Shipwright/libultraship/libultraship/CMakeLists.txt

657 lines
19 KiB
CMake

set(PROJECT_NAME libultraship)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
enable_language(OBJCXX)
#set(CMAKE_OBJCXX_FLAGS "-Wno-deprecated-declarations -ObjC++")
endif()
################################################################################
# Source groups
################################################################################
set(Header_Files__Resources__Factories
"Factories/AnimationFactory.h"
"Factories/ArrayFactory.h"
"Factories/AudioFactory.h"
"Factories/BlobFactory.h"
"Factories/CollisionHeaderFactory.h"
"Factories/CutsceneFactory.h"
"Factories/DisplayListFactory.h"
"Factories/MaterialFactory.h"
"Factories/MtxFactory.h"
"Factories/PathFactory.h"
"Factories/PlayerAnimationFactory.h"
"Factories/ResourceLoader.h"
"Factories/SceneFactory.h"
"Factories/SkeletonFactory.h"
"Factories/SkeletonLimbFactory.h"
"Factories/TextFactory.h"
"Factories/TextureFactory.h"
"Factories/VtxFactory.h"
)
source_group("Header Files\\Resources\\Factories" FILES ${Header_Files__Resources__Factories})
set(Header_Files__Resources__Files
"Animation.h"
"Array.h"
"Audio.h"
"Blob.h"
"CollisionHeader.h"
"Cutscene.h"
"DisplayList.h"
"Material.h"
"Matrix.h"
"Model.h"
"Path.h"
"PlayerAnimation.h"
"Scene.h"
"Skeleton.h"
"SkeletonLimb.h"
"Text.h"
"Texture.h"
"Vertex.h"
)
source_group("Header Files\\Resources\\Files" FILES ${Header_Files__Resources__Files})
set(Source_Files__Audio
"abi.h"
"AudioPlayer.h"
"mixer.c"
"mixer.h"
"SDLAudioPlayer.cpp"
"SDLAudioPlayer.h"
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(Source_Files__Audio__extra
"WasapiAudioPlayer.cpp"
"WasapiAudioPlayer.h"
)
else()
set(Source_Files__Audio__extra
"PulseAudioPlayer.cpp"
"PulseAudioPlayer.h"
)
endif ()
source_group("Source Files\\Audio" FILES ${Source_Files__Audio} ${Source_Files__Audio__extra})
set(Source_Files__Controller
"ControlDeck.cpp"
"ControlDeck.h"
"Controller.cpp"
"Controller.h"
"ControllerAttachment.cpp"
"ControllerAttachment.h"
"InputEditor.cpp"
"InputEditor.h"
"KeyboardController.cpp"
"KeyboardController.h"
"SDLController.cpp"
"SDLController.h"
"UltraController.h"
"DummyController.h"
)
source_group("Source Files\\Controller" FILES ${Source_Files__Controller})
set(Source_Files__Controller__Attachment
"ControllerAttachment.cpp"
"ControllerAttachment.h"
"MemoryPack.cpp"
"MemoryPack.h"
"RumblePack.cpp"
"RumblePack.h"
)
source_group("Source Files\\Controller\\Attachment" FILES ${Source_Files__Controller__Attachment})
set(Source_Files__CustomImpl
"GameOverlay.cpp"
"GameOverlay.h"
"Console.cpp"
"Console.h"
"ImGuiImpl.cpp"
"ImGuiImpl.h"
)
source_group("Source Files\\CustomImpl" FILES ${Source_Files__CustomImpl})
set(Source_Files__CustomImpl__Hooks
"Hooks.h"
)
source_group("Source Files\\CustomImpl\\Hooks" FILES ${Source_Files__CustomImpl__Hooks})
set(Source_Files__CustomImpl__Utils
"Utils.cpp"
"Utils.h"
)
source_group("Source Files\\CustomImpl\\Utils" FILES ${Source_Files__CustomImpl__Utils})
set(Source_Files__Globals
"Cvar.cpp"
"Cvar.h"
"GlobalCtx2.cpp"
"GlobalCtx2.h"
"LUSMacros.h"
"Window.cpp"
"Window.h"
"WindowShim.cpp"
"WindowShim.h"
)
source_group("Source Files\\Globals" FILES ${Source_Files__Globals})
set(Source_Files__Lib
"Lib/mINI/src/mini/ini.h"
"Lib/StrHash64.cpp"
"Lib/StrHash64.h"
"Lib/tinyxml2/tinyxml2.cpp"
"stox.cpp"
"stox.h"
)
source_group("Source Files\\Lib" FILES ${Source_Files__Lib})
set(Source_Files__Lib__Fast3D
"Lib/Fast3D/gfx_cc.cpp"
