ HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
};
static s16 sHeartsEnvColors[3][3] = {
{ HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B },
{ HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G }, // unused
{ HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
};
static s16 sHeartsPrimFactors[3][3] = {
{
HEARTS_PRIM_R - HEARTS_PRIM_R,
HEARTS_PRIM_G - HEARTS_PRIM_G,
HEARTS_PRIM_B - HEARTS_PRIM_B,
},
// unused
{
HEARTS_BURN_PRIM_R - HEARTS_PRIM_R,
HEARTS_BURN_PRIM_G - HEARTS_PRIM_G,
HEARTS_BURN_PRIM_B - HEARTS_PRIM_B,
},
// unused
{
HEARTS_DROWN_PRIM_R - HEARTS_PRIM_R,
HEARTS_DROWN_PRIM_G - HEARTS_PRIM_G,
HEARTS_DROWN_PRIM_B - HEARTS_PRIM_B,
},
};
static s16 sHeartsEnvFactors[3][3] = {
{
HEARTS_ENV_R - HEARTS_ENV_R,
HEARTS_ENV_G - HEARTS_ENV_G,
HEARTS_ENV_B - HEARTS_ENV_B,
},
// unused
{
HEARTS_BURN_ENV_R - HEARTS_ENV_R,
HEARTS_BURN_ENV_G - HEARTS_ENV_G,
HEARTS_BURN_ENV_B - HEARTS_ENV_B,
},
// unused
{
HEARTS_DROWN_ENV_R - HEARTS_ENV_R,
HEARTS_DROWN_ENV_G - HEARTS_ENV_G,
HEARTS_DROWN_ENV_B - HEARTS_ENV_B,
},
};
static s16 sHeartsDDPrimColors[3][3] = {
{ HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B },
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
{ HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
};
static s16 sHeartsDDEnvColors[3][3] = {
{ HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B },
{ HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G, HEARTS_BURN_ENV_B }, // unused
{ HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
};
static s16 sHeartsDDPrimFactors[3][3] = {
{
HEARTS_DD_PRIM_R - HEARTS_DD_PRIM_R,
HEARTS_DD_PRIM_G - HEARTS_DD_PRIM_G,
HEARTS_DD_PRIM_B - HEARTS_DD_PRIM_B,
},
// unused
{
HEARTS_BURN_PRIM_R - HEARTS_DD_PRIM_R,
HEARTS_BURN_PRIM_G - HEARTS_DD_PRIM_G,
HEARTS_BURN_PRIM_B - HEARTS_DD_PRIM_B,
},
// unused
{
HEARTS_DROWN_PRIM_R - HEARTS_DD_PRIM_R,
HEARTS_DROWN_PRIM_G - HEARTS_DD_PRIM_G,
HEARTS_DROWN_PRIM_B - HEARTS_DD_PRIM_B,
},
};
static s16 sHeartsDDEnvFactors[3][3] = {
{
HEARTS_DD_ENV_R - HEARTS_DD_ENV_R,
HEARTS_DD_ENV_G - HEARTS_DD_ENV_G,
HEARTS_DD_ENV_B - HEARTS_DD_ENV_B,
},
// unused
{
HEARTS_BURN_ENV_R - HEARTS_DD_ENV_R,
HEARTS_BURN_ENV_G - HEARTS_DD_ENV_G,
HEARTS_BURN_ENV_B - HEARTS_DD_ENV_B,
},
// unused
{
HEARTS_DROWN_ENV_R - HEARTS_DD_ENV_R,
HEARTS_DROWN_ENV_G - HEARTS_DD_ENV_G,
HEARTS_DROWN_ENV_B - HEARTS_DD_ENV_B,
},
};
// Current colors for the double defense hearts
Color_RGB8 HeartInner_ori = {HEARTS_PRIM_R,HEARTS_PRIM_G,HEARTS_PRIM_B};
Color_RGB8 HeartDDOutline_ori = {HEARTS_DD_PRIM_R,HEARTS_DD_PRIM_G,HEARTS_DD_PRIM_B};
Color_RGB8 HeartDDInner_ori = {HEARTS_DD_ENV_R,HEARTS_DD_ENV_G,HEARTS_DD_ENV_B};
Color_RGB8 HeartInner;
Color_RGB8 HeartDDOutline;
Color_RGB8 HeartDDInner;
s16 sBeatingHeartsDDPrim[3];
s16 sBeatingHeartsDDEnv[3];
s16 sHeartsDDPrim[2][3];
s16 sHeartsDDEnv[2][3];
void HealthMeter_Init(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (CVar_GetS32("gHudColors", 1) == 2) {
HeartInner = CVar_GetRGB("gCCHeartsPrim", HeartInner_ori);
HeartDDInner = CVar_GetRGB("gCCDDHeartsPrim", HeartDDInner_ori);
HeartDDOutline = CVar_GetRGB("gDDCCHeartsPrim", HeartDDOutline_ori);
} else {
HeartInner = HeartInner_ori;
HeartDDInner = HeartDDInner_ori;
HeartDDOutline = HeartDDOutline_ori;
}
interfaceCtx->unk_228 = 0x140;
interfaceCtx->unk_226 = gSaveContext.health;
interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
interfaceCtx->heartsPrimR[0] = HeartInner.r;
interfaceCtx->heartsPrimG[0] = HeartInner.g;
interfaceCtx->heartsPrimB[0] = HeartInner.b;
interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
interfaceCtx->heartsPrimR[1] = HeartInner.r;
interfaceCtx->heartsPrimG[1] = HeartInner.g;
interfaceCtx->heartsPrimB[1] = HeartInner.b;
interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B;
sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HeartDDOutline.r;
sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HeartDDOutline.b;
sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HeartDDOutline.b;
// sHeartsDDPrim[2][0] = HeartInner[0];
// sHeartsDDPrim[2][1] = HeartInner[1];
// sHeartsDDPrim[2][2] = HeartInner[2];
sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HeartDDInner.r;
sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HeartDDInner.g;
sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HeartDDInner.b;
}
void HealthMeter_Update(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
f32 factor = interfaceCtx->unk_1FE * 0.1f;
f32 ddFactor;
s32 type = 0;
s32 ddType;
s16 rFactor;
s16 gFactor;
s16 bFactor;
Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0);
Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0);
Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0);
Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0);
if (CVar_GetS32("gHudColors", 1) == 2) {
HeartInner = CVar_GetRGB("gCCHeartsPrim", HeartInner_ori);
HeartDDInner = CVar_GetRGB("gCCDDHeartsPrim", HeartDDInner_ori);
HeartDDOutline = CVar_GetRGB("gDDCCHeartsPrim", HeartDDOutline_ori);
} else {
HeartInner = HeartInner_ori;
HeartDDInner = HeartDDInner_ori;
HeartDDOutline = HeartDDOutline_ori;
}
if (interfaceCtx->unk_200 != 0) {
interfaceCtx->unk_1FE--;
if (interfaceCtx->unk_1FE <= 0) {
interfaceCtx->unk_1FE = 0;
interfaceCtx->unk_200 = 0;
}
} else {
interfaceCtx->unk_1FE++;
if (interfaceCtx->unk_1FE >= 10) {
interfaceCtx->unk_1FE = 10;
interfaceCtx->unk_200 = 1;
}
}
ddFactor = factor;
interfaceCtx->heartsPrimR[0] = HeartInner.r;
interfaceCtx->heartsPrimG[0] = HeartInner.g;
interfaceCtx->heartsPrimB[0] = HeartInner.b;
interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
if (CVar_GetS32("gHudColors", 1) == 2) {
interfaceCtx->heartsPrimR[1] = HeartInner.r;
interfaceCtx->heartsPrimG[1] = HeartInner.g;
interfaceCtx->heartsPrimB[1] = HeartInner.b;
} else {
interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
}
interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0];
interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1];
interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type][2];
rFactor = sHeartsPrimFactors[0][0] * factor;
gFactor = sHeartsPrimFactors[0][1] * factor;
bFactor = sHeartsPrimFactors[0][2] * factor;
interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HeartInner.r) & 0xFF;
interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HeartInner.g) & 0xFF;
interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HeartInner.b) & 0xFF;
rFactor = sHeartsEnvFactors[0][0] * factor;
gFactor = sHeartsEnvFactors[0][1] * factor;
bFactor = sHeartsEnvFactors[0][2] * factor;
interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF;
interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF;
interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF;
