mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
53 lines
2.6 KiB
C
53 lines
2.6 KiB
C
#ifndef DUNGEONS_MEN_ROOM_10_H
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#define DUNGEONS_MEN_ROOM_10_H 1
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#include "align_asset_macro.h"
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#define dmen_room_10Tex_002448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_002448"
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static const ALIGN_ASSET(2) char men_room_10Tex_002448[] = dmen_room_10Tex_002448;
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#define dmen_room_10Tex_002C48 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_002C48"
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static const ALIGN_ASSET(2) char men_room_10Tex_002C48[] = dmen_room_10Tex_002C48;
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#define dmen_room_10Tex_003448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_003448"
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static const ALIGN_ASSET(2) char men_room_10Tex_003448[] = dmen_room_10Tex_003448;
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#define dmen_room_10Tex_003C48 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_003C48"
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static const ALIGN_ASSET(2) char men_room_10Tex_003C48[] = dmen_room_10Tex_003C48;
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#define dmen_room_10Tex_004448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_004448"
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static const ALIGN_ASSET(2) char men_room_10Tex_004448[] = dmen_room_10Tex_004448;
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#define dmen_room_10Tex_004C48 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_004C48"
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static const ALIGN_ASSET(2) char men_room_10Tex_004C48[] = dmen_room_10Tex_004C48;
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#define dmen_room_10Tex_005448 "__OTR__scenes/nonmq/men_scene/men_room_10Tex_005448"
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static const ALIGN_ASSET(2) char men_room_10Tex_005448[] = dmen_room_10Tex_005448;
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#define dmen_room_10DL_000280 "__OTR__scenes/nonmq/men_scene/men_room_10DL_000280"
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static const ALIGN_ASSET(2) char men_room_10DL_000280[] = dmen_room_10DL_000280;
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#define dmen_room_10DL_000928 "__OTR__scenes/nonmq/men_scene/men_room_10DL_000928"
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static const ALIGN_ASSET(2) char men_room_10DL_000928[] = dmen_room_10DL_000928;
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#define dmen_room_10DL_001398 "__OTR__scenes/nonmq/men_scene/men_room_10DL_001398"
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static const ALIGN_ASSET(2) char men_room_10DL_001398[] = dmen_room_10DL_001398;
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#define dmen_room_10DL_000C78 "__OTR__scenes/nonmq/men_scene/men_room_10DL_000C78"
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static const ALIGN_ASSET(2) char men_room_10DL_000C78[] = dmen_room_10DL_000C78;
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#define dmen_room_10DL_001AA8 "__OTR__scenes/nonmq/men_scene/men_room_10DL_001AA8"
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static const ALIGN_ASSET(2) char men_room_10DL_001AA8[] = dmen_room_10DL_001AA8;
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#define dmen_room_10DL_001EE8 "__OTR__scenes/nonmq/men_scene/men_room_10DL_001EE8"
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static const ALIGN_ASSET(2) char men_room_10DL_001EE8[] = dmen_room_10DL_001EE8;
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#define dmen_room_10DL_002138 "__OTR__scenes/nonmq/men_scene/men_room_10DL_002138"
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static const ALIGN_ASSET(2) char men_room_10DL_002138[] = dmen_room_10DL_002138;
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#define dmen_room_10DL_002340 "__OTR__scenes/nonmq/men_scene/men_room_10DL_002340"
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static const ALIGN_ASSET(2) char men_room_10DL_002340[] = dmen_room_10DL_002340;
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#endif // DUNGEONS_MEN_ROOM_10_H
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