"Lib/Fast3D/gfx_cc.h"
"Lib/Fast3D/gfx_opengl.cpp"
"Lib/Fast3D/gfx_opengl.h"
"Lib/Fast3D/gfx_pc.cpp"
"Lib/Fast3D/gfx_pc.h"
"Lib/Fast3D/gfx_rendering_api.h"
"Lib/Fast3D/gfx_screen_config.h"
"Lib/Fast3D/gfx_sdl.h"
"Lib/Fast3D/gfx_sdl2.cpp"
"Lib/Fast3D/gfx_window_manager_api.h"
)
source_group("Source Files\\Lib\\Fast3D" FILES ${Source_Files__Lib__Fast3D})
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(Source_Files__Lib__Fast3D__extra
"Lib/Fast3D/gfx_direct3d11.cpp"
"Lib/Fast3D/gfx_direct3d11.h"
"Lib/Fast3D/gfx_direct3d12.cpp"
"Lib/Fast3D/gfx_direct3d12.h"
"Lib/Fast3D/gfx_direct3d12_guids.h"
"Lib/Fast3D/gfx_direct3d_common.cpp"
"Lib/Fast3D/gfx_direct3d_common.h"
"Lib/Fast3D/gfx_dxgi.cpp"
"Lib/Fast3D/gfx_dxgi.h"
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(Source_Files__Lib__Fast3D__extra
"Lib/Fast3D/gfx_glx.cpp"
"Lib/Fast3D/gfx_glx.h"
)
endif()
source_group("Source Files\\Lib\\Fast3D\\extra" FILES ${Source_Files__Lib__Fast3D__extra})
set(Source_Files__Lib__ImGui
"Lib/ImGui/backends/imgui_impl_opengl3.cpp"
"Lib/ImGui/backends/imgui_impl_opengl3.h"
"Lib/ImGui/backends/imgui_impl_sdl.cpp"
"Lib/ImGui/backends/imgui_impl_sdl.h"
"Lib/ImGui/imconfig.h"
"Lib/ImGui/imgui.cpp"
"Lib/ImGui/imgui.h"
"Lib/ImGui/imgui_demo.cpp"
"Lib/ImGui/imgui_draw.cpp"
"Lib/ImGui/imgui_internal.h"
"Lib/ImGui/imgui_tables.cpp"
"Lib/ImGui/imgui_widgets.cpp"
"Lib/ImGui/imstb_rectpack.h"
"Lib/ImGui/imstb_textedit.h"
"Lib/ImGui/imstb_truetype.h"
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(Source_Files__Lib__ImGui__Windows
"Lib/ImGui/backends/imgui_impl_dx11.cpp"
"Lib/ImGui/backends/imgui_impl_dx11.h"
"Lib/ImGui/backends/imgui_impl_win32.cpp"
"Lib/ImGui/backends/imgui_impl_win32.h"
)
endif ()
source_group("Source Files\\Lib\\ImGui" FILES ${Source_Files__Lib__ImGui} ${Source_Files__Lib__ImGui__Windows})
set(Source_Files__Lib__Mercury
"Lib/Mercury/Mercury.cpp"
"Lib/Mercury/Mercury.h"
)
source_group("Source Files\\Lib\\Mercury" FILES ${Source_Files__Lib__Mercury})
set(Source_Files__Lib__stb
"Lib/stb/stb_image.h"
"Lib/stb/stb_image_write.h"
"Lib/stb/stb_impl.c"
)
source_group("Source Files\\Lib\\stb" FILES ${Source_Files__Lib__stb})
set(Source_Files__Lib__dr_libs
"Lib/dr_libs/mp3.h"
"Lib/dr_libs/wav.h"
)
source_group("Source Files\\Lib\\dr_libs" FILES ${Source_Files__Lib__dr_libs})
set(Source_Files__Lib__tinyxml2
"Lib/tinyxml2/tinyxml2.h"
)
source_group("Source Files\\Lib\\tinyxml2" FILES ${Source_Files__Lib__tinyxml2})
set(Source_Files__Logging
"luslog.cpp"
"luslog.h"
)
source_group("Source Files\\Logging" FILES ${Source_Files__Logging})
set(Source_Files__Resources
"GameVersions.h"
"Resource.cpp"
"Resource.h"
"ResourceMgr.cpp"
"ResourceMgr.h"
)
source_group("Source Files\\Resources" FILES ${Source_Files__Resources})
set(Source_Files__Resources__Factories
"Factories/AnimationFactory.cpp"
"Factories/ArrayFactory.cpp"
"Factories/AudioFactory.cpp"
"Factories/BlobFactory.cpp"
"Factories/CollisionHeaderFactory.cpp"
"Factories/CutsceneFactory.cpp"
"Factories/DisplayListFactory.cpp"
"Factories/MaterialFactory.cpp"
"Factories/MtxFactory.cpp"
"Factories/PathFactory.cpp"
"Factories/PlayerAnimationFactory.cpp"
"Factories/ResourceLoader.cpp"
"Factories/SceneFactory.cpp"
"Factories/SkeletonFactory.cpp"
"Factories/SkeletonLimbFactory.cpp"
"Factories/TextFactory.cpp"
"Factories/TextureFactory.cpp"
"Factories/VtxFactory.cpp"
)
source_group("Source Files\\Resources\\Factories" FILES ${Source_Files__Resources__Factories})
set(Source_Files__Resources__Files
"Animation.cpp"
"Array.cpp"
"Audio.cpp"
"Blob.cpp"
"CollisionHeader.cpp"
"Cutscene.cpp"
"DisplayList.cpp"
"Material.cpp"
"Matrix.cpp"
"Model.cpp"
"Path.cpp"
"PlayerAnimation.cpp"
"Scene.cpp"
"Skeleton.cpp"
"SkeletonLimb.cpp"
"Text.cpp"
"Texture.cpp"
"Vertex.cpp"
)
source_group("Source Files\\Resources\\Files" FILES ${Source_Files__Resources__Files})
set(Source_Files__Resources__mpq
"Archive.cpp"
"Archive.h"
"File.cpp"
"File.h"
)
source_group("Source Files\\Resources\\mpq" FILES ${Source_Files__Resources__mpq})
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(Source_Files__Darwin
"OSXFolderManager.mm"
"OSXFolderManager.h"
)
source_group("Source Files\\Darwin" FILES ${Source_Files__Darwin})
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
set(Source_Files__NintendoSwitch
"SwitchImpl.cpp"
"SwitchImpl.h"
)
source_group("Source Files\\NintendoSwitch" FILES ${Source_Files__NintendoSwitch})
endif()
set(ALL_FILES
${Header_Files__Resources__Factories}
${Header_Files__Resources__Files}
${Source_Files__Audio}
${Source_Files__Audio__extra}
${Source_Files__Controller}
${Source_Files__Controller__Attachment}
${Source_Files__CustomImpl}
${Source_Files__CustomImpl__Hooks}
${Source_Files__CustomImpl__Utils}
${Source_Files__Globals}
${Source_Files__Lib}
${Source_Files__Lib__Fast3D}
${Source_Files__Lib__Fast3D__extra}
${Source_Files__Lib__ImGui}
${Source_Files__Lib__ImGui__Windows}
${Source_Files__Lib__Mercury}
${Source_Files__Lib__stb}
${Source_Files__Lib__dr_libs}
${Source_Files__Lib__tinyxml2}
${Source_Files__Logging}
${Source_Files__Resources}
${Source_Files__Resources__Factories}
${Source_Files__Resources__Files}
${Source_Files__Resources__mpq}
${Source_Files__Darwin}
${Source_Files__NintendoSwitch}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
if (NOT TARGET storm)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../StormLib ${CMAKE_BINARY_DIR}/StormLib EXCLUDE_FROM_ALL)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
endif()
set(ROOT_NAMESPACE libultraship)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
endif()
################################################################################
# MSVC runtime library
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endif()
################################################################################
# Compile definitions
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"SPDLOG_ACTIVE_LEVEL=0;"
"WIN32;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_DX11;"
"ENABLE_OPENGL;"
"%(PreprocessorDefinitions)GLEW_STATIC;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"SPDLOG_ACTIVE_LEVEL=0;"
"WIN32;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
"ENABLE_DX11;"
"%(PreprocessorDefinitions)GLEW_STATIC;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
)
endif()
endif()
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"ENABLE_OPENGL;"
"SPDLOG_ACTIVE_LEVEL=0;"
)
endif()
################################################################################
# Compile and link options
################################################################################
if (NOT CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch")
find_package(SDL2)
find_package(GLEW)
find_package(X11)
if (NOT GLEW_FOUND)
if (NOT CMAKE_SYSTEM_NAME MATCHES "Windows|Darwin")
include (FetchContent)
FetchContent_Declare(
glew
GIT_REPOSITORY https://github.com/Perlmint/glew-cmake.git
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../external/glew
