Shipwright/soh/src/code/audio_playback.c

967 lines
32 KiB
C

#include "global.h"
#include "Cvar.h"
extern bool gUseLegacySD;
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volRight, volLeft;
s32 smallPanIndex;
u64 pad;
u8 strongLeft;
u8 strongRight;
f32 vel;
u8 pan;
u8 reverbVol;
StereoData sp24;
s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
vel = attrs->velocity;
pan = attrs->pan;
reverbVol = attrs->reverbVol;
sp24 = attrs->stereo.s;
sub->bitField0 = note->noteSubEu.bitField0;
sub->bitField1 = note->noteSubEu.bitField1;
sub->sound.samples = note->noteSubEu.sound.samples;
sub->unk_06 = note->noteSubEu.unk_06;
Audio_NoteSetResamplingRate(sub, attrs->frequency);
pan &= 0x7F;
sub->bitField0.stereoStrongRight = false;
sub->bitField0.stereoStrongLeft = false;
sub->bitField0.stereoHeadsetEffects = sp24.stereoHeadsetEffects;
sub->bitField0.usesHeadsetPanEffects = sp24.usesHeadsetPanEffects;
if (stereoHeadsetEffects && gAudioContext.soundMode == 1) {
smallPanIndex = pan >> 1;
if (smallPanIndex > 0x3F) {
smallPanIndex = 0x3F;
}
sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
sub->headsetPanRight = gHeadsetPanQuantization[0x3F - smallPanIndex];
sub->bitField1.usesHeadsetPanEffects2 = true;
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7F - pan];
} else if (stereoHeadsetEffects && gAudioContext.soundMode == 0) {
strongLeft = strongRight = 0;
sub->headsetPanRight = 0;
sub->headsetPanLeft = 0;
sub->bitField1.usesHeadsetPanEffects2 = false;
volLeft = gStereoPanVolume[pan];
volRight = gStereoPanVolume[0x7F - pan];
if (pan < 0x20) {
strongLeft = 1;
} else if (pan > 0x60) {
strongRight = 1;
}
sub->bitField0.stereoStrongRight = strongRight;
sub->bitField0.stereoStrongLeft = strongLeft;
switch (sp24.bit2) {
case 0:
break;
case 1:
sub->bitField0.stereoStrongRight = sp24.strongRight;
sub->bitField0.stereoStrongLeft = sp24.strongLeft;
break;
case 2:
sub->bitField0.stereoStrongRight = sp24.strongRight | strongRight;
sub->bitField0.stereoStrongLeft = sp24.strongLeft | strongLeft;
break;
case 3:
sub->bitField0.stereoStrongRight = sp24.strongRight ^ strongRight;
sub->bitField0.stereoStrongLeft = sp24.strongLeft ^ strongLeft;
break;
}
} else if (gAudioContext.soundMode == 3) {
sub->bitField0.stereoHeadsetEffects = false;
sub->bitField0.usesHeadsetPanEffects = false;
volLeft = 0.707f; // approx 1/sqrt(2)
volRight = 0.707f;
} else {
sub->bitField0.stereoStrongRight = sp24.strongRight;
sub->bitField0.stereoStrongLeft = sp24.strongLeft;
volLeft = gDefaultPanVolume[pan];
volRight = gDefaultPanVolume[0x7F - pan];
}
vel = 0.0f > vel ? 0.0f : vel;
vel = 1.0f < vel ? 1.0f : vel;
float master_vol = CVar_GetFloat("gGameMasterVolume", 1.0f);
sub->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f)) * master_vol;
sub->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f)) * master_vol;
sub->unk_2 = attrs->unk_1;
sub->filter = attrs->filter;
sub->unk_07 = attrs->unk_14;
sub->unk_0E = attrs->unk_16;
sub->reverbVol = reverbVol;
}
void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput) {
f32 resamplingRate = 0.0f;
if (resamplingRateInput < 2.0f) {
noteSubEu->bitField1.hasTwoParts = false;
if (1.99998f < resamplingRateInput) {
resamplingRate = 1.99998f;
} else {
resamplingRate = resamplingRateInput;
}
} else {
noteSubEu->bitField1.hasTwoParts = true;
if (3.99996f < resamplingRateInput) {
resamplingRate = 1.99998f;
} else {
resamplingRate = resamplingRateInput * 0.5f;
}
}
noteSubEu->resamplingRateFixedPoint = (s32)(resamplingRate * 32768.0f);
