Shipwright/soh/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c

144 lines
4.9 KiB
C

/*
* File: z_eff_ss_lightning.c
* Overlay: ovl_Effect_Ss_Lightning
* Description: Lightning
*/
#include "z_eff_ss_lightning.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define rPrimColorR regs[0]
#define rPrimColorG regs[1]
#define rPrimColorB regs[2]
#define rPrimColorA regs[3]
#define rEnvColorR regs[4]
#define rEnvColorG regs[5]
#define rEnvColorB regs[6]
#define rEnvColorA regs[7]
#define rNumBolts regs[8]
#define rScale regs[9]
#define rYaw regs[10]
#define rLifespan regs[11]
u32 EffectSsLightning_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
void EffectSsLightning_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
void EffectSsLightning_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
EffectSsInit Effect_Ss_Lightning_InitVars = {
EFFECT_SS_LIGHTNING,
EffectSsLightning_Init,
};
u32 EffectSsLightning_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
EffectSsLightningInitParams* initParams = (EffectSsLightningInitParams*)initParamsx;
this->pos = initParams->pos;
this->gfx = SEGMENTED_TO_VIRTUAL(gEffLightningDL);
this->life = initParams->life;
this->draw = EffectSsLightning_Draw;
this->update = EffectSsLightning_Update;
this->rPrimColorR = initParams->primColor.r;
this->rPrimColorG = initParams->primColor.g;
this->rPrimColorB = initParams->primColor.b;
this->rPrimColorA = initParams->primColor.a;
this->rEnvColorR = initParams->envColor.r;
this->rEnvColorG = initParams->envColor.g;
this->rEnvColorB = initParams->envColor.b;
this->rEnvColorA = initParams->envColor.a;
this->rNumBolts = initParams->numBolts;
this->rScale = initParams->scale;
this->rYaw = initParams->yaw;
this->rLifespan = initParams->life;
return 1;
}
void EffectSsLightning_NewLightning(GlobalContext* globalCtx, Vec3f* pos, s16 yaw, EffectSs* this) {
EffectSs newLightning;
EffectSs_Delete(&newLightning);
newLightning = *this;
newLightning.pos = *pos;
newLightning.rNumBolts--;
newLightning.rYaw = yaw;
newLightning.life = newLightning.rLifespan;
EffectSs_Insert(globalCtx, &newLightning);
}
void EffectSsLightning_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
static void* lightningTextures[] = {
gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex,
};
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
MtxF mfResult;
MtxF mfTrans;
MtxF mfScale;
MtxF mfRotate;
MtxF mfTrans11DA0;
MtxF mfTrans11DA0Rotate;
Mtx* mtx;
f32 yScale;
s16 texIdx;
f32 xzScale;
OPEN_DISPS(gfxCtx);
yScale = this->rScale * 0.01f;
texIdx = this->rLifespan - this->life;
if (texIdx > 7) {
texIdx = 7;
}
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
xzScale = yScale * 0.6f;
SkinMatrix_SetScale(&mfScale, xzScale, yScale, xzScale);
SkinMatrix_SetRotateZYX(&mfRotate, this->vec.x, this->vec.y, this->rYaw);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->billboardMtxF, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfRotate, &mfTrans11DA0Rotate);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0Rotate, &mfScale, &mfResult);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
if (mtx != NULL) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80094C50(gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[texIdx]));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
this->rPrimColorA);
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
}
CLOSE_DISPS(gfxCtx);
}
void EffectSsLightning_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
s32 pad;
Vec3f pos;
s16 yaw;
f32 scale;
if ((this->rNumBolts != 0) && ((this->life + 1) == this->rLifespan)) {
yaw = this->rYaw + (((Rand_ZeroOne() < 0.5f) ? -1 : 1) * ((s16)((Rand_ZeroOne() * 3640.0f)) + 0xE38));
scale = (this->rScale * 0.01f) * 80.0f;
pos.y = this->pos.y + (Math_SinS(this->rYaw - 0x4000) * scale);
scale = Math_CosS(this->rYaw - 0x4000) * scale;
pos.x = this->pos.x - (Math_CosS(Camera_GetInputDirYaw(GET_ACTIVE_CAM(globalCtx))) * scale);
pos.z = this->pos.z + (Math_SinS(Camera_GetInputDirYaw(GET_ACTIVE_CAM(globalCtx))) * scale);
EffectSsLightning_NewLightning(globalCtx, &pos, yaw, this);
if (Rand_ZeroOne() < 0.1f) {
EffectSsLightning_NewLightning(globalCtx, &pos, (this->rYaw * 2) - yaw, this);
}
}
}