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https://github.com/HarbourMasters/Shipwright.git
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subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
1055 lines
49 KiB
Makefile
1055 lines
49 KiB
Makefile
#**************************************************************************************************
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required raylib variables
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PROJECT_NAME ?= raylib_examples
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RAYLIB_VERSION ?= 4.0.0
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RAYLIB_PATH ?= ..
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# Define default options
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# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Locations of your newly installed library and associated headers. See ../src/Makefile
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# On Linux, if you have installed raylib but cannot compile the examples, check that
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# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
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# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
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# To enable compile-time linking to a special version of libraylib.so, change these variables here.
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# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
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# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
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# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
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# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
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DESTDIR ?= /usr/local
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RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
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# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
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RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
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# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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USE_WAYLAND_DISPLAY ?= FALSE
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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else
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS=OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for different platforms.
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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# Required for ldconfig or other tools that do not perform path expansion.
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
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# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH ?= C:/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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# Define raylib release directory for compiled library.
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# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
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# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
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# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
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# without formal installation from ../src/Makefile. It aids portability and is useful if you have
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# multiple versions of raylib, have raylib installed to a non-standard location, or want to
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# bundle libraylib.so with your game. Change it to your liking.
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# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
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# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
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# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
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# To see which libraries a built example is linking to, ldd core/core_basic_window;
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# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
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EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
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# Define default C compiler: gcc
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# NOTE: define g++ compiler if using C++
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# Define RPI cross-compiler
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#CC = armv6j-hardfloat-linux-gnueabi-gcc
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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# Define default make program
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKE = mingw32-make
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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MAKE = mingw32-make
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endif
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# Define compiler flags:
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-value
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS += -s ASSERTIONS=1 --profiling
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endif
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS += -Os
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else
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CFLAGS += -s -O1
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endif
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endif
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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CFLAGS += -std=gnu99 -DEGL_NO_X11
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endif
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# Define include paths for required headers
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# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI required libraries
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INCLUDE_PATHS += -I/opt/vc/include
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# DRM required libraries
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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# Consider -L$(RAYLIB_H_INSTALL_PATH)
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INCLUDE_PATHS += -I/usr/local/include
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDE_PATHS += -I$(RAYLIB_H_INSTALL_PATH)
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endif
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endif
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# Define library paths containing required libs.
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resource file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Consider -L$(RAYLIB_INSTALL_PATH)
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LDFLAGS += -L. -Lsrc -L/usr/local/lib
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Reset everything.
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# Precedence: immediately local, installed version, raysan5 provided libs
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LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -s USE_GLFW=3 # Use glfw3 library (context/input management)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -s USE_PTHREADS=1 # multithreading support
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# -s WASM=0 # disable Web Assembly, emitted by default
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# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY
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# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
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# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
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# NOTE: Additional compilate flags for TOTAL_MEMORY, FORCE_FILESYSTEM and resources loading