}
void Audio_NoteInit(Note* note) {
if (note->playbackState.parentLayer->adsr.releaseRate == 0) {
Audio_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
&note->playbackState.adsrVolScaleUnused);
} else {
Audio_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
&note->playbackState.adsrVolScaleUnused);
}
note->playbackState.unk_04 = 0;
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
note->noteSubEu = gDefaultNoteSub;
}
void Audio_NoteDisable(Note* note) {
if (note->noteSubEu.bitField0.needsInit == true) {
note->noteSubEu.bitField0.needsInit = false;
}
note->playbackState.priority = 0;
note->noteSubEu.bitField0.enabled = false;
note->playbackState.unk_04 = 0;
note->noteSubEu.bitField0.finished = false;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
note->playbackState.adsr.current = 0;
}
void Audio_ProcessNotes(void) {
s32 pad[2];
NoteAttributes* attrs;
NoteSubEu* noteSubEu2;
NoteSubEu* noteSubEu;
Note* note;
NotePlaybackState* playbackState;
NoteSubAttributes subAttrs;
u8 bookOffset;
f32 scale;
s32 i;
for (i = 0; i < gAudioContext.numNotes; i++) {
note = &gAudioContext.notes[i];
noteSubEu2 = &gAudioContext.noteSubsEu[gAudioContext.noteSubEuOffset + i];
playbackState = &note->playbackState;
if (playbackState->parentLayer != NO_LAYER) {
if (note != playbackState->parentLayer->note && playbackState->unk_04 == 0) {
playbackState->adsr.action.s.release = true;
playbackState->adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
playbackState->priority = 1;
playbackState->unk_04 = 2;
goto out;
} else if (!playbackState->parentLayer->enabled && playbackState->unk_04 == 0 &&
playbackState->priority >= 1) {
// do nothing
} else if (playbackState->parentLayer->channel->seqPlayer == NULL) {
AudioSeq_SequenceChannelDisable(playbackState->parentLayer->channel);
playbackState->priority = 1;
playbackState->unk_04 = 1;
continue;
} else if (playbackState->parentLayer->channel->seqPlayer->muted &&
(playbackState->parentLayer->channel->muteBehavior & 0x40)) {
// do nothing
} else {
goto out;
}
Audio_SeqLayerNoteRelease(playbackState->parentLayer);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
playbackState->priority = 1;
playbackState->unk_04 = 2;
} else if (playbackState->unk_04 == 0 && playbackState->priority >= 1) {
continue;
}
out:
if (playbackState->priority != 0) {
if (1) {}
noteSubEu = &note->noteSubEu;
if (playbackState->unk_04 >= 1 || noteSubEu->bitField0.finished) {
if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED || noteSubEu->bitField0.finished) {
if (playbackState->wantedParentLayer != NO_LAYER) {
Audio_NoteDisable(note);
if (playbackState->wantedParentLayer->channel != NULL) {
Audio_NoteInitForLayer(note, playbackState->wantedParentLayer);
Audio_NoteVibratoInit(note);
Audio_NotePortamentoInit(note);
Audio_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
// don't skip
} else {
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
goto skip;
}
} else {
if (playbackState->parentLayer != NO_LAYER) {
playbackState->parentLayer->bit1 = true;
}
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
}
} else if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) {
if (playbackState->parentLayer != NO_LAYER) {
playbackState->parentLayer->bit1 = true;
}
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
AudioSeq_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
scale = Audio_AdsrUpdate(&playbackState->adsr);
Audio_NoteVibratoUpdate(note);
attrs = &playbackState->attributes;
