Shipwright/soh/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c

58 lines
1.9 KiB
C

/*
* File: z_eff_ss_g_fire.c
* Overlay: ovl_Effect_Ss_G_Fire
* Description: Flame Footprints
*/
#include "z_eff_ss_g_fire.h"
#include "objects/gameplay_keep/gameplay_keep.h"
u32 EffectSsGFire_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
void EffectSsGFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
void EffectSsGFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
EffectSsInit Effect_Ss_G_Fire_InitVars = {
EFFECT_SS_G_FIRE,
EffectSsGFire_Init,
};
u32 EffectSsGFire_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
EffectSsGFireInitParams* initParams = (EffectSsGFireInitParams*)initParamsx;
Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
this->velocity = this->accel = zeroVec;
this->pos = initParams->pos;
this->draw = EffectSsGFire_Draw;
this->update = EffectSsGFire_Update;
this->gfx = SEGMENTED_TO_VIRTUAL(gEffFireFootprintDL);
this->life = 8;
this->flags = 0;
this->rgScale = 200;
this->rgTexIdx = 0;
this->rgTexIdxStep = 50;
this->rgPrimColorR = 255;
this->rgPrimColorG = 220;
this->rgPrimColorB = 80;
this->rgPrimColorA = 255;
this->rgEnvColorR = 130;
this->rgEnvColorG = 30;
this->rgEnvColorB = 0;
this->rgEnvColorA = 0;
return 1;
}
void EffectSsGFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
void* fireFootprintTextures[] = {
gEffFireFootprint1Tex, gEffFireFootprint2Tex, gEffFireFootprint3Tex, gEffFireFootprint4Tex,
gEffFireFootprint5Tex, gEffFireFootprint6Tex, gEffFireFootprint7Tex, gEffFireFootprint8Tex,
};
s16 texIdx = (this->rgTexIdx / 100) % 7;
EffectSs_DrawGEffect(globalCtx, this, fireFootprintTextures[texIdx]);
}
void EffectSsGFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
this->rgTexIdx += this->rgTexIdxStep;
}