)
FetchContent_MakeAvailable(glew)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../external/glew/build/cmake ${CMAKE_BINARY_DIR}/glew EXCLUDE_FROM_ALL)
endif()
endif()
if (NOT GLEW_FOUND)
set(GLEW-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/../../external/glew/include)
else()
set(GLEW-INCLUDE ${GLEW_INCLUDE_DIRS})
endif()
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
elseif (CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
find_package(SDL2)
else()
set(GLEW-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/)
set(SDL2-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/Lib/SDL/)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/Lib/spdlog/include/
${CMAKE_CURRENT_SOURCE_DIR}/Lib/Fast3D/U64/
${CMAKE_CURRENT_SOURCE_DIR}/Lib/Fast3D/U64/PR
${SDL2-INCLUDE}
${GLEW-INCLUDE}
${SWITCH-INCLUDE}
${CMAKE_CURRENT_SOURCE_DIR}/Lib/ImGui/
${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPDUtils
${CMAKE_CURRENT_SOURCE_DIR}/../../StormLib/src
.
)
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/std:c++latest;
/Oi;
/Gy
>
/permissive-;
/MP;
/sdl;
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od;
/Oi-;
/W2
>
$<$<CONFIG:Release>:
/Oi;
/Gy;
/W3
>
/permissive-;
/MP;
/sdl;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:CONSOLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:CONSOLE
)
endif()
endif()
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wno-error
-Wno-unused-variable
-Wno-unused-parameter
-Wno-unused-function
-Wno-parentheses
-Wno-narrowing
-Wno-missing-field-initializers
)
endif()
################################################################################
# Dependencies
################################################################################
# Link with other targets.
find_package(OpenGL QUIET)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(X11)
find_package(PulseAudio)
endif()
if (NOT GLEW_FOUND)
set(GLEW-LIB glew_s)
else()
set(GLEW-LIB GLEW::GLEW)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_libraries(${PROJECT_NAME}
"glew32s;"
"opengl32;"
"storm;"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_libraries(${PROJECT_NAME}
"glew32s;"
"opengl32;"
"storm;"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
find_package(SDL2)
find_package(GLEW)
find_package(OpenGL QUIET)
find_Library(OSX_FOUNDATION Foundation)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
target_link_libraries(${PROJECT_NAME}
"storm;"
SDL2::SDL2
GLEW::GLEW
${OPENGL_opengl_LIBRARY}
${CMAKE_DL_LIBS}
Threads::Threads
${OSX_FOUNDATION}
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
target_link_libraries(${PROJECT_NAME}
storm
SDL2::SDL2
Threads::Threads
)
else()
target_link_libraries(${PROJECT_NAME}
SDL2::SDL2
${PULSEAUDIO_LIBRARY}
${GLEW-LIB}
${OPENGL_glx_LIBRARY}
${OPENGL_opengl_LIBRARY}
${X11_LIBRARIES}
storm
)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
add_library(glew32s STATIC IMPORTED )
set_property(TARGET glew32s PROPERTY
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x64/glew32s.lib )
set_property(TARGET glew32s PROPERTY
IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x64/glew32s.lib)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
add_library(glew32s STATIC IMPORTED )
set_property(TARGET glew32s PROPERTY
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x86/glew32s.lib )
set_property(TARGET glew32s PROPERTY
IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x86/glew32s.lib)
endif()
endif()