if (playbackState->unk_04 == 1 || playbackState->unk_04 == 2) {
subAttrs.frequency = attrs->freqScale;
subAttrs.velocity = attrs->velocity;
subAttrs.pan = attrs->pan;
subAttrs.reverbVol = attrs->reverb;
subAttrs.stereo = attrs->stereo;
subAttrs.unk_1 = attrs->unk_1;
subAttrs.filter = attrs->filter;
subAttrs.unk_14 = attrs->unk_4;
subAttrs.unk_16 = attrs->unk_6;
bookOffset = noteSubEu->bitField1.bookOffset;
} else {
SequenceLayer* layer = playbackState->parentLayer;
SequenceChannel* channel = layer->channel;
subAttrs.frequency = layer->noteFreqScale;
subAttrs.velocity = layer->noteVelocity;
subAttrs.pan = layer->notePan;
if (layer->stereo.asByte == 0) {
subAttrs.stereo = channel->stereo;
} else {
subAttrs.stereo = layer->stereo;
}
subAttrs.reverbVol = channel->reverb;
subAttrs.unk_1 = channel->unk_0C;
subAttrs.filter = channel->filter;
subAttrs.unk_14 = channel->unk_0F;
subAttrs.unk_16 = channel->unk_20;
bookOffset = channel->bookOffset & 0x7;
if (channel->seqPlayer->muted && (channel->muteBehavior & 8)) {
subAttrs.frequency = 0.0f;
subAttrs.velocity = 0.0f;
}
}
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
f32 resampRate = gAudioContext.audioBufferParameters.resampleRate;
if (!gUseLegacySD && !noteSubEu2->bitField1.isSyntheticWave && noteSubEu2->sound.soundFontSound != NULL &&
noteSubEu2->sound.soundFontSound->sample != NULL &&
noteSubEu2->sound.soundFontSound->sample->sampleRateMagicValue == 'RIFF') {
resampRate = CALC_RESAMPLE_FREQ(noteSubEu2->sound.soundFontSound->sample->sampleRate);
}
subAttrs.frequency *= resampRate;
subAttrs.velocity *= scale;
Audio_InitNoteSub(note, noteSubEu2, &subAttrs);
noteSubEu->bitField1.bookOffset = bookOffset;
skip:;
}
}
}
SoundFontSound* Audio_InstrumentGetSound(Instrument* instrument, s32 semitone) {
SoundFontSound* sound;
if (semitone < instrument->normalRangeLo) {
sound = &instrument->lowNotesSound;
} else if (semitone <= instrument->normalRangeHi) {
sound = &instrument->normalNotesSound;
} else {
sound = &instrument->highNotesSound;
}
return sound;
}
Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId) {
Instrument* inst;
if (fontId == 0xFF) {
return NULL;
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
gAudioContext.audioErrorFlags = fontId + 0x10000000;
return NULL;
}
int instCnt = 0;
if (gUseLegacySD) {
instCnt = gAudioContext.soundFonts[fontId].numInstruments;
inst = gAudioContext.soundFonts[fontId].instruments[instId];
if (instId >= gAudioContext.soundFonts[fontId].numInstruments)
if (instId >= instCnt) {
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x3000000;
return NULL;
}
} else {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
if (instId >= sf->numInstruments)
return NULL;
inst = sf->instruments[instId];
}
if (inst == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x1000000;
return inst;
}
return inst;
}
Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
Drum* drum;
if (fontId == 0xFF) {
return NULL;
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
gAudioContext.audioErrorFlags = fontId + 0x10000000;
return NULL;
}
if (gUseLegacySD) {
if (drumId >= gAudioContext.soundFonts[fontId].numDrums) {
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x4000000;
return NULL;
}
drum = gAudioContext.soundFonts[fontId].drums[drumId];
} else {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
drum = sf->drums[drumId];
}
if (drum == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x5000000;
}
return drum;
}
SoundFontSound* Audio_GetSfx(s32 fontId, s32 sfxId) {
