Shipwright/libultraship/libultraship/Factories/AnimationFactory.cpp

25 lines
532 B
C++

#include "AnimationFactory.h"
namespace Ship
{
Animation* AnimationFactory::ReadAnimation(BinaryReader* reader)
{
Animation* anim = new Animation();
Version version = (Version)reader->ReadUInt32();
switch (version)
{
case Version::Deckard:
{
AnimationV0 Anim = AnimationV0();
Anim.ParseFileBinary(reader, anim);
}
break;
default:
// VERSION NOT SUPPORTED
break;
}
return anim;
}
};