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# are specified per-example for optimization
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# Define a custom shell .html and output extension
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LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
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EXT = .html
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L/opt/vc/lib
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endif
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# Define any libraries required on linking
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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# Required for physac examples
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LDLIBS += -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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endif
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
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# NOTE: Required packages: mesa-libs
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LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(USE_EXTERNAL_GLFW),TRUE)
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# NOTE: It could require additional packages installed: libglfw3-dev
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LDLIBS += -lglfw
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# Libraries for Raspberry Pi compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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# Libraries for DRM compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
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endif
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# Define all object files required
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CORE = \
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core/core_basic_window \
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core/core_basic_screen_manager \
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core/core_input_keys \
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core/core_input_mouse \
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core/core_input_mouse_wheel \
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core/core_input_gamepad \
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core/core_input_multitouch \
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core/core_input_gestures \
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core/core_2d_camera \
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core/core_2d_camera_platformer \
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core/core_3d_camera_mode \
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core/core_3d_camera_free \
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core/core_3d_camera_first_person \
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core/core_3d_picking \
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core/core_world_screen \
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core/core_custom_logging \
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core/core_window_letterbox \
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core/core_drop_files \
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core/core_random_values \
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core/core_scissor_test \
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core/core_storage_values \
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core/core_vr_simulator \
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core/core_loading_thread \
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core/core_quat_conversion \
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core/core_window_flags \
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core/core_split_screen \
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core/core_smooth_pixelperfect \
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core/core_custom_frame_control
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SHAPES = \
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shapes/shapes_basic_shapes \
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shapes/shapes_bouncing_ball \
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shapes/shapes_colors_palette \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_lines_bezier \
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shapes/shapes_collision_area \
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shapes/shapes_following_eyes \
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shapes/shapes_easings_ball_anim \
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shapes/shapes_easings_box_anim \
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shapes/shapes_easings_rectangle_array \
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shapes/shapes_draw_ring \
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shapes/shapes_draw_circle_sector \
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shapes/shapes_draw_rectangle_rounded
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TEXTURES = \
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textures/textures_logo_raylib \
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|
textures/textures_mouse_painting \
|
|
textures/textures_rectangle \
|
|
textures/textures_srcrec_dstrec \
|
|
textures/textures_image_drawing \
|
|
textures/textures_image_generation \
|
|
textures/textures_image_loading \
|
|
textures/textures_image_processing \
|
|
textures/textures_image_text \
|
|
textures/textures_to_image \
|
|
textures/textures_raw_data \
|
|
textures/textures_particles_blending \
|
|
textures/textures_npatch_drawing \
|
|
textures/textures_background_scrolling \
|
|
textures/textures_sprite_button \
|
|
textures/textures_sprite_explosion \
|
|
textures/textures_bunnymark \
|
|
textures/textures_blend_modes \
|
|
textures/textures_draw_tiled \
|
|
textures/textures_polygon
|
|
|
|
TEXT = \
|
|
text/text_raylib_fonts \
|
|
text/text_font_spritefont \
|
|
text/text_font_loading \
|
|
text/text_font_filters \
|
|
text/text_font_sdf \
|
|
text/text_format_text \
|
|
text/text_input_box \
|
|
text/text_writing_anim \
|
|
text/text_rectangle_bounds \
|
|
text/text_unicode \
|
|
text/text_draw_3d
|
|
|
|
MODELS = \
|
|
models/models_animation \
|
|
models/models_billboard \
|
|
models/models_box_collisions \
|
|
models/models_cubicmap \
|
|
models/models_first_person_maze \
|
|
models/models_geometric_shapes \
|
|
models/models_mesh_generation \
|
|
models/models_mesh_picking \
|
|
models/models_loading \
|
|
models/models_loading_vox \
|
|
models/models_loading_gltf \
|
|
models/models_orthographic_projection \
|
|
models/models_rlgl_solar_system \
|
|
models/models_skybox \
|
|
models/models_yaw_pitch_roll \
|
|
models/models_heightmap \
|
|
models/models_waving_cubes
|
|
|
|
SHADERS = \
|
|
shaders/shaders_model_shader \
|
|
shaders/shaders_shapes_textures \
|
|
shaders/shaders_custom_uniform \
|
|
shaders/shaders_postprocessing \
|
|
shaders/shaders_palette_switch \
|
|
shaders/shaders_raymarching \
|
|
shaders/shaders_texture_drawing \
|
|
shaders/shaders_texture_waves \
|
|
shaders/shaders_texture_outline \
|
|
shaders/shaders_julia_set \
|
|
shaders/shaders_eratosthenes \
|
|
shaders/shaders_basic_lighting \
|
|
shaders/shaders_fog \
|
|
shaders/shaders_simple_mask \
|
|
shaders/shaders_spotlight \
|
|
shaders/shaders_hot_reloading \
|
|
shaders/shaders_mesh_instancing \
|
|
shaders/shaders_multi_sample2d
|
|
|
|
AUDIO = \
|
|
audio/audio_module_playing \
|
|
audio/audio_music_stream \
|
|
audio/audio_raw_stream \
|
|
audio/audio_sound_loading \
|
|
audio/audio_multichannel_sound
|
|
|
|
PHYSICS = \
|
|
physics/physics_demo \
|
|
physics/physics_friction \
|
|
physics/physics_movement \
|
|
physics/physics_restitution \
|
|
physics/physics_shatter
|
|
|
|
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
|
|
|
# Default target entry
|
|
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
|
|
|
|
core: $(CORE)
|
|
shapes: $(SHAPES)
|
|
textures: $(TEXTURES)
|
|
text: $(TEXT)
|
|
models: $(MODELS)
|
|
shaders: $(SHADERS)
|
|