SoundFontSound* sfx;
if (fontId == 0xFF) {
return NULL;
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
gAudioContext.audioErrorFlags = fontId + 0x10000000;
return NULL;
}
if (gUseLegacySD) {
if (sfxId >= gAudioContext.soundFonts[fontId].numSfx) {
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x4000000;
return NULL;
}
sfx = &gAudioContext.soundFonts[fontId].soundEffects[sfxId];
} else {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
sfx = &sf->soundEffects[sfxId];
}
if (sfx == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x5000000;
}
if (sfx->sample == NULL) {
return NULL;
}
return sfx;
}
s32 Audio_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value) {
if (fontId == 0xFF) {
return -1;
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
return -2;
}
switch (instrumentType) {
case 0:
if (index >= gAudioContext.soundFonts[fontId].numDrums) {
return -3;
}
gAudioContext.soundFonts[fontId].drums[index] = value;
break;
case 1:
if (index >= gAudioContext.soundFonts[fontId].numSfx) {
return -3;
}
gAudioContext.soundFonts[fontId].soundEffects[index] = *(SoundFontSound*)value;
break;
default:
if (index >= gAudioContext.soundFonts[fontId].numInstruments) {
return -3;
}
gAudioContext.soundFonts[fontId].instruments[index] = value;
break;
}
return 0;
}
void Audio_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
Note* note;
NoteAttributes* attrs;
SequenceChannel* chan;
s32 i;
if (layer == NO_LAYER) {
return;
}
layer->bit3 = false;
if (layer->note == NULL) {
return;
}
note = layer->note;
attrs = &note->playbackState.attributes;
if (note->playbackState.wantedParentLayer == layer) {
note->playbackState.wantedParentLayer = NO_LAYER;
}
if (note->playbackState.parentLayer != layer) {
if (note->playbackState.parentLayer == NO_LAYER && note->playbackState.wantedParentLayer == NO_LAYER &&
note->playbackState.prevParentLayer == layer && target != ADSR_STATE_DECAY) {
note->playbackState.adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
}
return;
}
if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
attrs->freqScale = layer->noteFreqScale;
attrs->velocity = layer->noteVelocity;
attrs->pan = layer->notePan;
if (layer->channel != NULL) {
chan = layer->channel;
attrs->reverb = chan->reverb;
attrs->unk_1 = chan->unk_0C;
attrs->filter = chan->filter;
if (attrs->filter != NULL) {
for (i = 0; i < 8; i++) {
attrs->filterBuf[i] = attrs->filter[i];
}
attrs->filter = attrs->filterBuf;
}
attrs->unk_6 = chan->unk_20;
attrs->unk_4 = chan->unk_0F;
if (chan->seqPlayer->muted && (chan->muteBehavior & 8)) {
note->noteSubEu.bitField0.finished = true;
}
if (layer->stereo.asByte == 0) {
attrs->stereo = chan->stereo;
} else {
attrs->stereo = layer->stereo;
}
note->playbackState.priority = chan->someOtherPriority;
} else {
attrs->stereo = layer->stereo;
note->playbackState.priority = 1;
}
note->playbackState.prevParentLayer = note->playbackState.parentLayer;
note->playbackState.parentLayer = NO_LAYER;
if (target == ADSR_STATE_RELEASE) {
note->playbackState.adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
note->playbackState.unk_04 = 2;
} else {
note->playbackState.unk_04 = 1;
note->playbackState.adsr.action.s.decay = true;
if (layer->adsr.releaseRate == 0) {
note->playbackState.adsr.fadeOutVel = gAudioContext.unk_3520[layer->channel->adsr.releaseRate];
} else {
note->playbackState.adsr.fadeOutVel = gAudioContext.unk_3520[layer->adsr.releaseRate];
}
note->playbackState.adsr.sustain =
