mirror of
https://github.com/HarbourMasters/Shipwright.git
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
* hacks to align strings for clang... wow just wow * start work to getting built with clang * fix issues with struct constructors, all builds, doesn't link still * fix some narrowing issues that clang complains about * fix compliation of zapd * fix null deref in VersionInfo * builds with clang * make stringbuilding use StringHelper instead of addition * fix linking * add CLANG SHIP overlay on clang built versions * doesn't need to be volatile * mark unknown strings as extern * rename some stuff * can't align extern * hopefully fix compilation for everythign * expandtab * allow setting LD * Revert "allow setting LD" This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559. maybe to use lld it should be a LDFLAG? * -Wno-deprecated-declarations is required for newer versions of clang on macOS 13 beta sdk, the version of apple clang requires this * Add jenkins support for clang * Forward CXX flags to stormlib compilation * Move GCC only flags to check * use exports to set multiarch setup * Fix Jenkins forever * use make instead of cmake --build add some flags to build with clang-11 as well * address review coments - rework extraction to allow multi thread - misc readability cleanup * update makefile to add WARN on linux+clang Co-authored-by: David Chavez <david@dcvz.io>
28 lines
839 B
C++
28 lines
839 B
C++
#include "VersionInfo.h"
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#include <Resource.h>
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std::map<Ship::ResourceType, uint32_t> resourceVersions;
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void InitVersionInfo()
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{
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resourceVersions = std::map<Ship::ResourceType, uint32_t> {
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{ Ship::ResourceType::Animation, 0 },
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{ Ship::ResourceType::Model, 0 },
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{ Ship::ResourceType::Texture, 0 },
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{ Ship::ResourceType::Material, 0 },
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{ Ship::ResourceType::PlayerAnimation, 0 },
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{ Ship::ResourceType::DisplayList, 0 },
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{ Ship::ResourceType::Room, 0 },
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{ Ship::ResourceType::CollisionHeader, 0 },
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{ Ship::ResourceType::Skeleton, 0 },
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{ Ship::ResourceType::SkeletonLimb, 0 },
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{ Ship::ResourceType::Matrix, 0 },
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{ Ship::ResourceType::Path, 0 },
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{ Ship::ResourceType::Vertex, 0 },
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{ Ship::ResourceType::Cutscene, 0 },
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{ Ship::ResourceType::Array, 0 },
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{ Ship::ResourceType::Text, 0 },
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{ Ship::ResourceType::Blob, 0 },
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};
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}
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