audio: $(AUDIO)
|
|
physics: $(PHYSICS)
|
|
|
|
# Compile CORE examples
|
|
core/core_basic_window: core/core_basic_window.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_basic_screen_manager: core/core_basic_screen_manager.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_input_keys: core/core_input_keys.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_input_mouse: core/core_input_mouse.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_input_gamepad: core/core_input_gamepad.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file core/resources/ps3.png@resources/ps3.png \
|
|
--preload-file core/resources/xbox.png@resources/xbox.png
|
|
|
|
core/core_input_multitouch: core/core_input_multitouch.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_input_gestures: core/core_input_gestures.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_2d_camera: core/core_2d_camera.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_3d_camera_mode: core/core_3d_camera_mode.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_3d_camera_free: core/core_3d_camera_free.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_3d_picking: core/core_3d_picking.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_world_screen: core/core_world_screen.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_custom_logging: core/core_custom_logging.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_window_letterbox: core/core_window_letterbox.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_drop_files: core/core_drop_files.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
|
|
|
|
core/core_random_values: core/core_random_values.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_scissor_test: core/core_scissor_test.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_storage_values: core/core_storage_values.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1
|
|
|
|
core/core_vr_simulator: core/core_vr_simulator.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file core/resources/distortion100.fs@resources/distortion100.fs
|
|
|
|
# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
|
|
# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
|
|
core/core_loading_thread: core/core_loading_thread.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
|
|
|
|
core/core_quat_conversion: core/core_quat_conversion.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_window_flags: core/core_window_flags.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_split_screen: core/core_split_screen.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
core/core_custom_frame_control: core/core_custom_frame_control.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
# Compile SHAPES examples
|
|
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_collision_area: shapes/shapes_collision_area.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
# Compile TEXTURES examples
|
|
textures/textures_logo_raylib: textures/textures_logo_raylib.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
|
|
|
|
textures/textures_mouse_painting: textures/textures_mouse_painting.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
textures/textures_rectangle: textures/textures_rectangle.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
|
|
|
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
|
|
|
textures/textures_image_loading: textures/textures_image_loading.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
|
|
|
|
textures/textures_image_drawing: textures/textures_image_drawing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
|
|
--preload-file textures/resources/parrots.png@resources/parrots.png \
|
|
--preload-file textures/resources/cat.png@resources/cat.png
|
|
|
|
textures/textures_image_generation: textures/textures_image_generation.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
|
|
|
|
textures/textures_image_processing: textures/textures_image_processing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/parrots.png@resources/parrots.png
|
|
|
|
textures/textures_image_text: textures/textures_image_text.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file textures/resources/parrots.png@resources/parrots.png \
|
|
--preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
|
|
|
|
textures/textures_to_image: textures/textures_to_image.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
|
|
|
|
textures/textures_raw_data: textures/textures_raw_data.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
|
|
|
|
textures/textures_particles_blending: textures/textures_particles_blending.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/spark_flame.png@resources/spark_flame.png
|
|
|
|
textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
|
|
|
|
textures/textures_background_scrolling: textures/textures_background_scrolling.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
|
|
--preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
|
|
--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
|
|
|
|
textures/textures_sprite_button: textures/textures_sprite_button.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/button.png@resources/button.png \
|
|
--preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav
|
|
|
|
textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/explosion.png@resources/explosion.png \
|
|
--preload-file textures/resources/boom.wav@resources/boom.wav
|
|
|
|
textures/textures_bunnymark: textures/textures_bunnymark.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
|
|
|
|
textures/textures_blend_modes: textures/textures_blend_modes.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \
|
|
--preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
|
|
--preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
|
|
|
|
textures/textures_draw_tiled: textures/textures_draw_tiled.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s ASYNCIFY \
|
|
--preload-file textures/resources/patterns.png@resources/patterns.png
|
|
|
|
textures/textures_polygon: textures/textures_polygon.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file textures/resources/cat.png@resources/cat.png
|
|
|
|
# Compile TEXT examples
|
|
text/text_raylib_fonts: text/text_raylib_fonts.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
|
|
--preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
|
|
--preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
|
|
--preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
|
|
--preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
|
|
--preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
|
|
--preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
|
|
--preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
|
|
|
|
text/text_font_spritefont: text/text_font_spritefont.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
|
|
--preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
|
|
--preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
|
|
|
|
text/text_font_loading: text/text_font_loading.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
|
|
--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
|
|
--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
|
|
|
|
text/text_font_filters: text/text_font_filters.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
|
|
|
|
text/text_font_sdf: text/text_font_sdf.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
|
|
--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
|
|
|
|
text/text_format_text: text/text_format_text.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
text/text_input_box: text/text_input_box.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
text/text_writing_anim: text/text_writing_anim.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
text/text_rectangle_bounds: text/text_rectangle_bounds.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
text/text_unicode: text/text_unicode.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
|
|
--preload-file text/resources/dejavu.png@resources/dejavu.png \
|
|
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
|
|
--preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
|
|
--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
|
|
--preload-file text/resources/symbola.png@resources/symbola.png
|
|
|
|
