mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
d09172d74d
* Fixes SDL axis handling. * Removes sensitivities from LUS Should be a game specific feature. * Updates Wii U Controllers to remove sensitivity Also loads legacy controller profiles. * Fixes memory leak in gfx_dxgi_get_key_name Also fixes issue where wchars would be returned in dxgi when getting a key name.
116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
#include "Controller.h"
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#include <memory>
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#include <algorithm>
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#if __APPLE__
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#include <SDL_events.h>
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#else
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#include <SDL2/SDL_events.h>
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#endif
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namespace Ship {
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Controller::Controller() : isRumbling(false) {
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Attachment = nullptr;
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for(int32_t virtualSlot = 0; virtualSlot < MAXCONTROLLERS; virtualSlot++) {
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profiles[virtualSlot] = std::make_shared<DeviceProfile>();
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ButtonData[virtualSlot] = std::make_shared<Buttons>();
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}
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}
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void Controller::Read(OSContPad* pad, int32_t virtualSlot) {
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ReadFromSource(virtualSlot);
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#ifndef __WIIU__
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SDL_PumpEvents();
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#endif
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// Button Inputs
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pad->button |= getPressedButtons(virtualSlot) & 0xFFFF;
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// Stick Inputs
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if (getLeftStickX(virtualSlot) == 0) {
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if (getPressedButtons(virtualSlot) & BTN_STICKLEFT) {
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pad->stick_x = -128;
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} else if (getPressedButtons(virtualSlot) & BTN_STICKRIGHT) {
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pad->stick_x = 127;
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}
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} else {
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pad->stick_x = getLeftStickX(virtualSlot);
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}
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if (getLeftStickY(virtualSlot) == 0) {
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if (getPressedButtons(virtualSlot) & BTN_STICKDOWN) {
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pad->stick_y = -128;
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} else if (getPressedButtons(virtualSlot) & BTN_STICKUP) {
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pad->stick_y = 127;
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}
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} else {
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pad->stick_y = getLeftStickY(virtualSlot);
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}
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// Stick Inputs
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if (getRightStickX(virtualSlot) == 0) {
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if (getPressedButtons(virtualSlot) & BTN_VSTICKLEFT) {
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pad->right_stick_x = -128;
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} else if (getPressedButtons(virtualSlot) & BTN_VSTICKRIGHT) {
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pad->right_stick_x = 127;
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}
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} else {
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pad->right_stick_x = getRightStickX(virtualSlot);
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}
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if (getRightStickY(virtualSlot) == 0) {
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if (getPressedButtons(virtualSlot) & BTN_VSTICKDOWN) {
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pad->right_stick_y = -128;
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} else if (getPressedButtons(virtualSlot) & BTN_VSTICKUP) {
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pad->right_stick_y = 127;
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}
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} else {
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pad->right_stick_y = getRightStickY(virtualSlot);
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}
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// Gyro
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pad->gyro_x = getGyroX(virtualSlot);
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pad->gyro_y = getGyroY(virtualSlot);
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}
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void Controller::SetButtonMapping(int32_t virtualSlot, int32_t n64Button, int32_t dwScancode) {
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std::map<int32_t, int32_t>& Mappings = getProfile(virtualSlot)->Mappings;
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std::erase_if(Mappings, [n64Button](const std::pair<int32_t, int32_t>& bin) { return bin.second == n64Button; });
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Mappings[dwScancode] = n64Button;
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}
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int8_t& Controller::getLeftStickX(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->leftStickX;
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}
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int8_t& Controller::getLeftStickY(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->leftStickY;
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}
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int8_t& Controller::getRightStickX(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->rightStickX;
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}
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int8_t& Controller::getRightStickY(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->rightStickY;
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}
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int32_t& Controller::getPressedButtons(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->pressedButtons;
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}
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float& Controller::getGyroX(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->gyroX;
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}
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float& Controller::getGyroY(int32_t virtualSlot) {
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return ButtonData[virtualSlot]->gyroY;
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}
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std::shared_ptr<DeviceProfile> Controller::getProfile(int32_t virtualSlot) {
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return profiles[virtualSlot];
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}
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}
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