((f32)(s32)(layer->channel->adsr.sustain) * note->playbackState.adsr.current) / 256.0f;
}
}
if (target == ADSR_STATE_DECAY) {
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
}
}
void Audio_SeqLayerNoteDecay(SequenceLayer* layer) {
Audio_SeqLayerDecayRelease(layer, ADSR_STATE_DECAY);
}
void Audio_SeqLayerNoteRelease(SequenceLayer* layer) {
Audio_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
}
s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId) {
f32 freqScale;
f32 ratio;
u8 sampleCountIndex;
if (waveId < 128) {
waveId = 128;
}
freqScale = layer->freqScale;
if (layer->portamento.mode != 0 && 0.0f < layer->portamento.extent) {
freqScale *= (layer->portamento.extent + 1.0f);
}
if (freqScale < 0.99999f) {
sampleCountIndex = 0;
ratio = 1.0465f;
} else if (freqScale < 1.99999f) {
sampleCountIndex = 1;
ratio = 0.52325f;
} else if (freqScale < 3.99999f) {
sampleCountIndex = 2;
ratio = 0.26263f;
} else {
sampleCountIndex = 3;
ratio = 0.13081f;
}
layer->freqScale *= ratio;
note->playbackState.waveId = waveId;
note->playbackState.sampleCountIndex = sampleCountIndex;
note->noteSubEu.sound.samples = &gWaveSamples[waveId - 128][sampleCountIndex * 64];
return sampleCountIndex;
}
void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer) {
s32 sampleCountIndex;
s32 waveSampleCountIndex;
s32 waveId = layer->instOrWave;
if (waveId == 0xFF) {
waveId = layer->channel->instOrWave;
}
sampleCountIndex = note->playbackState.sampleCountIndex;
waveSampleCountIndex = Audio_BuildSyntheticWave(note, layer, waveId);
if (waveSampleCountIndex != sampleCountIndex) {
note->noteSubEu.unk_06 = waveSampleCountIndex * 4 + sampleCountIndex;
}
}
void Audio_InitNoteList(AudioListItem* list) {
list->prev = list;
list->next = list;
list->u.count = 0;
}
void Audio_InitNoteLists(NotePool* pool) {
Audio_InitNoteList(&pool->disabled);
Audio_InitNoteList(&pool->decaying);
Audio_InitNoteList(&pool->releasing);
Audio_InitNoteList(&pool->active);
pool->disabled.pool = pool;
pool->decaying.pool = pool;
pool->releasing.pool = pool;
pool->active.pool = pool;
}
void Audio_InitNoteFreeList(void) {
s32 i;
Audio_InitNoteLists(&gAudioContext.noteFreeLists);
for (i = 0; i < gAudioContext.numNotes; i++) {
gAudioContext.notes[i].listItem.u.value = &gAudioContext.notes[i];
gAudioContext.notes[i].listItem.prev = NULL;
AudioSeq_AudioListPushBack(&gAudioContext.noteFreeLists.disabled, &gAudioContext.notes[i].listItem);
}
}
void Audio_NotePoolClear(NotePool* pool) {
s32 i;
AudioListItem* source;
AudioListItem* cur;
AudioListItem* dest;
for (i = 0; i < 4; i++) {
switch (i) {
case 0:
source = &pool->disabled;
dest = &gAudioContext.noteFreeLists.disabled;
break;
case 1:
source = &pool->decaying;
dest = &gAudioContext.noteFreeLists.decaying;
break;
case 2:
source = &pool->releasing;
dest = &gAudioContext.noteFreeLists.releasing;
break;
case 3:
source = &pool->active;
dest = &gAudioContext.noteFreeLists.active;
break;
}
for (;;) {
cur = source->next;
if (cur == source || cur == NULL) {
break;
}
Audio_AudioListRemove(cur);
AudioSeq_AudioListPushBack(dest, cur);
}
}
}
void Audio_NotePoolFill(NotePool* pool, s32 count) {
s32 i;
s32 j;
Note* note;
AudioListItem* source;
AudioListItem* dest;
Audio_NotePoolClear(pool);
for (i = 0, j = 0; j < count; i++) {
if (i == 4) {
return;
}
switch (i) {
case 0:
source = &gAudioContext.noteFreeLists.disabled;
dest = &pool->disabled;
break;
case 1:
source = &gAudioContext.noteFreeLists.decaying;
dest = &pool->decaying;
break;
case 2:
source = &gAudioContext.noteFreeLists.releasing;
