mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 09:52:20 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
105 lines
4.2 KiB
C
105 lines
4.2 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [text] example - raylib font loading and usage
|
|
*
|
|
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
|
|
* To view details and credits for those fonts, check raylib license file
|
|
*
|
|
* This example has been created using raylib 1.7 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define MAX_FONTS 8
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
|
|
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
Font fonts[MAX_FONTS] = { 0 };
|
|
|
|
fonts[0] = LoadFont("resources/fonts/alagard.png");
|
|
fonts[1] = LoadFont("resources/fonts/pixelplay.png");
|
|
fonts[2] = LoadFont("resources/fonts/mecha.png");
|
|
fonts[3] = LoadFont("resources/fonts/setback.png");
|
|
fonts[4] = LoadFont("resources/fonts/romulus.png");
|
|
fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
|
|
fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
|
|
fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
|
|
|
|
const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
|
|
"PIXELPLAY FONT designed by Aleksander Shevchuk",
|
|
"MECHA FONT designed by Captain Falcon",
|
|
"SETBACK FONT designed by Brian Kent (AEnigma)",
|
|
"ROMULUS FONT designed by Hewett Tsoi",
|
|
"PIXANTIQUA FONT designed by Gerhard Grossmann",
|
|
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
|
|
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
|
|
|
|
const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
|
|
|
|
Vector2 positions[MAX_FONTS] = { 0 };
|
|
|
|
for (int i = 0; i < MAX_FONTS; i++)
|
|
{
|
|
positions[i].x = screenWidth/2.0f - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2.0f, (float)spacings[i]).x/2.0f;
|
|
positions[i].y = 60.0f + fonts[i].baseSize + 45.0f*i;
|
|
}
|
|
|
|
// Small Y position corrections
|
|
positions[3].y += 8;
|
|
positions[4].y += 2;
|
|
positions[7].y -= 8;
|
|
|
|
Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
|
|
DrawLine(220, 50, 590, 50, DARKGRAY);
|
|
|
|
for (int i = 0; i < MAX_FONTS; i++)
|
|
{
|
|
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2.0f, (float)spacings[i], colors[i]);
|
|
}
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Fonts unloading
|
|
for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]);
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |