mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 19:32:17 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
5467 lines
296 KiB
C
5467 lines
296 KiB
C
/*
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OpenGL loader generated by glad 0.1.10a0 on Fri Jun 10 12:54:12 2016.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.3
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Profile: core
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Extensions:
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GL_AMD_debug_output, GL_AMD_query_buffer_object, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_buffer_storage, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_multisample, GL_ARB_sample_locations, GL_ARB_texture_compression, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_element_array, GL_ATI_fragment_shader, GL_ATI_vertex_array_object, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_index_array_formats, GL_EXT_texture, GL_EXT_texture_compression_s3tc, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_shader
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Loader: No
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Commandline:
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --extensions="GL_AMD_debug_output,GL_AMD_query_buffer_object,GL_ARB_ES2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_buffer_storage,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_program,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_multisample,GL_ARB_sample_locations,GL_ARB_texture_compression,GL_ARB_texture_float,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_swizzle,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_element_array,GL_ATI_fragment_shader,GL_ATI_vertex_array_object,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_index_array_formats,GL_EXT_texture,GL_EXT_texture_compression_s3tc,GL_EXT_texture_sRGB,GL_EXT_texture_swizzle,GL_EXT_vertex_array,GL_EXT_vertex_shader"
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Online:
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_debug_output&extensions=GL_AMD_query_buffer_object&extensions=GL_ARB_ES2_compatibility&extensions=GL_ARB_ES3_compatibility&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_compatibility&extensions=GL_ARB_compressed_texture_pixel_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_depth_buffer_float&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_buffers&extensions=GL_ARB_draw_buffers_blend&extensions=GL_ARB_explicit_attrib_location&extensions=GL_ARB_explicit_uniform_location&extensions=GL_ARB_fragment_program&extensions=GL_ARB_fragment_shader&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_framebuffer_sRGB&extensions=GL_ARB_multisample&extensions=GL_ARB_sample_locations&extensions=GL_ARB_texture_compression&extensions=GL_ARB_texture_float&extensions=GL_ARB_texture_multisample&extensions=GL_ARB_texture_non_power_of_two&extensions=GL_ARB_texture_rg&extensions=GL_ARB_texture_swizzle&extensions=GL_ARB_uniform_buffer_object&extensions=GL_ARB_vertex_array_object&extensions=GL_ARB_vertex_attrib_binding&extensions=GL_ARB_vertex_buffer_object&extensions=GL_ARB_vertex_program&extensions=GL_ARB_vertex_shader&extensions=GL_ATI_element_array&extensions=GL_ATI_fragment_shader&extensions=GL_ATI_vertex_array_object&extensions=GL_EXT_blend_color&extensions=GL_EXT_blend_equation_separate&extensions=GL_EXT_blend_func_separate&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_multisample_blit_scaled&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_framebuffer_sRGB&extensions=GL_EXT_index_array_formats&extensions=GL_EXT_texture&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_sRGB&extensions=GL_EXT_texture_swizzle&extensions=GL_EXT_vertex_array&extensions=GL_EXT_vertex_shader
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*/
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#ifndef __glad_h_
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#define __glad_h_
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#ifdef __gl_h_
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#error OpenGL header already included, remove this include, glad already provides it
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#endif
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#define __gl_h_
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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//#include <windows.h>
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#define APIENTRY __stdcall // RAY: Added
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gladGLversionStruct {
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int major;
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int minor;
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};
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typedef void* (* GLADloadproc)(const char *name);
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#ifndef GLAPI
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# if defined(GLAD_GLAPI_EXPORT)
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# if defined(WIN32) || defined(__CYGWIN__)
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# if defined(GLAD_GLAPI_EXPORT_BUILD)
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllexport)) extern
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# else
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# define GLAPI __declspec(dllexport) extern
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# endif
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# else
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllimport)) extern
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# else
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# define GLAPI __declspec(dllimport) extern
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# endif
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# endif
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# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
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# define GLAPI __attribute__ ((visibility ("default"))) extern
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# else
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# define GLAPI extern
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# endif
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# else
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# define GLAPI extern
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# endif
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#endif
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GLAPI struct gladGLversionStruct GLVersion;
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GLAPI int gladLoadGLLoader(GLADloadproc);
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#include <stddef.h>
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//#include <KHR/khrplatform.h> // RAY: Not required
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLclampx;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void *GLeglImageOES;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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|
#define GL_FLOAT 0x1406
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|
#define GL_DOUBLE 0x140A
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|
#define GL_CLEAR 0x1500
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|
#define GL_AND 0x1501
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|
#define GL_AND_REVERSE 0x1502
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|
#define GL_COPY 0x1503
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|
#define GL_AND_INVERTED 0x1504
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|
#define GL_NOOP 0x1505
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|
#define GL_XOR 0x1506
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|
#define GL_OR 0x1507
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|
#define GL_NOR 0x1508
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|
#define GL_EQUIV 0x1509
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|
#define GL_INVERT 0x150A
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|
#define GL_OR_REVERSE 0x150B
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|
#define GL_COPY_INVERTED 0x150C
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|
#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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|
#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
|
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#define GL_STENCIL 0x1802
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|
#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_INDEX 0x8222
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#ifndef GL_VERSION_1_0
|
|
#define GL_VERSION_1_0 1
|
|
GLAPI int GLAD_GL_VERSION_1_0;
|
|
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
|
|
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
|
|
#define glCullFace glad_glCullFace
|
|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
|
|
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
#define glFrontFace glad_glFrontFace
|
|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
|
|
GLAPI PFNGLHINTPROC glad_glHint;
|
|
#define glHint glad_glHint
|
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
#define glLineWidth glad_glLineWidth
|
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
|
|
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
|
|
#define glPointSize glad_glPointSize
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
|
|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
#define glPolygonMode glad_glPolygonMode
|
|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
|
|
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
#define glTexParameterfv glad_glTexParameterfv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
#define glTexImage1D glad_glTexImage1D
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
#define glTexImage2D glad_glTexImage2D
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
#define glDrawBuffer glad_glDrawBuffer
|
|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
|
|
GLAPI PFNGLCLEARPROC glad_glClear;
|
|
#define glClear glad_glClear
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
#define glClearColor glad_glClearColor
|
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
|
|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
#define glClearStencil glad_glClearStencil
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
#define glClearDepth glad_glClearDepth
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
#define glStencilMask glad_glStencilMask
|
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
|
|
#define glColorMask glad_glColorMask
|
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
|
|
GLAPI PFNGLDISABLEPROC glad_glDisable;
|
|
#define glDisable glad_glDisable
|
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
|
|
GLAPI PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
typedef void (APIENTRYP PFNGLFINISHPROC)();
|
|
GLAPI PFNGLFINISHPROC glad_glFinish;
|
|
#define glFinish glad_glFinish
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC)();
|
|
GLAPI PFNGLFLUSHPROC glad_glFlush;
|
|
#define glFlush glad_glFlush
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
#define glBlendFunc glad_glBlendFunc
|
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
|
|
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
|
|
#define glLogicOp glad_glLogicOp
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
#define glStencilFunc glad_glStencilFunc
|
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
#define glStencilOp glad_glStencilOp
|
|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
#define glPixelStoref glad_glPixelStoref
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
#define glPixelStorei glad_glPixelStorei
|
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
|
|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
#define glReadBuffer glad_glReadBuffer
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
#define glReadPixels glad_glReadPixels
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
|
|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
|
|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
#define glGetDoublev glad_glGetDoublev
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
|
|
GLAPI PFNGLGETERRORPROC glad_glGetError;
|
|
#define glGetError glad_glGetError
|
|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
|
|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
#define glGetFloatv glad_glGetFloatv
|
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
|
|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
|
|
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
|
|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
#define glGetTexImage glad_glGetTexImage
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
|
|
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
#define glIsEnabled glad_glIsEnabled
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
|
|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
#define glDepthRange glad_glDepthRange
|
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
|
|
#define glViewport glad_glViewport
|
|
#endif
|
|
#ifndef GL_VERSION_1_1
|
|
#define GL_VERSION_1_1 1
|
|
GLAPI int GLAD_GL_VERSION_1_1;
|
|
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
|
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
#define glDrawElements glad_glDrawElements
|
|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
#define glPolygonOffset glad_glPolygonOffset
|
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
|
#define glCopyTexImage1D glad_glCopyTexImage1D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
#define glCopyTexImage2D glad_glCopyTexImage2D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
|
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
#define glBindTexture glad_glBindTexture
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
|
|
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
#define glDeleteTextures glad_glDeleteTextures
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
|
|
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
#define glGenTextures glad_glGenTextures
|
|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
|
|
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
#define glIsTexture glad_glIsTexture
|
|
#endif
|
|
#ifndef GL_VERSION_1_2
|
|
#define GL_VERSION_1_2 1
|
|
GLAPI int GLAD_GL_VERSION_1_2;
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
|
|
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
#define glTexImage3D glad_glTexImage3D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
|
|
#endif
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_VERSION_1_3 1
|
|
GLAPI int GLAD_GL_VERSION_1_3;
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
#define glActiveTexture glad_glActiveTexture
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
#define glSampleCoverage glad_glSampleCoverage
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
|
#define glCompressedTexImage2D glad_glCompressedTexImage2D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
#define glCompressedTexImage1D glad_glCompressedTexImage1D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
|
|
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
#define glGetCompressedTexImage glad_glGetCompressedTexImage
|
|
#endif
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_VERSION_1_4 1
|
|
GLAPI int GLAD_GL_VERSION_1_4;
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
#define glBlendFuncSeparate glad_glBlendFuncSeparate
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
|
|
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
#define glMultiDrawArrays glad_glMultiDrawArrays
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
|
|
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
#define glMultiDrawElements glad_glMultiDrawElements
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
#define glPointParameterf glad_glPointParameterf
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
|
|
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
#define glPointParameterfv glad_glPointParameterfv
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
#define glPointParameteri glad_glPointParameteri
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
|
|
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
#define glPointParameteriv glad_glPointParameteriv
|
|
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
#define glBlendColor glad_glBlendColor
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
#define glBlendEquation glad_glBlendEquation
|
|
#endif
|
|
#ifndef GL_VERSION_1_5
|
|
#define GL_VERSION_1_5 1
|
|
GLAPI int GLAD_GL_VERSION_1_5;
|
|
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
|
|
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
#define glGenQueries glad_glGenQueries
|
|
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
|
|
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
#define glDeleteQueries glad_glDeleteQueries
|
|
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
|
|
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
|
|
#define glIsQuery glad_glIsQuery
|
|
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
#define glBeginQuery glad_glBeginQuery
|
|
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
|
|
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
|
|
#define glEndQuery glad_glEndQuery
|
|
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
#define glGetQueryiv glad_glGetQueryiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
#define glGetQueryObjectiv glad_glGetQueryObjectiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
|
|
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
#define glBindBuffer glad_glBindBuffer
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
|
|
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
#define glDeleteBuffers glad_glDeleteBuffers
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
|
|
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
#define glGenBuffers glad_glGenBuffers
|
|
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
|
|
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
|
|
#define glIsBuffer glad_glIsBuffer
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
|
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
#define glBufferData glad_glBufferData
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
|
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
#define glBufferSubData glad_glBufferSubData
|
|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
|
|
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
#define glGetBufferSubData glad_glGetBufferSubData
|
|
typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
#define glMapBuffer glad_glMapBuffer
|
|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
#define glUnmapBuffer glad_glUnmapBuffer
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
|
|
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
#define glGetBufferPointerv glad_glGetBufferPointerv
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|
#endif
|
|
#ifndef GL_VERSION_2_0
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#define GL_VERSION_2_0 1
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GLAPI int GLAD_GL_VERSION_2_0;
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typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
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GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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|
#define glBlendEquationSeparate glad_glBlendEquationSeparate
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typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
|
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GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
|
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
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GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
#define glStencilOpSeparate glad_glStencilOpSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
#define glStencilFuncSeparate glad_glStencilFuncSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
#define glStencilMaskSeparate glad_glStencilMaskSeparate
|
|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
#define glAttachShader glad_glAttachShader
|
|
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
|
|
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
#define glBindAttribLocation glad_glBindAttribLocation
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
|
#define glCompileShader glad_glCompileShader
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
|
|
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
#define glCreateProgram glad_glCreateProgram
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
|
|
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
#define glCreateShader glad_glCreateShader
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
#define glDeleteProgram glad_glDeleteProgram
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
#define glDeleteShader glad_glDeleteShader
|
|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
#define glDetachShader glad_glDetachShader
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
|
|
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
|
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
|
|
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
#define glGetProgramiv glad_glGetProgramiv
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
#define glGetShaderInfoLog glad_glGetShaderInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
|
|
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
#define glGetShaderSource glad_glGetShaderSource
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
|
|
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
|
|
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
|
|
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
#define glGetVertexAttribdv glad_glGetVertexAttribdv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
|
|
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
#define glIsProgram glad_glIsProgram
|
|
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLISSHADERPROC glad_glIsShader;
|
|
#define glIsShader glad_glIsShader
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
#define glLinkProgram glad_glLinkProgram
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
|
|
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
#define glShaderSource glad_glShaderSource
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
#define glUseProgram glad_glUseProgram
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
#define glUniform2f glad_glUniform2f
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
#define glUniform3f glad_glUniform3f
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
#define glUniform4f glad_glUniform4f
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
#define glUniform1i glad_glUniform1i
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
#define glUniform2i glad_glUniform2i
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
#define glUniform3i glad_glUniform3i
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
#define glUniform4i glad_glUniform4i
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
#define glUniform1fv glad_glUniform1fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
#define glUniform2fv glad_glUniform2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
#define glUniform3fv glad_glUniform3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
#define glUniform4fv glad_glUniform4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
#define glUniform1iv glad_glUniform1iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
#define glUniform2iv glad_glUniform2iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
#define glUniform3iv glad_glUniform3iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
|
|
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
#define glUniform4iv glad_glUniform4iv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
#define glUniformMatrix2fv glad_glUniformMatrix2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
#define glUniformMatrix3fv glad_glUniformMatrix3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
#define glUniformMatrix4fv glad_glUniformMatrix4fv
|
|
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
#define glValidateProgram glad_glValidateProgram
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
|
|
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
|
#define glVertexAttrib1d glad_glVertexAttrib1d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
#define glVertexAttrib1dv glad_glVertexAttrib1dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
#define glVertexAttrib1f glad_glVertexAttrib1f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
#define glVertexAttrib1fv glad_glVertexAttrib1fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
|
|
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
#define glVertexAttrib1s glad_glVertexAttrib1s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
#define glVertexAttrib1sv glad_glVertexAttrib1sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
#define glVertexAttrib2d glad_glVertexAttrib2d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
#define glVertexAttrib2dv glad_glVertexAttrib2dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
#define glVertexAttrib2f glad_glVertexAttrib2f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
#define glVertexAttrib2fv glad_glVertexAttrib2fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
|
|
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
#define glVertexAttrib2s glad_glVertexAttrib2s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
#define glVertexAttrib2sv glad_glVertexAttrib2sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
#define glVertexAttrib3d glad_glVertexAttrib3d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
#define glVertexAttrib3dv glad_glVertexAttrib3dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
#define glVertexAttrib3f glad_glVertexAttrib3f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
#define glVertexAttrib3fv glad_glVertexAttrib3fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
#define glVertexAttrib3s glad_glVertexAttrib3s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
#define glVertexAttrib3sv glad_glVertexAttrib3sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
|
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
#define glVertexAttrib4bv glad_glVertexAttrib4bv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
#define glVertexAttrib4d glad_glVertexAttrib4d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
#define glVertexAttrib4dv glad_glVertexAttrib4dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
#define glVertexAttrib4f glad_glVertexAttrib4f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
#define glVertexAttrib4iv glad_glVertexAttrib4iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
#define glVertexAttrib4s glad_glVertexAttrib4s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
#define glVertexAttrib4sv glad_glVertexAttrib4sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
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GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
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#define glVertexAttrib4usv glad_glVertexAttrib4usv
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typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
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GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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#define glVertexAttribPointer glad_glVertexAttribPointer
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#endif
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#ifndef GL_VERSION_2_1
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#define GL_VERSION_2_1 1
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GLAPI int GLAD_GL_VERSION_2_1;
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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#endif
|
|
#ifndef GL_VERSION_3_0
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#define GL_VERSION_3_0 1
|
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GLAPI int GLAD_GL_VERSION_3_0;
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typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
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GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
|
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#define glColorMaski glad_glColorMaski
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typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
|
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GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
#define glGetBooleani_v glad_glGetBooleani_v
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typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
|
|
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
GLAPI PFNGLENABLEIPROC glad_glEnablei;
|
|
#define glEnablei glad_glEnablei
|
|
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
|
|
#define glDisablei glad_glDisablei
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
|
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
#define glIsEnabledi glad_glIsEnabledi
|
|
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
|
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
|
|
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
#define glBindBufferRange glad_glBindBufferRange
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
#define glBindBufferBase glad_glBindBufferBase
|
|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
|
|
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
|
|
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
#define glClampColor glad_glClampColor
|
|
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
#define glBeginConditionalRender glad_glBeginConditionalRender
|
|
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
|
|
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
#define glEndConditionalRender glad_glEndConditionalRender
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
|
|
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
|
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
#define glVertexAttribI1i glad_glVertexAttribI1i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
|
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
#define glVertexAttribI2i glad_glVertexAttribI2i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
|
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
#define glVertexAttribI3i glad_glVertexAttribI3i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
#define glVertexAttribI4i glad_glVertexAttribI4i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
|
|
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
#define glVertexAttribI1ui glad_glVertexAttribI1ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
|
|
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
#define glVertexAttribI3ui glad_glVertexAttribI3ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
#define glVertexAttribI2iv glad_glVertexAttribI2iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
#define glVertexAttribI3iv glad_glVertexAttribI3iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
|
|
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
#define glVertexAttribI4bv glad_glVertexAttribI4bv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
#define glVertexAttribI4sv glad_glVertexAttribI4sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
|
|
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
|
|
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
#define glVertexAttribI4usv glad_glVertexAttribI4usv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
|
|
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
#define glGetUniformuiv glad_glGetUniformuiv
|
|
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
|
|
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
#define glBindFragDataLocation glad_glBindFragDataLocation
|
|
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
|
|
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
#define glGetFragDataLocation glad_glGetFragDataLocation
|
|
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
#define glUniform1ui glad_glUniform1ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
#define glUniform2ui glad_glUniform2ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
#define glUniform3ui glad_glUniform3ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
#define glUniform4ui glad_glUniform4ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
#define glUniform1uiv glad_glUniform1uiv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
#define glUniform2uiv glad_glUniform2uiv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
#define glUniform3uiv glad_glUniform3uiv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
|
|
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
|
#define glUniform4uiv glad_glUniform4uiv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
|
|
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
#define glTexParameterIiv glad_glTexParameterIiv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
|
|
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
#define glTexParameterIuiv glad_glTexParameterIuiv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
#define glGetTexParameterIiv glad_glGetTexParameterIiv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
|
|
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
|
|
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
#define glClearBufferiv glad_glClearBufferiv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
|
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
#define glClearBufferuiv glad_glClearBufferuiv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
|
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
#define glClearBufferfv glad_glClearBufferfv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
#define glClearBufferfi glad_glClearBufferfi
|
|
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
#define glGetStringi glad_glGetStringi
|
|
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
#define glIsRenderbuffer glad_glIsRenderbuffer
|
|
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
#define glBindRenderbuffer glad_glBindRenderbuffer
|
|
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
|
|
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
|
|
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
|
|
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
#define glGenRenderbuffers glad_glGenRenderbuffers
|
|
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
#define glRenderbufferStorage glad_glRenderbufferStorage
|
|
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
|
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
|
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
#define glIsFramebuffer glad_glIsFramebuffer
|
|
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
#define glBindFramebuffer glad_glBindFramebuffer
|
|
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
|
|
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
#define glDeleteFramebuffers glad_glDeleteFramebuffers
|
|
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
|
|
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
#define glGenFramebuffers glad_glGenFramebuffers
|
|
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
#define glFramebufferTexture1D glad_glFramebufferTexture1D
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
|
#define glFramebufferTexture2D glad_glFramebufferTexture2D
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
#define glFramebufferTexture3D glad_glFramebufferTexture3D
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
|
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
|
|
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
|
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
#define glGenerateMipmap glad_glGenerateMipmap
|
|
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
|
#define glBlitFramebuffer glad_glBlitFramebuffer
|
|
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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|
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
|
typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
#define glMapBufferRange glad_glMapBufferRange
|
|
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
|
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
|
|
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
|
#define glBindVertexArray glad_glBindVertexArray
|
|
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
|
|
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
#define glDeleteVertexArrays glad_glDeleteVertexArrays
|
|
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
|
|
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
#define glGenVertexArrays glad_glGenVertexArrays
|
|
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
|
|
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
#define glIsVertexArray glad_glIsVertexArray
|
|
#endif
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_VERSION_3_1 1
|
|
GLAPI int GLAD_GL_VERSION_3_1;
|
|
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
#define glDrawArraysInstanced glad_glDrawArraysInstanced
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
|
|
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
#define glDrawElementsInstanced glad_glDrawElementsInstanced
|
|
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
|
#define glTexBuffer glad_glTexBuffer
|
|
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
|
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
|
|
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
#define glCopyBufferSubData glad_glCopyBufferSubData
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
|
|
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
#define glGetUniformIndices glad_glGetUniformIndices
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
|
|
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
#define glGetActiveUniformName glad_glGetActiveUniformName
|
|
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
|
|
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
|
|
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
|
|
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
#define glUniformBlockBinding glad_glUniformBlockBinding
|
|
#endif
|
|
#ifndef GL_VERSION_3_2
|
|
#define GL_VERSION_3_2 1
|
|
GLAPI int GLAD_GL_VERSION_3_2;
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
|
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
|
|
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
|
|
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
|
|
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
|
|
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
|
|
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
#define glProvokingVertex glad_glProvokingVertex
|
|
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
#define glFenceSync glad_glFenceSync
|
|
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
|
|
GLAPI PFNGLISSYNCPROC glad_glIsSync;
|
|
#define glIsSync glad_glIsSync
|
|
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
|
|
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
|
|
#define glDeleteSync glad_glDeleteSync
|
|
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
|
#define glClientWaitSync glad_glClientWaitSync
|
|
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
#define glWaitSync glad_glWaitSync
|
|
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
|
|
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
#define glGetInteger64v glad_glGetInteger64v
|
|
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
|
|
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
#define glGetSynciv glad_glGetSynciv
|
|
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
|
|
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
#define glGetInteger64i_v glad_glGetInteger64i_v
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
|
|
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
#define glFramebufferTexture glad_glFramebufferTexture
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
#define glTexImage2DMultisample glad_glTexImage2DMultisample
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
#define glTexImage3DMultisample glad_glTexImage3DMultisample
|
|
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
|
|
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
|
#define glGetMultisamplefv glad_glGetMultisamplefv
|
|
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
|
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
|
#define glSampleMaski glad_glSampleMaski
|
|
#endif
|
|
#ifndef GL_VERSION_3_3
|
|
#define GL_VERSION_3_3 1
|
|
GLAPI int GLAD_GL_VERSION_3_3;
|
|
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
|
|
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
|
|
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
|
|
typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name);
|
|
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
|
|
#define glGetFragDataIndex glad_glGetFragDataIndex
|
|
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers);
|
|
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
|
|
#define glGenSamplers glad_glGenSamplers
|
|
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers);
|
|
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
|
|
#define glDeleteSamplers glad_glDeleteSamplers
|
|
typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
|
|
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
|
|
#define glIsSampler glad_glIsSampler
|
|
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
|
|
#define glBindSampler glad_glBindSampler
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
|
|
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
#define glSamplerParameteri glad_glSamplerParameteri
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
|
|
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
#define glSamplerParameteriv glad_glSamplerParameteriv
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
#define glSamplerParameterf glad_glSamplerParameterf
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param);
|
|
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
#define glSamplerParameterfv glad_glSamplerParameterfv
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
|
|
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
|
|
#define glSamplerParameterIiv glad_glSamplerParameterIiv
|
|
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* param);
|
|
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
|
|
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params);
|
|
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
|
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
|
|
typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
|
|
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
|
|
#define glQueryCounter glad_glQueryCounter
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params);
|
|
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
|
|
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params);
|
|
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
|
|
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
#define glVertexAttribDivisor glad_glVertexAttribDivisor
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
#define glVertexAttribP1ui glad_glVertexAttribP1ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
#define glVertexAttribP2ui glad_glVertexAttribP2ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
#define glVertexAttribP3ui glad_glVertexAttribP3ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
|
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
|
|
#define glVertexAttribP4ui glad_glVertexAttribP4ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
|
|
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
|
|
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
|
|
#define glVertexP2ui glad_glVertexP2ui
|
|
typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value);
|
|
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
|
#define glVertexP2uiv glad_glVertexP2uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
|
|
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
#define glVertexP3ui glad_glVertexP3ui
|
|
typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value);
|
|
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
#define glVertexP3uiv glad_glVertexP3uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
|
|
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
|
|
#define glVertexP4ui glad_glVertexP4ui
|
|
typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value);
|
|
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
|
#define glVertexP4uiv glad_glVertexP4uiv
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
|
|
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
|
#define glTexCoordP1ui glad_glTexCoordP1ui
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
|
|
#define glTexCoordP1uiv glad_glTexCoordP1uiv
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
|
|
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
|
|
#define glTexCoordP2ui glad_glTexCoordP2ui
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
|
|
#define glTexCoordP2uiv glad_glTexCoordP2uiv
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
|
|
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
|
|
#define glTexCoordP3ui glad_glTexCoordP3ui
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
|
|
#define glTexCoordP3uiv glad_glTexCoordP3uiv
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
|
|
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
|
|
#define glTexCoordP4ui glad_glTexCoordP4ui
|
|
typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
|
#define glTexCoordP4uiv glad_glTexCoordP4uiv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
|
|
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
|
|
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
|
|
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
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typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
|
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GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
|
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#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
|
|
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
|
|
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
|
|
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
|
|
#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
|
|
typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
|
|
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
|
|
#define glNormalP3ui glad_glNormalP3ui
|
|
typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords);
|
|
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
|
|
#define glNormalP3uiv glad_glNormalP3uiv
|
|
typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
|
|
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
|
|
#define glColorP3ui glad_glColorP3ui
|
|
typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color);
|
|
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
|
|
#define glColorP3uiv glad_glColorP3uiv
|
|
typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
|
|
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
|
#define glColorP4ui glad_glColorP4ui
|
|
typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color);
|
|
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
|
#define glColorP4uiv glad_glColorP4uiv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
|
|
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
|
|
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint* color);
|
|
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
|
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
|
|
#endif
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
|
|
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
|
|
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
|
|
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
|
|
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
|
|
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
|
|
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
|
|
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
|
|
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
|
|
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
|
|
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
|
|
#define GL_QUERY_BUFFER_AMD 0x9192
|
|
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
|
|
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
|
|
#define GL_FIXED 0x140C
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_CLIENT_STORAGE_BIT 0x0200
|
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
|
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
|
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
|
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
|
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
|
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
|
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
|
|
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
|
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
|
|
#define GL_SAMPLE_LOCATION_ARB 0x8E50
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
|
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
|
|
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
|
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
|
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
|
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
|
#define GL_RGBA32F_ARB 0x8814
|
|
#define GL_RGB32F_ARB 0x8815
|
|
#define GL_ALPHA32F_ARB 0x8816
|
|
#define GL_INTENSITY32F_ARB 0x8817
|
|
#define GL_LUMINANCE32F_ARB 0x8818
|
|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
|
#define GL_RGBA16F_ARB 0x881A
|
|
#define GL_RGB16F_ARB 0x881B
|
|
#define GL_ALPHA16F_ARB 0x881C
|
|
#define GL_INTENSITY16F_ARB 0x881D
|
|
#define GL_LUMINANCE16F_ARB 0x881E
|
|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_ELEMENT_ARRAY_ATI 0x8768
|
|
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
|
|
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
|
|
#define GL_FRAGMENT_SHADER_ATI 0x8920
|
|
#define GL_REG_0_ATI 0x8921
|
|
#define GL_REG_1_ATI 0x8922
|
|
#define GL_REG_2_ATI 0x8923
|
|
#define GL_REG_3_ATI 0x8924
|
|
#define GL_REG_4_ATI 0x8925
|
|
#define GL_REG_5_ATI 0x8926
|
|
#define GL_REG_6_ATI 0x8927
|
|
#define GL_REG_7_ATI 0x8928
|
|
#define GL_REG_8_ATI 0x8929
|
|
#define GL_REG_9_ATI 0x892A
|
|
#define GL_REG_10_ATI 0x892B
|
|
#define GL_REG_11_ATI 0x892C
|
|
#define GL_REG_12_ATI 0x892D
|
|
#define GL_REG_13_ATI 0x892E
|
|
#define GL_REG_14_ATI 0x892F
|
|
#define GL_REG_15_ATI 0x8930
|
|
#define GL_REG_16_ATI 0x8931
|
|
#define GL_REG_17_ATI 0x8932
|
|
#define GL_REG_18_ATI 0x8933
|
|
#define GL_REG_19_ATI 0x8934
|
|
#define GL_REG_20_ATI 0x8935
|
|
#define GL_REG_21_ATI 0x8936
|
|
#define GL_REG_22_ATI 0x8937
|
|
#define GL_REG_23_ATI 0x8938
|
|
#define GL_REG_24_ATI 0x8939
|
|
#define GL_REG_25_ATI 0x893A
|
|
#define GL_REG_26_ATI 0x893B
|
|
#define GL_REG_27_ATI 0x893C
|
|
#define GL_REG_28_ATI 0x893D
|
|
#define GL_REG_29_ATI 0x893E
|
|
#define GL_REG_30_ATI 0x893F
|
|
#define GL_REG_31_ATI 0x8940
|
|
#define GL_CON_0_ATI 0x8941
|
|
#define GL_CON_1_ATI 0x8942
|
|
#define GL_CON_2_ATI 0x8943
|
|
#define GL_CON_3_ATI 0x8944
|
|
#define GL_CON_4_ATI 0x8945
|
|
#define GL_CON_5_ATI 0x8946
|
|
#define GL_CON_6_ATI 0x8947
|
|
#define GL_CON_7_ATI 0x8948
|
|
#define GL_CON_8_ATI 0x8949
|
|
#define GL_CON_9_ATI 0x894A
|
|
#define GL_CON_10_ATI 0x894B
|
|
#define GL_CON_11_ATI 0x894C
|
|
#define GL_CON_12_ATI 0x894D
|
|
#define GL_CON_13_ATI 0x894E
|
|
#define GL_CON_14_ATI 0x894F
|
|
#define GL_CON_15_ATI 0x8950
|
|
#define GL_CON_16_ATI 0x8951
|
|
#define GL_CON_17_ATI 0x8952
|
|
#define GL_CON_18_ATI 0x8953
|
|
#define GL_CON_19_ATI 0x8954
|
|
#define GL_CON_20_ATI 0x8955
|
|
#define GL_CON_21_ATI 0x8956
|
|
#define GL_CON_22_ATI 0x8957
|
|
#define GL_CON_23_ATI 0x8958
|
|
#define GL_CON_24_ATI 0x8959
|
|
#define GL_CON_25_ATI 0x895A
|
|
#define GL_CON_26_ATI 0x895B
|
|
#define GL_CON_27_ATI 0x895C
|
|
#define GL_CON_28_ATI 0x895D
|
|
#define GL_CON_29_ATI 0x895E
|
|
#define GL_CON_30_ATI 0x895F
|
|
#define GL_CON_31_ATI 0x8960
|
|
#define GL_MOV_ATI 0x8961
|
|
#define GL_ADD_ATI 0x8963
|
|
#define GL_MUL_ATI 0x8964
|
|
#define GL_SUB_ATI 0x8965
|
|
#define GL_DOT3_ATI 0x8966
|
|
#define GL_DOT4_ATI 0x8967
|
|
#define GL_MAD_ATI 0x8968
|
|
#define GL_LERP_ATI 0x8969
|
|
#define GL_CND_ATI 0x896A
|
|
#define GL_CND0_ATI 0x896B
|
|
#define GL_DOT2_ADD_ATI 0x896C
|
|
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
|
|
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
|
|
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
|
|
#define GL_NUM_PASSES_ATI 0x8970
|
|
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
|
|
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
|
|
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
|
|
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
|
|
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
|
|
#define GL_SWIZZLE_STR_ATI 0x8976
|
|
#define GL_SWIZZLE_STQ_ATI 0x8977
|
|
#define GL_SWIZZLE_STR_DR_ATI 0x8978
|
|
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
|
|
#define GL_SWIZZLE_STRQ_ATI 0x897A
|
|
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
|
|
#define GL_RED_BIT_ATI 0x00000001
|
|
#define GL_GREEN_BIT_ATI 0x00000002
|
|
#define GL_BLUE_BIT_ATI 0x00000004
|
|
#define GL_2X_BIT_ATI 0x00000001
|
|
#define GL_4X_BIT_ATI 0x00000002
|
|
#define GL_8X_BIT_ATI 0x00000004
|
|
#define GL_HALF_BIT_ATI 0x00000008
|
|
#define GL_QUARTER_BIT_ATI 0x00000010
|
|
#define GL_EIGHTH_BIT_ATI 0x00000020
|
|
#define GL_SATURATE_BIT_ATI 0x00000040
|
|
#define GL_COMP_BIT_ATI 0x00000002
|
|
#define GL_NEGATE_BIT_ATI 0x00000004
|
|
#define GL_BIAS_BIT_ATI 0x00000008
|
|
#define GL_STATIC_ATI 0x8760
|
|
#define GL_DYNAMIC_ATI 0x8761
|
|
#define GL_PRESERVE_ATI 0x8762
|
|
#define GL_DISCARD_ATI 0x8763
|
|
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
|
|
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
|
|
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
|
|
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
|
|
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
|
|
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
|
|
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
|
|
#define GL_IUI_V2F_EXT 0x81AD
|
|
#define GL_IUI_V3F_EXT 0x81AE
|
|
#define GL_IUI_N3F_V2F_EXT 0x81AF
|
|
#define GL_IUI_N3F_V3F_EXT 0x81B0
|
|
#define GL_T2F_IUI_V2F_EXT 0x81B1
|
|
#define GL_T2F_IUI_V3F_EXT 0x81B2
|
|
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
|
|
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
|
|
#define GL_ALPHA4_EXT 0x803B
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_ALPHA12_EXT 0x803D
|
|
#define GL_ALPHA16_EXT 0x803E
|
|
#define GL_LUMINANCE4_EXT 0x803F
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE12_EXT 0x8041
|
|
#define GL_LUMINANCE16_EXT 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define GL_INTENSITY_EXT 0x8049
|
|
#define GL_INTENSITY4_EXT 0x804A
|
|
#define GL_INTENSITY8_EXT 0x804B
|
|
#define GL_INTENSITY12_EXT 0x804C
|
|
#define GL_INTENSITY16_EXT 0x804D
|
|
#define GL_RGB2_EXT 0x804E
|
|
#define GL_RGB4_EXT 0x804F
|
|
#define GL_RGB5_EXT 0x8050
|
|
#define GL_RGB8_EXT 0x8051
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12_EXT 0x8053
|
|
#define GL_RGB16_EXT 0x8054
|
|
#define GL_RGBA2_EXT 0x8055
|
|
#define GL_RGBA4_EXT 0x8056
|
|
#define GL_RGB5_A1_EXT 0x8057
|
|
#define GL_RGBA8_EXT 0x8058
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGBA12_EXT 0x805A
|
|
#define GL_RGBA16_EXT 0x805B
|
|
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define GL_REPLACE_EXT 0x8062
|
|
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#define GL_SRGB_EXT 0x8C40
|
|
#define GL_SRGB8_EXT 0x8C41
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define GL_SLUMINANCE_EXT 0x8C46
|
|
#define GL_SLUMINANCE8_EXT 0x8C47
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#define GL_VERTEX_SHADER_EXT 0x8780
|
|
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
|
|
#define GL_OP_INDEX_EXT 0x8782
|
|
#define GL_OP_NEGATE_EXT 0x8783
|
|
#define GL_OP_DOT3_EXT 0x8784
|
|
#define GL_OP_DOT4_EXT 0x8785
|
|
#define GL_OP_MUL_EXT 0x8786
|
|
#define GL_OP_ADD_EXT 0x8787
|
|
#define GL_OP_MADD_EXT 0x8788
|
|
#define GL_OP_FRAC_EXT 0x8789
|
|
#define GL_OP_MAX_EXT 0x878A
|
|
#define GL_OP_MIN_EXT 0x878B
|
|
#define GL_OP_SET_GE_EXT 0x878C
|
|
#define GL_OP_SET_LT_EXT 0x878D
|
|
#define GL_OP_CLAMP_EXT 0x878E
|
|
#define GL_OP_FLOOR_EXT 0x878F
|
|
#define GL_OP_ROUND_EXT 0x8790
|
|
#define GL_OP_EXP_BASE_2_EXT 0x8791
|
|
#define GL_OP_LOG_BASE_2_EXT 0x8792
|
|
#define GL_OP_POWER_EXT 0x8793
|
|
#define GL_OP_RECIP_EXT 0x8794
|
|
#define GL_OP_RECIP_SQRT_EXT 0x8795
|
|
#define GL_OP_SUB_EXT 0x8796
|
|
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
|
|
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
|
|
#define GL_OP_MOV_EXT 0x8799
|
|
#define GL_OUTPUT_VERTEX_EXT 0x879A
|
|
#define GL_OUTPUT_COLOR0_EXT 0x879B
|
|
#define GL_OUTPUT_COLOR1_EXT 0x879C
|
|
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
|
|
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
|
|
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
|
|
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
|
|
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
|
|
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
|
|
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
|
|
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
|
|
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
|
|
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
|
|
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
|
|
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
|
|
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
|
|
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
|
|
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
|
|
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
|
|
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
|
|
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
|
|
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
|
|
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
|
|
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
|
|
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
|
|
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
|
|
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
|
|
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
|
|
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
|
|
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
|
|
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
|
|
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
|
|
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
|
|
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
|
|
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
|
|
#define GL_OUTPUT_FOG_EXT 0x87BD
|
|
#define GL_SCALAR_EXT 0x87BE
|
|
#define GL_VECTOR_EXT 0x87BF
|
|
#define GL_MATRIX_EXT 0x87C0
|
|
#define GL_VARIANT_EXT 0x87C1
|
|
#define GL_INVARIANT_EXT 0x87C2
|
|
#define GL_LOCAL_CONSTANT_EXT 0x87C3
|
|
#define GL_LOCAL_EXT 0x87C4
|
|
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
|
|
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
|
|
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
|
|
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
|
|
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
|
|
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
|
|
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
|
|
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
|
|
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
|
|
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
|
|
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
|
|
#define GL_X_EXT 0x87D5
|
|
#define GL_Y_EXT 0x87D6
|
|
#define GL_Z_EXT 0x87D7
|
|
#define GL_W_EXT 0x87D8
|
|
#define GL_NEGATIVE_X_EXT 0x87D9
|
|
#define GL_NEGATIVE_Y_EXT 0x87DA
|
|
#define GL_NEGATIVE_Z_EXT 0x87DB
|
|
#define GL_NEGATIVE_W_EXT 0x87DC
|
|
#define GL_ZERO_EXT 0x87DD
|
|
#define GL_ONE_EXT 0x87DE
|
|
#define GL_NEGATIVE_ONE_EXT 0x87DF
|
|
#define GL_NORMALIZED_RANGE_EXT 0x87E0
|
|
#define GL_FULL_RANGE_EXT 0x87E1
|
|
#define GL_CURRENT_VERTEX_EXT 0x87E2
|
|
#define GL_MVP_MATRIX_EXT 0x87E3
|
|
#define GL_VARIANT_VALUE_EXT 0x87E4
|
|
#define GL_VARIANT_DATATYPE_EXT 0x87E5
|
|
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
|
|
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
|
|
#define GL_VARIANT_ARRAY_EXT 0x87E8
|
|
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
|
|
#define GL_INVARIANT_VALUE_EXT 0x87EA
|
|
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
|
|
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
|
|
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
|
|
#ifndef GL_AMD_debug_output
|
|
#define GL_AMD_debug_output 1
|
|
GLAPI int GLAD_GL_AMD_debug_output;
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
|
|
GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
|
|
#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
|
|
GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
|
|
#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void* userParam);
|
|
GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
|
|
#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
|
|
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
|
|
GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
|
|
#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
|
|
#endif
|
|
#ifndef GL_AMD_query_buffer_object
|
|
#define GL_AMD_query_buffer_object 1
|
|
GLAPI int GLAD_GL_AMD_query_buffer_object;
|
|
#endif
|
|
#ifndef GL_ARB_ES2_compatibility
|
|
#define GL_ARB_ES2_compatibility 1
|
|
GLAPI int GLAD_GL_ARB_ES2_compatibility;
|
|
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
|
|
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
|
|
typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
|
|
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
#define glShaderBinary glad_glShaderBinary
|
|
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
#define glDepthRangef glad_glDepthRangef
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
#define glClearDepthf glad_glClearDepthf
|
|
#endif
|
|
#ifndef GL_ARB_ES3_compatibility
|
|
#define GL_ARB_ES3_compatibility 1
|
|
GLAPI int GLAD_GL_ARB_ES3_compatibility;
|
|
#endif
|
|
#ifndef GL_ARB_buffer_storage
|
|
#define GL_ARB_buffer_storage 1
|
|
GLAPI int GLAD_GL_ARB_buffer_storage;
|
|
typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
|
|
GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
|
|
#define glBufferStorage glad_glBufferStorage
|
|
#endif
|
|
#ifndef GL_ARB_compatibility
|
|
#define GL_ARB_compatibility 1
|
|
GLAPI int GLAD_GL_ARB_compatibility;
|
|
#endif
|
|
#ifndef GL_ARB_compressed_texture_pixel_storage
|
|
#define GL_ARB_compressed_texture_pixel_storage 1
|
|
GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
|
|
#endif
|
|
#ifndef GL_ARB_debug_output
|
|
#define GL_ARB_debug_output 1
|
|
GLAPI int GLAD_GL_ARB_debug_output;
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
|
|
GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
|
#define glDebugMessageControlARB glad_glDebugMessageControlARB
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
|
|
GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
|
#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
|
|
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void* userParam);
|
|
GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
|
#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
|
|
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
|
|
GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
|
#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
|
|
#endif
|
|
#ifndef GL_ARB_depth_buffer_float
|
|
#define GL_ARB_depth_buffer_float 1
|
|
GLAPI int GLAD_GL_ARB_depth_buffer_float;
|
|
#endif
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_ARB_depth_clamp 1
|
|
GLAPI int GLAD_GL_ARB_depth_clamp;
|
|
#endif
|
|
#ifndef GL_ARB_depth_texture
|
|
#define GL_ARB_depth_texture 1
|
|
GLAPI int GLAD_GL_ARB_depth_texture;
|
|
#endif
|
|
#ifndef GL_ARB_draw_buffers
|
|
#define GL_ARB_draw_buffers 1
|
|
GLAPI int GLAD_GL_ARB_draw_buffers;
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs);
|
|
GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
|
|
#define glDrawBuffersARB glad_glDrawBuffersARB
|
|
#endif
|
|
#ifndef GL_ARB_draw_buffers_blend
|
|
#define GL_ARB_draw_buffers_blend 1
|
|
GLAPI int GLAD_GL_ARB_draw_buffers_blend;
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
|
|
GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
|
|
#define glBlendEquationiARB glad_glBlendEquationiARB
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
|
|
#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
|
|
#define glBlendFunciARB glad_glBlendFunciARB
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
|
|
#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
|
|
#endif
|
|
#ifndef GL_ARB_explicit_attrib_location
|
|
#define GL_ARB_explicit_attrib_location 1
|
|
GLAPI int GLAD_GL_ARB_explicit_attrib_location;
|
|
#endif
|
|
#ifndef GL_ARB_explicit_uniform_location
|
|
#define GL_ARB_explicit_uniform_location 1
|
|
GLAPI int GLAD_GL_ARB_explicit_uniform_location;
|
|
#endif
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program 1
|
|
GLAPI int GLAD_GL_ARB_fragment_program;
|
|
typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void* string);
|
|
GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
|
|
#define glProgramStringARB glad_glProgramStringARB
|
|
typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
|
|
GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
|
|
#define glBindProgramARB glad_glBindProgramARB
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs);
|
|
GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
|
|
#define glDeleteProgramsARB glad_glDeleteProgramsARB
|
|
typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs);
|
|
GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
|
|
#define glGenProgramsARB glad_glGenProgramsARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
|
|
#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params);
|
|
GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
|
|
#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
|
|
#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params);
|
|
GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
|
|
#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
|
|
#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params);
|
|
GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
|
|
#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
|
|
#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
|
|
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params);
|
|
GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
|
|
#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params);
|
|
GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
|
|
#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params);
|
|
GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
|
|
#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params);
|
|
GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
|
|
#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params);
|
|
GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
|
|
#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
|
|
#define glGetProgramivARB glad_glGetProgramivARB
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void* string);
|
|
GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
|
|
#define glGetProgramStringARB glad_glGetProgramStringARB
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);
|
|
GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
|
|
#define glIsProgramARB glad_glIsProgramARB
|
|
#endif
|
|
#ifndef GL_ARB_fragment_shader
|
|
#define GL_ARB_fragment_shader 1
|
|
GLAPI int GLAD_GL_ARB_fragment_shader;
|
|
#endif
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_ARB_framebuffer_object 1
|
|
GLAPI int GLAD_GL_ARB_framebuffer_object;
|
|
#endif
|
|
#ifndef GL_ARB_framebuffer_sRGB
|
|
#define GL_ARB_framebuffer_sRGB 1
|
|
GLAPI int GLAD_GL_ARB_framebuffer_sRGB;
|
|
#endif
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_ARB_multisample 1
|
|
GLAPI int GLAD_GL_ARB_multisample;
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
|
|
GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
|
|
#define glSampleCoverageARB glad_glSampleCoverageARB
|
|
#endif
|
|
#ifndef GL_ARB_sample_locations
|
|
#define GL_ARB_sample_locations 1
|
|
GLAPI int GLAD_GL_ARB_sample_locations;
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat* v);
|
|
GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
|
|
#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
|
|
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
|
|
GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
|
|
#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
|
|
typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)();
|
|
GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
|
|
#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
|
|
#endif
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_ARB_texture_compression 1
|
|
GLAPI int GLAD_GL_ARB_texture_compression;
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
|
|
#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
|
|
#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
|
|
#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
|
|
#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
|
|
#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
|
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
|
|
#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void* img);
|
|
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
|
|
#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
|
|
#endif
|
|
#ifndef GL_ARB_texture_float
|
|
#define GL_ARB_texture_float 1
|
|
GLAPI int GLAD_GL_ARB_texture_float;
|
|
#endif
|
|
#ifndef GL_ARB_texture_multisample
|
|
#define GL_ARB_texture_multisample 1
|
|
GLAPI int GLAD_GL_ARB_texture_multisample;
|
|
#endif
|
|
#ifndef GL_ARB_texture_non_power_of_two
|
|
#define GL_ARB_texture_non_power_of_two 1
|
|
GLAPI int GLAD_GL_ARB_texture_non_power_of_two;
|
|
#endif
|
|
#ifndef GL_ARB_texture_rg
|
|
#define GL_ARB_texture_rg 1
|
|
GLAPI int GLAD_GL_ARB_texture_rg;
|
|
#endif
|
|
#ifndef GL_ARB_texture_swizzle
|
|
#define GL_ARB_texture_swizzle 1
|
|
GLAPI int GLAD_GL_ARB_texture_swizzle;
|
|
#endif
|
|
#ifndef GL_ARB_uniform_buffer_object
|
|
#define GL_ARB_uniform_buffer_object 1
|
|
GLAPI int GLAD_GL_ARB_uniform_buffer_object;
|
|
#endif
|
|
#ifndef GL_ARB_vertex_array_object
|
|
#define GL_ARB_vertex_array_object 1
|
|
GLAPI int GLAD_GL_ARB_vertex_array_object;
|
|
#endif
|
|
#ifndef GL_ARB_vertex_attrib_binding
|
|
#define GL_ARB_vertex_attrib_binding 1
|
|
GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
|
|
typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
#define glBindVertexBuffer glad_glBindVertexBuffer
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
|
|
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
#define glVertexAttribFormat glad_glVertexAttribFormat
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
#define glVertexAttribIFormat glad_glVertexAttribIFormat
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
|
|
GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
#define glVertexAttribLFormat glad_glVertexAttribLFormat
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
|
|
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
#define glVertexAttribBinding glad_glVertexAttribBinding
|
|
typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
|
|
GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
|
|
#define glVertexBindingDivisor glad_glVertexBindingDivisor
|
|
#endif
|
|
#ifndef GL_ARB_vertex_buffer_object
|
|
#define GL_ARB_vertex_buffer_object 1
|
|
GLAPI int GLAD_GL_ARB_vertex_buffer_object;
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
|
|
GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
|
|
#define glBindBufferARB glad_glBindBufferARB
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers);
|
|
GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
|
|
#define glDeleteBuffersARB glad_glDeleteBuffersARB
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers);
|
|
GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
|
|
#define glGenBuffersARB glad_glGenBuffersARB
|
|
typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
|
|
GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;
|
|
#define glIsBufferARB glad_glIsBufferARB
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void* data, GLenum usage);
|
|
GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
|
|
#define glBufferDataARB glad_glBufferDataARB
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void* data);
|
|
GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
|
|
#define glBufferSubDataARB glad_glBufferSubDataARB
|
|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data);
|
|
GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
|
|
#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
|
|
typedef void* (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
|
|
GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
|
|
#define glMapBufferARB glad_glMapBufferARB
|
|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
|
|
GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
|
|
#define glUnmapBufferARB glad_glUnmapBufferARB
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
|
|
#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void** params);
|
|
GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
|
|
#define glGetBufferPointervARB glad_glGetBufferPointervARB
|
|
#endif
|
|
#ifndef GL_ARB_vertex_program
|
|
#define GL_ARB_vertex_program 1
|
|
GLAPI int GLAD_GL_ARB_vertex_program;
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
|
|
GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
|
|
#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
|
|
#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
|
|
GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
|
|
#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
|
|
#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
|
|
GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
|
|
#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
|
|
#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
|
|
#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
|
|
#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
|
|
#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
|
|
#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
|
|
GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
|
|
#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
|
|
#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
|
|
#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
|
|
#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
|
|
#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
|
|
#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
|
|
#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
|
|
#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
|
|
#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
|
|
#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
|
|
#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
|
|
#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
|
|
#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
|
|
#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
|
|
#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
|
|
#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
|
|
#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v);
|
|
GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
|
|
#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
|
|
#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v);
|
|
GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
|
|
#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
|
|
#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
|
|
#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
|
|
#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v);
|
|
GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
|
|
#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v);
|
|
GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
|
|
#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v);
|
|
GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
|
|
#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
|
|
GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
|
|
#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
|
|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
|
|
#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
|
|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
|
|
#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
|
|
#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
|
|
#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
|
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#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void** pointer);
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GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
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#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
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#endif
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#ifndef GL_ARB_vertex_shader
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#define GL_ARB_vertex_shader 1
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GLAPI int GLAD_GL_ARB_vertex_shader;
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typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name);
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GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
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#define glBindAttribLocationARB glad_glBindAttribLocationARB
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typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name);
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GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
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#define glGetActiveAttribARB glad_glGetActiveAttribARB
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typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name);
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GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
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#define glGetAttribLocationARB glad_glGetAttribLocationARB
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#endif
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#ifndef GL_ATI_element_array
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|
#define GL_ATI_element_array 1
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GLAPI int GLAD_GL_ATI_element_array;
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typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void* pointer);
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GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
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|
#define glElementPointerATI glad_glElementPointerATI
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typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
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GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
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|
#define glDrawElementArrayATI glad_glDrawElementArrayATI
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typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
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GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
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|
#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
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#endif
|
|
#ifndef GL_ATI_fragment_shader
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|
#define GL_ATI_fragment_shader 1
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|
GLAPI int GLAD_GL_ATI_fragment_shader;
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|
typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
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|
GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
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|
#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
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|
typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
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|
GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
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|
#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
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|
typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
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|
GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
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|
#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
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|
typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)();
|
|
GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
|
|
#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
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|
typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)();
|
|
GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
|
|
#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
|
|
typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
|
|
GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
|
|
#define glPassTexCoordATI glad_glPassTexCoordATI
|
|
typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
|
|
GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
|
|
#define glSampleMapATI glad_glSampleMapATI
|
|
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
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|
GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
|
|
#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
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|
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
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|
GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
|
|
#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
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|
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
|
|
GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
|
|
#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
|
|
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
|
|
GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
|
|
#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
|
|
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
|
|
GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
|
|
#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
|
|
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
|
|
GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
|
|
#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
|
|
typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value);
|
|
GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
|
|
#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
|
|
#endif
|
|
#ifndef GL_ATI_vertex_array_object
|
|
#define GL_ATI_vertex_array_object 1
|
|
GLAPI int GLAD_GL_ATI_vertex_array_object;
|
|
typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void* pointer, GLenum usage);
|
|
GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
|
|
#define glNewObjectBufferATI glad_glNewObjectBufferATI
|
|
typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
|
|
GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
|
|
#define glIsObjectBufferATI glad_glIsObjectBufferATI
|
|
typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
|
|
GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
|
|
#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
|
|
typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
|
|
#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
|
|
typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
|
|
#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
|
|
typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
|
|
GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
|
|
#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
|
|
typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
|
|
GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
|
|
#define glArrayObjectATI glad_glArrayObjectATI
|
|
typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
|
|
#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
|
|
typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
|
|
#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
|
|
typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
|
|
GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
|
|
#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
|
|
typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params);
|
|
GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
|
|
#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
|
|
typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
|
|
#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
|
|
#endif
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_EXT_blend_color 1
|
|
GLAPI int GLAD_GL_EXT_blend_color;
|
|
typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
|
|
#define glBlendColorEXT glad_glBlendColorEXT
|
|
#endif
|
|
#ifndef GL_EXT_blend_equation_separate
|
|
#define GL_EXT_blend_equation_separate 1
|
|
GLAPI int GLAD_GL_EXT_blend_equation_separate;
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
|
|
#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
|
|
#endif
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_EXT_blend_func_separate 1
|
|
GLAPI int GLAD_GL_EXT_blend_func_separate;
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
|
|
#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
|
|
#endif
|
|
#ifndef GL_EXT_debug_marker
|
|
#define GL_EXT_debug_marker 1
|
|
GLAPI int GLAD_GL_EXT_debug_marker;
|
|
typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
|
|
GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
|
|
#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
|
|
typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
|
|
GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
|
|
#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
|
|
typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
|
|
GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
|
|
#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
|
|
#endif
|
|
#ifndef GL_EXT_framebuffer_blit
|
|
#define GL_EXT_framebuffer_blit 1
|
|
GLAPI int GLAD_GL_EXT_framebuffer_blit;
|
|
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
|
|
#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
|
|
#endif
|
|
#ifndef GL_EXT_framebuffer_multisample
|
|
#define GL_EXT_framebuffer_multisample 1
|
|
GLAPI int GLAD_GL_EXT_framebuffer_multisample;
|
|
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
|
|
#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
|
|
#endif
|
|
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
|
|
#define GL_EXT_framebuffer_multisample_blit_scaled 1
|
|
GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
|
|
#endif
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_EXT_framebuffer_object 1
|
|
GLAPI int GLAD_GL_EXT_framebuffer_object;
|
|
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
|
|
GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
|
|
#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
|
|
typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
|
|
GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
|
|
#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
|
|
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers);
|
|
GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
|
|
#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
|
|
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers);
|
|
GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
|
|
#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
|
|
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
|
|
#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
|
|
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
|
|
#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
|
|
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
|
|
GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
|
|
#define glIsFramebufferEXT glad_glIsFramebufferEXT
|
|
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
|
|
GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
|
|
#define glBindFramebufferEXT glad_glBindFramebufferEXT
|
|
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers);
|
|
GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
|
|
#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
|
|
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers);
|
|
GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
|
|
#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
|
|
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
|
|
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
|
|
#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
|
|
#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
|
|
#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
|
|
#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
|
|
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
|
|
#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
|
|
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
|
|
#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
|
|
typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
|
|
GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
|
|
#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
|
|
#endif
|
|
#ifndef GL_EXT_framebuffer_sRGB
|
|
#define GL_EXT_framebuffer_sRGB 1
|
|
GLAPI int GLAD_GL_EXT_framebuffer_sRGB;
|
|
#endif
|
|
#ifndef GL_EXT_index_array_formats
|
|
#define GL_EXT_index_array_formats 1
|
|
GLAPI int GLAD_GL_EXT_index_array_formats;
|
|
#endif
|
|
#ifndef GL_EXT_texture
|
|
#define GL_EXT_texture 1
|
|
GLAPI int GLAD_GL_EXT_texture;
|
|
#endif
|
|
#ifndef GL_EXT_texture_compression_s3tc
|
|
#define GL_EXT_texture_compression_s3tc 1
|
|
GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
|
|
#endif
|
|
#ifndef GL_EXT_texture_sRGB
|
|
#define GL_EXT_texture_sRGB 1
|
|
GLAPI int GLAD_GL_EXT_texture_sRGB;
|
|
#endif
|
|
#ifndef GL_EXT_texture_swizzle
|
|
#define GL_EXT_texture_swizzle 1
|
|
GLAPI int GLAD_GL_EXT_texture_swizzle;
|
|
#endif
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_EXT_vertex_array 1
|
|
GLAPI int GLAD_GL_EXT_vertex_array;
|
|
typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);
|
|
GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
|
|
#define glArrayElementEXT glad_glArrayElementEXT
|
|
typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
|
|
GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
|
|
#define glColorPointerEXT glad_glColorPointerEXT
|
|
typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
|
|
GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
|
|
#define glDrawArraysEXT glad_glDrawArraysEXT
|
|
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer);
|
|
GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
|
|
#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
|
|
typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void** params);
|
|
GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
|
|
#define glGetPointervEXT glad_glGetPointervEXT
|
|
typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer);
|
|
GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
|
|
#define glIndexPointerEXT glad_glIndexPointerEXT
|
|
typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer);
|
|
GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
|
|
#define glNormalPointerEXT glad_glNormalPointerEXT
|
|
typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
|
|
GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
|
|
#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
|
|
typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
|
|
GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
|
|
#define glVertexPointerEXT glad_glVertexPointerEXT
|
|
#endif
|
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#ifndef GL_EXT_vertex_shader
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#define GL_EXT_vertex_shader 1
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GLAPI int GLAD_GL_EXT_vertex_shader;
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typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)();
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GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
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#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
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typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)();
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GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
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#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
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typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
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GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
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#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
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typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
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GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
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#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
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typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
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GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
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#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
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typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
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GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
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#define glShaderOp1EXT glad_glShaderOp1EXT
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typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
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GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
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#define glShaderOp2EXT glad_glShaderOp2EXT
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typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
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GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
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#define glShaderOp3EXT glad_glShaderOp3EXT
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typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
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GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
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#define glSwizzleEXT glad_glSwizzleEXT
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typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
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GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
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#define glWriteMaskEXT glad_glWriteMaskEXT
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typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
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GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
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#define glInsertComponentEXT glad_glInsertComponentEXT
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typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
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GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
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#define glExtractComponentEXT glad_glExtractComponentEXT
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typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
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GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
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#define glGenSymbolsEXT glad_glGenSymbolsEXT
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typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void* addr);
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GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
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#define glSetInvariantEXT glad_glSetInvariantEXT
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typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void* addr);
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GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
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#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
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typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte* addr);
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GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
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#define glVariantbvEXT glad_glVariantbvEXT
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typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort* addr);
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GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
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#define glVariantsvEXT glad_glVariantsvEXT
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typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint* addr);
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GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
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#define glVariantivEXT glad_glVariantivEXT
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typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat* addr);
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GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
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#define glVariantfvEXT glad_glVariantfvEXT
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typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble* addr);
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GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
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#define glVariantdvEXT glad_glVariantdvEXT
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typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte* addr);
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GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
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#define glVariantubvEXT glad_glVariantubvEXT
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typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort* addr);
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GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
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#define glVariantusvEXT glad_glVariantusvEXT
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typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint* addr);
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GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
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#define glVariantuivEXT glad_glVariantuivEXT
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typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void* addr);
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GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
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#define glVariantPointerEXT glad_glVariantPointerEXT
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typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
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GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
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#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
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typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
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GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
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#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
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typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
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GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
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#define glBindLightParameterEXT glad_glBindLightParameterEXT
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typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
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GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
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#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
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typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
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GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
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#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
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typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
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GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
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#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
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typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);
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GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
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#define glBindParameterEXT glad_glBindParameterEXT
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typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
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GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
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#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
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typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
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GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
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#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
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typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
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GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
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#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
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typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
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GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
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#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
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typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void** data);
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GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
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#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
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typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
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GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
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#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
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typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
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GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
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#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
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typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
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GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
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#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
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typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data);
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GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
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#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
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typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data);
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GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
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#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
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typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data);
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GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
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#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//
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// IMPLEMENTATION SECTION
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//
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#ifdef GLAD_IMPLEMENTATION
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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struct gladGLversionStruct GLVersion;
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static const char **exts_i = NULL;
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
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}
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if (exts_i == NULL) {
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return 0;
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}
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for(index = 0; index < num_exts_i; index++) {
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exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
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}
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}
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#endif
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return 1;
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}
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static void free_exts(void) {
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if (exts_i != NULL) {
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free((char **)exts_i);
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exts_i = NULL;
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}
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}
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|
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static int has_ext(const char *ext) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = exts;
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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|
}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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for(index = 0; index < num_exts_i; index++) {
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const char *e = exts_i[index];
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|
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if(strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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|
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return 0;
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}
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int GLAD_GL_VERSION_1_0;
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int GLAD_GL_VERSION_1_1;
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int GLAD_GL_VERSION_1_2;
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int GLAD_GL_VERSION_1_3;
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int GLAD_GL_VERSION_1_4;
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int GLAD_GL_VERSION_1_5;
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int GLAD_GL_VERSION_2_0;
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int GLAD_GL_VERSION_2_1;
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int GLAD_GL_VERSION_3_0;
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int GLAD_GL_VERSION_3_1;
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int GLAD_GL_VERSION_3_2;
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int GLAD_GL_VERSION_3_3;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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PFNGLBINDSAMPLERPROC glad_glBindSampler;
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PFNGLLINEWIDTHPROC glad_glLineWidth;
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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PFNGLENABLEIPROC glad_glEnablei;
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PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
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PFNGLCREATESHADERPROC glad_glCreateShader;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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|
PFNGLHINTPROC glad_glHint;
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|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize;
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|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
|
|
PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
PFNGLCLEARPROC glad_glClear;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
PFNGLISSHADERPROC glad_glIsShader;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
PFNGLENABLEPROC glad_glEnable;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
PFNGLFLUSHPROC glad_glFlush;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
PFNGLCOLORP3UIPROC glad_glColorP3ui;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers;
|
|
PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
|
PFNGLISSYNCPROC glad_glIsSync;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
|
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
PFNGLDELETESYNCPROC glad_glDeleteSync;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
PFNGLFINISHPROC glad_glFinish;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
PFNGLVIEWPORTPROC glad_glViewport;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
PFNGLGETSTRINGPROC glad_glGetString;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
PFNGLENDQUERYPROC glad_glEndQuery;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
PFNGLDISABLEPROC glad_glDisable;
|
|
PFNGLLOGICOPPROC glad_glLogicOp;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
PFNGLCULLFACEPROC glad_glCullFace;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
PFNGLSCISSORPROC glad_glScissor;
|
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
|
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
PFNGLCOLORMASKPROC glad_glColorMask;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
PFNGLDISABLEIPROC glad_glDisablei;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
|
PFNGLGETERRORPROC glad_glGetError;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
PFNGLISQUERYPROC glad_glIsQuery;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
int GLAD_GL_ARB_texture_compression;
|
|
int GLAD_GL_ARB_texture_swizzle;
|
|
int GLAD_GL_ATI_fragment_shader;
|
|
int GLAD_GL_EXT_texture_sRGB;
|
|
int GLAD_GL_ARB_explicit_attrib_location;
|
|
int GLAD_GL_ARB_ES3_compatibility;
|
|
int GLAD_GL_EXT_blend_color;
|
|
int GLAD_GL_EXT_framebuffer_sRGB;
|
|
int GLAD_GL_EXT_index_array_formats;
|
|
int GLAD_GL_ARB_vertex_shader;
|
|
int GLAD_GL_ARB_vertex_attrib_binding;
|
|
int GLAD_GL_ARB_vertex_program;
|
|
int GLAD_GL_EXT_texture_compression_s3tc;
|
|
int GLAD_GL_EXT_debug_marker;
|
|
int GLAD_GL_EXT_texture_swizzle;
|
|
int GLAD_GL_ARB_texture_multisample;
|
|
int GLAD_GL_ARB_texture_rg;
|
|
int GLAD_GL_ARB_texture_float;
|
|
int GLAD_GL_ARB_compressed_texture_pixel_storage;
|
|
int GLAD_GL_ARB_framebuffer_sRGB;
|
|
int GLAD_GL_ARB_vertex_array_object;
|
|
int GLAD_GL_ARB_depth_clamp;
|
|
int GLAD_GL_ARB_fragment_shader;
|
|
int GLAD_GL_ATI_vertex_array_object;
|
|
int GLAD_GL_ARB_vertex_buffer_object;
|
|
int GLAD_GL_ARB_fragment_program;
|
|
int GLAD_GL_EXT_framebuffer_multisample;
|
|
int GLAD_GL_ARB_framebuffer_object;
|
|
int GLAD_GL_ARB_draw_buffers_blend;
|
|
int GLAD_GL_EXT_vertex_shader;
|
|
int GLAD_GL_EXT_blend_func_separate;
|
|
int GLAD_GL_ARB_texture_non_power_of_two;
|
|
int GLAD_GL_EXT_texture;
|
|
int GLAD_GL_ARB_buffer_storage;
|
|
int GLAD_GL_ARB_explicit_uniform_location;
|
|
int GLAD_GL_EXT_framebuffer_object;
|
|
int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
|
|
int GLAD_GL_AMD_debug_output;
|
|
int GLAD_GL_ARB_depth_buffer_float;
|
|
int GLAD_GL_ARB_multisample;
|
|
int GLAD_GL_ARB_compatibility;
|
|
int GLAD_GL_ARB_depth_texture;
|
|
int GLAD_GL_ARB_sample_locations;
|
|
int GLAD_GL_ARB_ES2_compatibility;
|
|
int GLAD_GL_AMD_query_buffer_object;
|
|
int GLAD_GL_EXT_framebuffer_blit;
|
|
int GLAD_GL_EXT_vertex_array;
|
|
int GLAD_GL_ARB_draw_buffers;
|
|
int GLAD_GL_EXT_blend_equation_separate;
|
|
int GLAD_GL_ATI_element_array;
|
|
int GLAD_GL_ARB_debug_output;
|
|
int GLAD_GL_ARB_uniform_buffer_object;
|
|
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
|
|
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
|
|
PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
|
|
PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
|
|
PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
|
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
|
|
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
|
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
|
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
|
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
|
|
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
|
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
|
|
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
|
|
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
|
|
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
|
|
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
|
|
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
|
|
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
|
|
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
|
|
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
|
|
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
|
|
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
|
|
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
|
|
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
|
|
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
|
|
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
|
|
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
|
|
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
|
|
PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
|
|
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
|
|
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
|
|
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
|
|
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
|
|
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
|
|
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
|
|
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
|
|
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
|
|
PFNGLISBUFFERARBPROC glad_glIsBufferARB;
|
|
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
|
|
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
|
|
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
|
|
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
|
|
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
|
|
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
|
|
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
|
|
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
|
|
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
|
|
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
|
|
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
|
|
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
|
|
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
|
|
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
|
|
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
|
|
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
|
|
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
|
|
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
|
|
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
|
|
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
|
|
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
|
|
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
|
|
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
|
|
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
|
|
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
|
|
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
|
|
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
|
|
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
|
|
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
|
|
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
|
|
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
|
|
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
|
|
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
|
|
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
|
|
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
|
|
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
|
|
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
|
|
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
|
|
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
|
|
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
|
|
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
|
|
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
|
|
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
|
|
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
|
|
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
|
|
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
|
|
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
|
|
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
|
|
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
|
|
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
|
|
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
|
|
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
|
|
PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
|
|
PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
|
|
PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
|
|
PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
|
|
PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
|
|
PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
|
|
PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
|
|
PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
|
|
PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
|
|
PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
|
|
PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
|
|
PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
|
|
PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
|
|
PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
|
|
PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
|
|
PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
|
|
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
|
|
PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
|
|
PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
|
|
PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
|
|
PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
|
|
PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
|
|
PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
|
|
PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
|
|
PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
|
|
PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
|
|
PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
|
|
PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
|
|
PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
|
|
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
|
|
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
|
|
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
|
|
PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
|
|
PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
|
|
PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
|
|
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
|
|
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
|
|
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
|
|
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
|
|
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
|
|
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
|
|
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
|
|
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
|
|
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
|
|
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
|
|
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
|
|
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
|
|
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
|
|
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
|
|
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
|
|
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
|
|
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
|
|
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
|
|
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
|
|
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
|
|
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
|
|
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
|
|
PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
|
|
PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
|
|
PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
|
|
PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
|
|
PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
|
|
PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
|
|
PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
|
|
PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
|
|
PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
|
|
PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
|
|
PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
|
|
PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
|
|
PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
|
|
PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
|
|
PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
|
|
PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
|
|
PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
|
|
PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
|
|
PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
|
|
PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
|
|
PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
|
|
PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
|
|
PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
|
|
PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
|
|
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
|
|
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
|
|
PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
|
|
PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
|
|
PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
|
|
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
|
|
PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
|
|
PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
|
|
PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
|
|
PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
|
|
PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
|
|
PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
|
|
PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
|
|
PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
|
|
PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
|
|
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
|
|
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
|
|
PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
|
|
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
}
|
|
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
}
|
|
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
}
|
|
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
}
|
|
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
}
|
|
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
}
|
|
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
}
|
|
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
}
|
|
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
}
|
|
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void load_GL_VERSION_3_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
|
}
|
|
static void load_GL_AMD_debug_output(GLADloadproc load) {
|
|
if(!GLAD_GL_AMD_debug_output) return;
|
|
glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
|
|
glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
|
|
glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
|
|
glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
|
|
}
|
|
static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_ES2_compatibility) return;
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
}
|
|
static void load_GL_ARB_buffer_storage(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_buffer_storage) return;
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
|
|
}
|
|
static void load_GL_ARB_debug_output(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_debug_output) return;
|
|
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
|
|
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
|
|
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
|
|
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
|
|
}
|
|
static void load_GL_ARB_draw_buffers(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_buffers) return;
|
|
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
|
|
}
|
|
static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_draw_buffers_blend) return;
|
|
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
|
|
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
|
|
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
|
|
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
|
|
}
|
|
static void load_GL_ARB_fragment_program(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_fragment_program) return;
|
|
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
|
|
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
|
|
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
|
|
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
|
|
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
|
|
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
|
|
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
|
|
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
|
|
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
|
|
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
|
|
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
|
|
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
|
|
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
|
|
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
|
|
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
|
|
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
|
|
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
|
|
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
|
|
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
|
|
}
|
|
static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_framebuffer_object) return;
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
}
|
|
static void load_GL_ARB_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_multisample) return;
|
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
|
|
}
|
|
static void load_GL_ARB_sample_locations(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_sample_locations) return;
|
|
glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
|
|
glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
|
|
glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
|
|
}
|
|
static void load_GL_ARB_texture_compression(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_compression) return;
|
|
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
|
|
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
|
|
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
|
|
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
|
|
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
|
|
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
|
|
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
|
|
}
|
|
static void load_GL_ARB_texture_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_texture_multisample) return;
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_uniform_buffer_object) return;
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
}
|
|
static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_array_object) return;
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
|
|
}
|
|
static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_buffer_object) return;
|
|
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
|
|
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
|
|
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
|
|
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
|
|
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
|
|
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
|
|
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
|
|
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
|
|
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
|
|
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
|
|
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
|
|
}
|
|
static void load_GL_ARB_vertex_program(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_program) return;
|
|
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
|
|
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
|
|
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
|
|
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
|
|
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
|
|
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
|
|
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
|
|
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
|
|
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
|
|
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
|
|
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
|
|
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
|
|
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
|
|
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
|
|
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
|
|
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
|
|
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
|
|
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
|
|
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
|
|
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
|
|
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
|
|
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
|
|
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
|
|
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
|
|
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
|
|
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
|
|
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
|
|
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
|
|
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
|
|
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
|
|
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
|
|
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
|
|
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
|
|
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
|
|
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
|
|
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
|
|
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
|
|
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
|
|
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
|
|
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
|
|
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
|
|
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
|
|
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
|
|
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
|
|
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
|
|
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
|
|
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
|
|
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
|
|
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
|
|
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
|
|
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
|
|
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
|
|
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
|
|
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
|
|
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
|
|
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
|
|
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
|
|
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
|
|
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
|
|
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
|
|
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
|
|
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
|
|
}
|
|
static void load_GL_ARB_vertex_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_vertex_shader) return;
|
|
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
|
|
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
|
|
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
|
|
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
|
|
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
|
|
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
|
|
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
|
|
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
|
|
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
|
|
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
|
|
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
|
|
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
|
|
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
|
|
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
|
|
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
|
|
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
|
|
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
|
|
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
|
|
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
|
|
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
|
|
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
|
|
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
|
|
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
|
|
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
|
|
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
|
|
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
|
|
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
|
|
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
|
|
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
|
|
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
|
|
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
|
|
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
|
|
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
|
|
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
|
|
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
|
|
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
|
|
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
|
|
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
|
|
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
|
|
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
|
|
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
|
|
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
|
|
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
|
|
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
|
|
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
|
|
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
|
|
}
|
|
static void load_GL_ATI_element_array(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_element_array) return;
|
|
glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
|
|
glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
|
|
glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
|
|
}
|
|
static void load_GL_ATI_fragment_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_fragment_shader) return;
|
|
glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
|
|
glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
|
|
glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
|
|
glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
|
|
glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
|
|
glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
|
|
glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
|
|
glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
|
|
glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
|
|
glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
|
|
glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
|
|
glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
|
|
glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
|
|
glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
|
|
}
|
|
static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
|
|
if(!GLAD_GL_ATI_vertex_array_object) return;
|
|
glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
|
|
glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
|
|
glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
|
|
glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
|
|
glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
|
|
glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
|
|
glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
|
|
glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
|
|
glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
|
|
glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
|
|
glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
|
|
glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
|
|
}
|
|
static void load_GL_EXT_blend_color(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_color) return;
|
|
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
|
|
}
|
|
static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_equation_separate) return;
|
|
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
|
|
}
|
|
static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_blend_func_separate) return;
|
|
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
|
|
}
|
|
static void load_GL_EXT_debug_marker(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_debug_marker) return;
|
|
glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
|
|
glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
|
|
glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
|
|
}
|
|
static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_framebuffer_blit) return;
|
|
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
|
|
}
|
|
static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_framebuffer_multisample) return;
|
|
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
|
|
}
|
|
static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_framebuffer_object) return;
|
|
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
|
|
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
|
|
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
|
|
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
|
|
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
|
|
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
|
|
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
|
|
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
|
|
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
|
|
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
|
|
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
|
|
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
|
|
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
|
|
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
|
|
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
|
|
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT");
|
|
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
|
|
}
|
|
static void load_GL_EXT_vertex_array(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_vertex_array) return;
|
|
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
|
|
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
|
|
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
|
|
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
|
|
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
|
|
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
|
|
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
|
|
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
|
|
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
|
|
}
|
|
static void load_GL_EXT_vertex_shader(GLADloadproc load) {
|
|
if(!GLAD_GL_EXT_vertex_shader) return;
|
|
glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
|
|
glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
|
|
glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
|
|
glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
|
|
glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
|
|
glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
|
|
glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
|
|
glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
|
|
glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
|
|
glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
|
|
glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
|
|
glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
|
|
glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
|
|
glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
|
|
glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
|
|
glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
|
|
glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
|
|
glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
|
|
glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
|
|
glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
|
|
glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
|
|
glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
|
|
glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
|
|
glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
|
|
glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
|
|
glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
|
|
glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
|
|
glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
|
|
glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
|
|
glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
|
|
glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
|
|
glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
|
|
glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
|
|
glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
|
|
glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
|
|
glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
|
|
glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
|
|
glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
|
|
glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
|
|
glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
|
|
glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
|
|
glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
|
|
}
|
|
static int find_extensionsGL(void) {
|
|
if (!get_exts()) return 0;
|
|
GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
|
|
GLAD_GL_AMD_query_buffer_object = has_ext("GL_AMD_query_buffer_object");
|
|
GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
|
|
GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility");
|
|
GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
|
|
GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility");
|
|
GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage");
|
|
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
|
|
GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float");
|
|
GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp");
|
|
GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
|
|
GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
|
|
GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend");
|
|
GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location");
|
|
GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location");
|
|
GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program");
|
|
GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader");
|
|
GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
|
|
GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB");
|
|
GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
|
|
GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations");
|
|
GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression");
|
|
GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float");
|
|
GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample");
|
|
GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two");
|
|
GLAD_GL_ARB_texture_rg = has_ext("GL_ARB_texture_rg");
|
|
GLAD_GL_ARB_texture_swizzle = has_ext("GL_ARB_texture_swizzle");
|
|
GLAD_GL_ARB_uniform_buffer_object = has_ext("GL_ARB_uniform_buffer_object");
|
|
GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
|
|
GLAD_GL_ARB_vertex_attrib_binding = has_ext("GL_ARB_vertex_attrib_binding");
|
|
GLAD_GL_ARB_vertex_buffer_object = has_ext("GL_ARB_vertex_buffer_object");
|
|
GLAD_GL_ARB_vertex_program = has_ext("GL_ARB_vertex_program");
|
|
GLAD_GL_ARB_vertex_shader = has_ext("GL_ARB_vertex_shader");
|
|
GLAD_GL_ATI_element_array = has_ext("GL_ATI_element_array");
|
|
GLAD_GL_ATI_fragment_shader = has_ext("GL_ATI_fragment_shader");
|
|
GLAD_GL_ATI_vertex_array_object = has_ext("GL_ATI_vertex_array_object");
|
|
GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color");
|
|
GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate");
|
|
GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate");
|
|
GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
|
|
GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit");
|
|
GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample");
|
|
GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled");
|
|
GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object");
|
|
GLAD_GL_EXT_framebuffer_sRGB = has_ext("GL_EXT_framebuffer_sRGB");
|
|
GLAD_GL_EXT_index_array_formats = has_ext("GL_EXT_index_array_formats");
|
|
GLAD_GL_EXT_texture = has_ext("GL_EXT_texture");
|
|
GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
|
|
GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB");
|
|
GLAD_GL_EXT_texture_swizzle = has_ext("GL_EXT_texture_swizzle");
|
|
GLAD_GL_EXT_vertex_array = has_ext("GL_EXT_vertex_array");
|
|
GLAD_GL_EXT_vertex_shader = has_ext("GL_EXT_vertex_shader");
|
|
free_exts();
|
|
return 1;
|
|
}
|
|
|
|
static void find_coreGL(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
#else
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
|
|
max_loaded_major = 3;
|
|
max_loaded_minor = 3;
|
|
}
|
|
}
|
|
|
|
int gladLoadGLLoader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGL();
|
|
load_GL_VERSION_1_0(load);
|
|
load_GL_VERSION_1_1(load);
|
|
load_GL_VERSION_1_2(load);
|
|
load_GL_VERSION_1_3(load);
|
|
load_GL_VERSION_1_4(load);
|
|
load_GL_VERSION_1_5(load);
|
|
load_GL_VERSION_2_0(load);
|
|
load_GL_VERSION_2_1(load);
|
|
load_GL_VERSION_3_0(load);
|
|
load_GL_VERSION_3_1(load);
|
|
load_GL_VERSION_3_2(load);
|
|
load_GL_VERSION_3_3(load);
|
|
|
|
if (!find_extensionsGL()) return 0;
|
|
load_GL_AMD_debug_output(load);
|
|
load_GL_ARB_ES2_compatibility(load);
|
|
load_GL_ARB_buffer_storage(load);
|
|
load_GL_ARB_debug_output(load);
|
|
load_GL_ARB_draw_buffers(load);
|
|
load_GL_ARB_draw_buffers_blend(load);
|
|
load_GL_ARB_fragment_program(load);
|
|
load_GL_ARB_framebuffer_object(load);
|
|
load_GL_ARB_multisample(load);
|
|
load_GL_ARB_sample_locations(load);
|
|
load_GL_ARB_texture_compression(load);
|
|
load_GL_ARB_texture_multisample(load);
|
|
load_GL_ARB_uniform_buffer_object(load);
|
|
load_GL_ARB_vertex_array_object(load);
|
|
load_GL_ARB_vertex_attrib_binding(load);
|
|
load_GL_ARB_vertex_buffer_object(load);
|
|
load_GL_ARB_vertex_program(load);
|
|
load_GL_ARB_vertex_shader(load);
|
|
load_GL_ATI_element_array(load);
|
|
load_GL_ATI_fragment_shader(load);
|
|
load_GL_ATI_vertex_array_object(load);
|
|
load_GL_EXT_blend_color(load);
|
|
load_GL_EXT_blend_equation_separate(load);
|
|
load_GL_EXT_blend_func_separate(load);
|
|
load_GL_EXT_debug_marker(load);
|
|
load_GL_EXT_framebuffer_blit(load);
|
|
load_GL_EXT_framebuffer_multisample(load);
|
|
load_GL_EXT_framebuffer_object(load);
|
|
load_GL_EXT_vertex_array(load);
|
|
load_GL_EXT_vertex_shader(load);
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|
|
#endif // GLAD_IMPLEMENTATION
|