ddType = type;
sHeartsDDPrim[0][0] = HeartDDOutline.r;
sHeartsDDPrim[0][1] = HeartDDOutline.g;
sHeartsDDPrim[0][2] = HeartDDOutline.b;
sHeartsDDEnv[0][0] = HeartDDInner.r;
sHeartsDDEnv[0][1] = HeartDDInner.g;
sHeartsDDEnv[0][2] = HeartDDInner.b;
if (CVar_GetS32("gHudColors", 1) == 2) {
sHeartsDDPrim[2][0] = HeartDDInner.r;
sHeartsDDPrim[2][1] = HeartDDInner.g;
sHeartsDDPrim[2][2] = HeartDDInner.b;
sHeartsDDPrim[1][0] = HeartDDOutline.r;
sHeartsDDPrim[1][1] = HeartDDOutline.g;
sHeartsDDPrim[1][2] = HeartDDOutline.b;
sHeartsDDEnv[1][0] = HeartDDInner.r;
sHeartsDDEnv[1][1] = HeartDDInner.g;
sHeartsDDEnv[1][2] = HeartDDInner.b;
HeartDDInner = CVar_GetRGB("gCCDDHeartsPrim", HeartDDInner_ori);
sHeartsDDEnv[0][0] = HeartDDInner.r;
sHeartsDDEnv[0][1] = HeartDDInner.g;
sHeartsDDEnv[0][2] = HeartDDInner.b;
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline.r) & 0xFF;
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline.g) & 0xFF;
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline.b) & 0xFF;
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner.r) & 0xFF;
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner.g) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner.b) & 0xFF;
} else {
sHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R;
sHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G;
sHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B;
sHeartsDDEnv[0][0] = HEARTS_DD_ENV_R;
sHeartsDDEnv[0][1] = HEARTS_DD_ENV_G;
sHeartsDDEnv[0][2] = HEARTS_DD_ENV_B;
sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2];
sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0];
sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1];
sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2];
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_DD_ENV_R) & 0xFF;
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_DD_ENV_G) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_DD_ENV_B) & 0xFF;
}
}
s32 func_80078E18(GlobalContext* globalCtx) {
gSaveContext.health = globalCtx->interfaceCtx.unk_226;
return 1;
}
s32 func_80078E34(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
interfaceCtx->unk_228 = 0x140;
interfaceCtx->unk_226 += 0x10;
if (interfaceCtx->unk_226 >= gSaveContext.health) {
interfaceCtx->unk_226 = gSaveContext.health;
return 1;
}
return 0;
}
s32 func_80078E84(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (interfaceCtx->unk_228 != 0) {
interfaceCtx->unk_228--;
} else {
interfaceCtx->unk_228 = 0x140;
interfaceCtx->unk_226 -= 0x10;
if (interfaceCtx->unk_226 <= 0) {
interfaceCtx->unk_226 = 0;
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 1));
return 1;
}
}
return 0;
}
static void* sHeartTextures[] = {
gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
};
static void* sHeartDDTextures[] = {
gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
gDefenseHeartThreeQuarterTex,
};
void HealthMeter_Draw(GlobalContext* globalCtx) {
s32 pad[5];
void* heartBgImg;
u32 curColorSet;
f32 offsetX;
f32 offsetY;
s32 i;
f32 temp1;
f32 temp2;
f32 temp3;
f32 temp4;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Vtx* sp154 = interfaceCtx->beatingHeartVtx;
s32 curHeartFraction = gSaveContext.health % 0x10;
s16 totalHeartCount = gSaveContext.healthCapacity / 0x10;
s16 fullHeartCount = gSaveContext.health / 0x10;
s32 pad2;
f32 sp144 = interfaceCtx->unk_22A * 0.1f;
s32 curCombineModeSet = 0;
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
float HeartsScale = 0.7f;
if (CVar_GetS32("gHeartsCountPosType", 0) != 0) {
HeartsScale = CVar_GetFloat("gHeartsCountScale", 0.7f);
}
static u32 epoch = 0;
epoch++;
OPEN_DISPS(gfxCtx);
if (!(gSaveContext.health % 0x10)) {
fullHeartCount--;
}
curColorSet = -1;
s16 X_Margins;
s16 Y_Margins;
if (CVar_GetS32("gHeartsUseMargins", 0) != 0) {
X_Margins = Left_LM_Margin;
Y_Margins = (Top_LM_Margin*-1);
} else {
X_Margins = 0;
Y_Margins = 0;
}
s16 PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
s16 PosY_original = 0.0f+Y_Margins;
if (CVar_GetS32("gHeartsCountPosType", 0) != 0) {
offsetY = CVar_GetS32("gHeartsCountPosY", 0)+Y_Margins+(HeartsScale*15);
if (CVar_GetS32("gHeartsCountPosType", 0) == 1) {//Anchor Left
offsetX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gHeartsCountPosX", 0)+X_Margins+70.0f);
} else if (CVar_GetS32("gHeartsCountPosType", 0) == 2) {//Anchor Right
X_Margins = Right_LM_Margin;
offsetX = OTRGetDimensionFromRightEdge(CVar_GetS32("gHeartsCountPosX", 0)+X_Margins+70.0f);
} else if (CVar_GetS32("gHeartsCountPosType", 0) == 3) {//Anchor None
offsetX = CVar_GetS32("gHeartsCountPosX", 0)+70.0f;
} else if (CVar_GetS32("gHeartsCountPosType", 0) == 4) {//Hidden
offsetX = -9999;
}
} else {
offsetY = PosY_original;
offsetX = PosX_original;
}
for (i = 0; i < totalHeartCount; i++) {
FrameInterpolation_RecordOpenChild("HealthMeter Heart", i);
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (i < fullHeartCount) {
if (curColorSet != 0) {
curColorSet = 0;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
interfaceCtx->heartsEnvB[0], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 1) {
curColorSet = 1;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
interfaceCtx->beatingHeartEnv[2], 255);
}
} else if (i > fullHeartCount) {
if (curColorSet != 2) {
curColorSet = 2;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
interfaceCtx->heartsEnvB[0], 255);
}
} else {
if (curColorSet != 3) {
curColorSet = 3;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
interfaceCtx->heartsEnvB[1], 255);
}
}
if (i < fullHeartCount) {
heartBgImg = gHeartFullTex;
} else if (i == fullHeartCount) {
heartBgImg = sHeartTextures[curHeartFraction];
} else {
heartBgImg = gHeartEmptyTex;
}
} else {
if (i < fullHeartCount) {
if (curColorSet != 4) {
curColorSet = 4;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 5) {
curColorSet = 5;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0], sBeatingHeartsDDPrim[1],
sBeatingHeartsDDPrim[2], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1],
sBeatingHeartsDDEnv[2], 255);
}
} else if (i > fullHeartCount) {
if (curColorSet != 6) {
curColorSet = 6;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
}
} else {
if (curColorSet != 7) {
curColorSet = 7;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1][0], sHeartsDDPrim[1][1], sHeartsDDPrim[1][2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1][0], sHeartsDDEnv[1][1], sHeartsDDEnv[1][2], 255);
}
}
if (i < fullHeartCount) {
heartBgImg = gDefenseHeartFullTex;
} else if (i == fullHeartCount) {
heartBgImg = sHeartDDTextures[curHeartFraction];
} else {
heartBgImg = gDefenseHeartEmptyTex;
}
}
if (curBgImgLoaded != heartBgImg) {
curBgImgLoaded = heartBgImg;
