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https://github.com/HarbourMasters/Shipwright.git
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e0d502b696
* animation
* playeranimation
* stop putting things in the LUS namespace from SoH
* get all the factories out of the namespace
* LUS::
* start on scene command stuff
* i think that's the rest of scene
* reduce copypasta
* collision header
* skeleton
* skeletonlimb
* fix
* path
* cutscene
* text
* audio sample
* sound font
* audiosequence
* background
* Revert "stop putting things in the LUS namespace from SoH"
This reverts commit 0ead6056e6
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* namespace shanans
* wrap all factories in namespace soh
* it's trying to link now
* lus
* scene command override etc
* fix audio loading
* slightly less logspam
* get past the cutscene problem
* in game!
* exporter cleanup
* more exporter cleanup
* clang formatted lus
* msvc
* itny lus change
* variant
* formatty
* fix of some sort i guess?
* use latest lus main
* fix name to enum/factory mapping
* otrexporter
12 lines
294 B
C++
12 lines
294 B
C++
#pragma once
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#include "Resource.h"
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#include "ResourceFactoryBinary.h"
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namespace SOH {
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class ResourceFactoryBinaryAudioSoundFontV2 : public LUS::ResourceFactoryBinary {
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public:
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std::shared_ptr<LUS::IResource> ReadResource(std::shared_ptr<LUS::File> file) override;
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};
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} // namespace SOH
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