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Shipwright/soh/assets/textures/backgrounds/vr_MNVR_pal_static.h

19 lines
811 B
C

#ifndef TEXTURES_VR_MNVR_PAL_STATIC_H
#define TEXTURES_VR_MNVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgMarketNightBgTLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBgTLUT"
static const ALIGN_ASSET(2) char gMarketNightBgTLUT[] = dgMarketNightBgTLUT;
#define dgMarketNightBg2TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg2TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg2TLUT[] = dgMarketNightBg2TLUT;
#define dgMarketNightBg3TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg3TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg3TLUT[] = dgMarketNightBg3TLUT;
#define dgMarketNightBg4TLUT "__OTR__textures/vr_MNVR_pal_static/gMarketNightBg4TLUT"
static const ALIGN_ASSET(2) char gMarketNightBg4TLUT[] = dgMarketNightBg4TLUT;
#endif // TEXTURES_VR_MNVR_PAL_STATIC_H