gDPLoadTextureBlock(OVERLAY_DISP++, heartBgImg, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
if (i != fullHeartCount) {
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (curCombineModeSet != 1) {
curCombineModeSet = 1;
func_80094520(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
}
} else {
if (curCombineModeSet != 3) {
curCombineModeSet = 3;
func_80094520(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
}
}
temp3 = offsetY;
temp2 = offsetX;
temp4 = 1.0f;//Heart texture size
temp4 /= 0.68f; //Hearts Scaled size
temp4 *= 1 << 10;
temp1 = 8.0f;
temp1 *= 0.68f;
/*gSPWideTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
(s32)temp4, (s32)temp4);*/
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
Matrix_SetTranslateScaleMtx2(matrix,
HeartsScale, //Scale X
HeartsScale, //Scale Y
HeartsScale, //Scale Z
-130+offsetX, //Pos X
(-94+offsetY) *-1, //Pos Y
0.0f); //Pos Z
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
} else {
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
if (curCombineModeSet != 2) {
curCombineModeSet = 2;
func_80094A14(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
}
} else {
if (curCombineModeSet != 4) {
curCombineModeSet = 4;
func_80094A14(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
}
}
{
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
Matrix_SetTranslateScaleMtx2(matrix,
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
HeartsScale+(HeartsScale/3) - ((HeartsScale/3) * sp144),
-130+offsetX, //Pos X
(-94+offsetY) *-1, //Pos Y
0.0f);
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
}
//offsetX += 10.0f;
offsetX += (HeartsScale*14.5f);
if (i == 9) {
PosX_original = OTRGetDimensionFromLeftEdge(0.0f)+X_Margins;
PosY_original = (HeartsScale*15)+Y_Margins;
if (CVar_GetS32("gHeartsCountPosType", 0) != 0) {
offsetY = CVar_GetS32("gHeartsCountPosY", 0)+((HeartsScale*15)*2)+Y_Margins;
if (CVar_GetS32("gHeartsCountPosType", 0) == 1) {//Anchor Left
offsetX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gHeartsCountPosX", 0)+X_Margins+70.0f);
} else if (CVar_GetS32("gHeartsCountPosType", 0) == 2) {//Anchor Right
X_Margins = Right_LM_Margin;
offsetX = OTRGetDimensionFromRightEdge(CVar_GetS32("gHeartsCountPosX", 0)+X_Margins+70.0f);
} else if (CVar_GetS32("gHeartsCountPosType", 0) == 3) {//Anchor None
offsetX = CVar_GetS32("gHeartsCountPosX", 0)+70.0f;
} else if (CVar_GetS32("gHeartsCountPosType", 0) == 4) {//Hidden
offsetX = -9999;
}
} else {
offsetY = PosY_original;
offsetX = PosX_original;
}
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(gfxCtx);
}
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (interfaceCtx->unk_22C != 0) {
interfaceCtx->unk_22A--;
if (interfaceCtx->unk_22A <= 0) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
if (CVar_GetS32("gLowHpAlarm", 0) == 0 && !Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
}
}
} else {
interfaceCtx->unk_22A++;
if (interfaceCtx->unk_22A >= 10) {
interfaceCtx->unk_22A = 10;
interfaceCtx->unk_22C = 1;
}
}
}
u32 HealthMeter_IsCritical(void) {
s32 var;
if (gSaveContext.healthCapacity <= 0x50) {
var = 0x10;
} else if (gSaveContext.healthCapacity <= 0xA0) {
var = 0x18;
} else if (gSaveContext.healthCapacity <= 0xF0) {
var = 0x20;
} else {
var = 0x2C;
}
if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
return true;
} else {
return false;
}
}