text/text_draw_3d: text/text_draw_3d.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
|
|
|
|
# Compile MODELS examples
|
|
models/models_animation: models/models_animation.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
|
|
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
|
|
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
|
|
|
|
models/models_billboard: models/models_billboard.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file models/resources/billboard.png@resources/billboard.png
|
|
|
|
models/models_box_collisions: models/models_box_collisions.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
models/models_cubicmap: models/models_cubicmap.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
|
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
|
|
|
models/models_first_person_maze: models/models_first_person_maze.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
|
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
|
|
|
models/models_geometric_shapes: models/models_geometric_shapes.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
models/models_mesh_generation: models/models_mesh_generation.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
models/models_mesh_picking: models/models_mesh_picking.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
|
|
--preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
|
|
|
|
models/models_loading: models/models_loading.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
|
|
--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
|
|
|
|
models/models_loading_vox: models/models_loading_vox.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
|
|
--preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
|
|
--preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
|
|
|
|
models/models_loading_gltf: models/models_loading_gltf.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file models/resources/models/gltf/raylib_32x32.glb@resources/models/gltf/raylib_32x32.glb \
|
|
--preload-file models/resources/models/gltf/girl.glb@resources/models/gltf/girl.glb \
|
|
--preload-file models/resources/models/gltf/rigged_figure.glb@resources/models/gltf/rigged_figure.glb \
|
|
--preload-file models/resources/models/gltf/GearboxAssy.glb@resources/models/gltf/GearboxAssy.glb \
|
|
--preload-file models/resources/models/gltf/BoxAnimated.glb@resources/models/gltf/BoxAnimated.glb \
|
|
--preload-file models/resources/models/gltf/AnimatedTriangle.gltf@resources/models/gltf/AnimatedTriangle.gltf \
|
|
--preload-file models/resources/models/gltf/AnimatedMorphCube.glb@resources/models/gltf/AnimatedMorphCube.glb \
|
|
--preload-file models/resources/models/gltf/vertex_colored_object.glb@resources/models/gltf/vertex_colored_object.glb
|
|
|
|
models/models_orthographic_projection: models/models_orthographic_projection.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
models/models_skybox: models/models_skybox.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 \
|
|
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
|
|
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
|
|
--preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
|
|
--preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
|
|
--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
|
|
|
|
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file models/resources/models/obj/plane.gltf@resources/modelsobj/plane.gltf \
|
|
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
|
|
|
|
models/models_heightmap: models/models_heightmap.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file models/resources/heightmap.png@resources/heightmap.png
|
|
|
|
models/models_waving_cubes: models/models_waving_cubes.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
|
|
# Compile SHADER examples
|
|
shaders/shaders_model_shader: shaders/shaders_model_shader.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
|
|
--preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
|
|
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
|
|
|
|
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
|
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
|
|
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
|
|
|
|
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
|
|
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
|
|
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
|
|
|
|
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file shaders/resources/models/church.obj@resources/models/church.obj \
|
|
--preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
|
|
--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
|
|
|
|
shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
|
|
|
|
shaders/shaders_raymarching: shaders/shaders_raymarching.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
|
|
|
|
shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
|
|
|
|
shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/space.png@resources/space.png \
|
|
--preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
|
|
|
|
shaders/shaders_julia_set: shaders/shaders_julia_set.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
|
|
|
|
shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
|
|
|
|
shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
|
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
|
|
--preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
|
|
|
|
shaders/shaders_fog: shaders/shaders_fog.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
|
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
|
|
--preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
|
|
|
|
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/plasma.png@resources/plasma.png \
|
|
--preload-file shaders/resources/mask.png@resources/mask.png \
|
|
--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
|
|
|
|
shaders/shaders_spotlight: shaders/shaders_spotlight.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/raysan.png@resources/raysan.png \
|
|
--preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
|
|
|
|
shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s FORCE_FILESYSTEM=1 \
|
|
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
|
|
|
|
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs \
|
|
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
|
|
|
|
|
|
shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
|
|
|
|
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
|
|
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
|
|
|
|
# Compile AUDIO examples
|
|
audio/audio_module_playing: audio/audio_module_playing.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file audio/resources/mini1111.xm@resources/mini1111.xm
|
|
|
|
audio/audio_music_stream: audio/audio_music_stream.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
|
--preload-file audio/resources/country.mp3@resources/country.mp3
|
|
|
|
audio/audio_raw_stream: audio/audio_raw_stream.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864
|
|
|
|
audio/audio_sound_loading: audio/audio_sound_loading.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file audio/resources/sound.wav@resources/sound.wav \
|
|
--preload-file audio/resources/target.ogg@resources/target.ogg
|
|
|
|
audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
--preload-file audio/resources/sound.wav@resources/sound.wav \
|
|
--preload-file audio/resources/target.ogg@resources/target.ogg
|
|
|
|
# Compile PHYSICS examples
|
|
physics/physics_demo: physics/physics_demo.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
|
|
|
|
physics/physics_friction: physics/physics_friction.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
|
|
|
|
physics/physics_movement: physics/physics_movement.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
|
|
|
|
physics/physics_restitution: physics/physics_restitution.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
|
|
|
|
physics/physics_shatter: physics/physics_shatter.c
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
|
|
|
|
|
|
# Clean everything
|
|
clean:
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
del *.o *.exe /s
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
find . -type f -perm +ugo+x -delete
|
|
rm -f *.o
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
del *.o *.html *.js
|
|
endif
|
|
@echo Cleaning done
|
|
|