dest = &pool->releasing;
break;
case 3:
source = &gAudioContext.noteFreeLists.active;
dest = &pool->active;
break;
}
while (j < count) {
note = AudioSeq_AudioListPopBack(source);
if (note == NULL) {
break;
}
AudioSeq_AudioListPushBack(dest, &note->listItem);
j++;
}
}
}
void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item) {
// add 'item' to the front of the list given by 'list', if it's not in any list
if (item->prev == NULL) {
item->prev = list;
item->next = list->next;
list->next->prev = item;
list->next = item;
list->u.count++;
item->pool = list->pool;
}
}
void Audio_AudioListRemove(AudioListItem* item) {
// remove 'item' from the list it's in, if any
if (item->prev != NULL) {
item->prev->next = item->next;
item->next->prev = item->prev;
item->prev = NULL;
}
}
Note* Audio_FindNodeWithPrioLessThan(AudioListItem* list, s32 limit) {
AudioListItem* cur = list->next;
AudioListItem* best;
if (cur == list) {
return NULL;
}
for (best = cur; cur != list; cur = cur->next) {
if (((Note*)best->u.value)->playbackState.priority >= ((Note*)cur->u.value)->playbackState.priority) {
best = cur;
}
}
if (best == NULL) {
return NULL;
}
if (limit <= ((Note*)best->u.value)->playbackState.priority) {
return NULL;
}
return best->u.value;
}
void Audio_NoteInitForLayer(Note* note, SequenceLayer* layer) {
s32 pad[3];
s16 instId;
NotePlaybackState* playback = &note->playbackState;
NoteSubEu* sub = &note->noteSubEu;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.parentLayer = layer;
playback->priority = layer->channel->notePriority;
layer->notePropertiesNeedInit = true;
layer->bit3 = true;
layer->note = note;
layer->channel->noteUnused = note;
layer->channel->layerUnused = layer;
layer->noteVelocity = 0.0f;
Audio_NoteInit(note);
instId = layer->instOrWave;
if (instId == 0xFF) {
instId = layer->channel->instOrWave;
}
sub->sound.soundFontSound = layer->sound;
if (instId >= 0x80 && instId < 0xC0) {
sub->bitField1.isSyntheticWave = true;
} else {
sub->bitField1.isSyntheticWave = false;
}
if (sub->bitField1.isSyntheticWave) {
Audio_BuildSyntheticWave(note, layer, instId);
}
playback->fontId = layer->channel->fontId;
playback->stereoHeadsetEffects = layer->channel->stereoHeadsetEffects;
sub->bitField1.reverbIndex = layer->channel->reverbIndex & 3;
}
void func_800E82C0(Note* note, SequenceLayer* layer) {
// similar to Audio_NoteReleaseAndTakeOwnership, hard to say what the difference is
Audio_SeqLayerNoteRelease(note->playbackState.parentLayer);
note->playbackState.wantedParentLayer = layer;
}
void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer) {
note->playbackState.wantedParentLayer = layer;
note->playbackState.priority = layer->channel->notePriority;
note->playbackState.adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
}
Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer) {
Note* note = AudioSeq_AudioListPopBack(&pool->disabled);
if (note != NULL) {
Audio_NoteInitForLayer(note, layer);
Audio_AudioListPushFront(&pool->active, &note->listItem);
}
return note;
}
Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer) {
Note* note = AudioSeq_AudioListPopBack(&pool->decaying);
if (note != NULL) {
Audio_NoteReleaseAndTakeOwnership(note, layer);
AudioSeq_AudioListPushBack(&pool->releasing, &note->listItem);
}
return note;
}
Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer) {
Note* rNote;
Note* aNote;
s32 rPriority;
s32 aPriority;
rPriority = aPriority = 0x10;
rNote = Audio_FindNodeWithPrioLessThan(&pool->releasing, layer->channel->notePriority);
