19 lines
443 B
C++
19 lines
443 B
C++
#include "PlayerAnimation.h"
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#include "PR/ultra64/gbi.h"
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namespace Ship
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{
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void PlayerAnimationV0::ParseFileBinary(BinaryReader* reader, Resource* res)
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{
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PlayerAnimation* anim = (PlayerAnimation*)res;
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ResourceFile::ParseFileBinary(reader, res);
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uint32_t numEntries = reader->ReadUInt32();
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anim->limbRotData.reserve(numEntries);
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for (uint32_t i = 0; i < numEntries; i++)
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anim->limbRotData.push_back(reader->ReadInt16());
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}
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} |