Shipwright/libultraship/libultraship/Array.h

85 lines
1.2 KiB
C++

#pragma once
#include "Resource.h"
#include "Vertex.h"
namespace Ship
{
typedef union ScalarData
{
uint8_t u8;
int8_t s8;
uint16_t u16;
int16_t s16;
uint32_t u32;
int32_t s32;
uint64_t u64;
int64_t s64;
float f32;
double f64;
} ScalarData;
enum class ScalarType
{
ZSCALAR_NONE,
ZSCALAR_S8,
ZSCALAR_U8,
ZSCALAR_X8,
ZSCALAR_S16,
ZSCALAR_U16,
ZSCALAR_X16,
ZSCALAR_S32,
ZSCALAR_U32,
ZSCALAR_X32,
ZSCALAR_S64,
ZSCALAR_U64,
ZSCALAR_X64,
ZSCALAR_F32,
ZSCALAR_F64
};
// OTRTODO: Replace this with something that can be shared between the exporter and importer...
enum class ZResourceType
{
Error,
Animation,
Array,
AltHeader,
Background,
Blob,
CollisionHeader,
Cutscene,
DisplayList,
Limb,
LimbTable,
Mtx,
Path,
PlayerAnimationData,
Room,
RoomCommand,
Scalar,
Scene,
Skeleton,
String,
Symbol,
Texture,
TextureAnimation,
TextureAnimationParams,
Vector,
Vertex,
};
class ArrayV0 : public ResourceFile
{
public:
void ParseFileBinary(BinaryReader* reader, Resource* res) override;
};
class Array : public Resource
{
public:
std::vector<ScalarData> scalars;
std::vector<Vtx> vertices;
};
}