if (rNote != NULL) {
rPriority = rNote->playbackState.priority;
}
aNote = Audio_FindNodeWithPrioLessThan(&pool->active, layer->channel->notePriority);
if (aNote != NULL) {
aPriority = aNote->playbackState.priority;
}
if (rNote == NULL && aNote == NULL) {
return NULL;
}
if (aPriority < rPriority) {
Audio_AudioListRemove(&aNote->listItem);
func_800E82C0(aNote, layer);
AudioSeq_AudioListPushBack(&pool->releasing, &aNote->listItem);
aNote->playbackState.priority = layer->channel->notePriority;
return aNote;
}
rNote->playbackState.wantedParentLayer = layer;
rNote->playbackState.priority = layer->channel->notePriority;
return rNote;
}
Note* Audio_AllocNote(SequenceLayer* layer) {
Note* ret;
u32 policy = layer->channel->noteAllocPolicy;
if (policy & 1) {
ret = layer->note;
if (ret != NULL && ret->playbackState.prevParentLayer == layer &&
ret->playbackState.wantedParentLayer == NO_LAYER) {
Audio_NoteReleaseAndTakeOwnership(ret, layer);
Audio_AudioListRemove(&ret->listItem);
AudioSeq_AudioListPushBack(&ret->listItem.pool->releasing, &ret->listItem);
return ret;
}
}
if (policy & 2) {
if (!(ret = Audio_AllocNoteFromDisabled(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromActive(&layer->channel->notePool, layer))) {
goto null_return;
}
return ret;
}
if (policy & 4) {
if (!(ret = Audio_AllocNoteFromDisabled(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDisabled(&layer->channel->seqPlayer->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&layer->channel->seqPlayer->notePool, layer)) &&
!(ret = Audio_AllocNoteFromActive(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromActive(&layer->channel->seqPlayer->notePool, layer))) {
goto null_return;
}
return ret;
}
if (policy & 8) {
if (!(ret = Audio_AllocNoteFromDisabled(&gAudioContext.noteFreeLists, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&gAudioContext.noteFreeLists, layer)) &&
!(ret = Audio_AllocNoteFromActive(&gAudioContext.noteFreeLists, layer))) {
goto null_return;
}
return ret;
}
if (!(ret = Audio_AllocNoteFromDisabled(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDisabled(&layer->channel->seqPlayer->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDisabled(&gAudioContext.noteFreeLists, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&layer->channel->seqPlayer->notePool, layer)) &&
!(ret = Audio_AllocNoteFromDecaying(&gAudioContext.noteFreeLists, layer)) &&
!(ret = Audio_AllocNoteFromActive(&layer->channel->notePool, layer)) &&
!(ret = Audio_AllocNoteFromActive(&layer->channel->seqPlayer->notePool, layer)) &&
!(ret = Audio_AllocNoteFromActive(&gAudioContext.noteFreeLists, layer))) {
goto null_return;
}
return ret;
null_return:
layer->bit3 = true;
return NULL;
}
void Audio_NoteInitAll(void) {
Note* note;
s32 i;
for (i = 0; i < gAudioContext.numNotes; i++) {
note = &gAudioContext.notes[i];
note->noteSubEu = gZeroNoteSub;
note->playbackState.priority = 0;
note->playbackState.unk_04 = 0;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.wantedParentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.waveId = 0;
note->playbackState.attributes.velocity = 0.0f;
note->playbackState.adsrVolScaleUnused = 0;
note->playbackState.adsr.action.asByte = 0;
note->vibratoState.active = 0;
note->portamento.cur = 0;
note->portamento.speed = 0;
note->playbackState.stereoHeadsetEffects = false;
note->unk_BC = 0;
note->synthesisState.synthesisBuffers = AudioHeap_AllocDmaMemory(&gAudioContext.notesAndBuffersPool, 0x1E0);
}
}