123 lines
4.8 KiB
C
123 lines
4.8 KiB
C
/*
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* File: z_eff_ss_hitmark.c
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* Overlay: ovl_Effect_Ss_HitMark
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* Description: Hit Marks
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*/
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#include "z_eff_ss_hitmark.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#define rTexIdx regs[0]
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#define rType regs[1]
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#define rPrimColorR regs[2]
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#define rPrimColorG regs[3]
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#define rPrimColorB regs[4]
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#define rEnvColorR regs[5]
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#define rEnvColorG regs[6]
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#define rEnvColorB regs[7]
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#define rScale regs[8]
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u32 EffectSsHitMark_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsHitMark_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsHitMark_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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static Color_RGB8 sColors[] = {
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{ 255, 255, 255 }, { 255, 255, 0 }, { 255, 255, 255 }, { 255, 0, 0 }, { 255, 200, 100 }, { 200, 150, 0 },
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{ 150, 100, 0 }, { 100, 50, 0 }, { 255, 255, 255 }, { 255, 0, 0 }, { 255, 255, 0 }, { 255, 0, 0 },
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{ 255, 255, 255 }, { 0, 255, 200 }, { 255, 255, 255 }, { 150, 0, 255 },
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};
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static void* sTextures[] = {
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gEffHitMark1Tex, gEffHitMark2Tex, gEffHitMark3Tex, gEffHitMark4Tex, gEffHitMark5Tex, gEffHitMark6Tex,
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gEffHitMark7Tex, gEffHitMark8Tex, gEffHitMark9Tex, gEffHitMark10Tex, gEffHitMark11Tex, gEffHitMark12Tex,
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gEffHitMark13Tex, gEffHitMark14Tex, gEffHitMark15Tex, gEffHitMark16Tex, gEffHitMark17Tex, gEffHitMark18Tex,
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gEffHitMark19Tex, gEffHitMark20Tex, gEffHitMark21Tex, gEffHitMark22Tex, gEffHitMark23Tex, gEffHitMark24Tex,
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gEffHitMark1Tex, gEffHitMark2Tex, gEffHitMark3Tex, gEffHitMark4Tex, gEffHitMark5Tex, gEffHitMark6Tex,
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gEffHitMark7Tex, gEffHitMark8Tex,
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};
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EffectSsInit Effect_Ss_HitMark_InitVars = {
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EFFECT_SS_HITMARK,
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EffectSsHitMark_Init,
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};
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u32 EffectSsHitMark_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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s32 colorIdx;
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EffectSsHitMarkInitParams* initParams = (EffectSsHitMarkInitParams*)initParamsx;
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this->pos = initParams->pos;
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this->gfx = SEGMENTED_TO_VIRTUAL(gEffHitMarkDL);
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if (initParams->type == EFFECT_HITMARK_DUST) {
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this->life = 16;
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} else {
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this->life = 8;
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}
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this->draw = EffectSsHitMark_Draw;
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this->update = EffectSsHitMark_Update;
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colorIdx = initParams->type * 4;
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this->rTexIdx = 0;
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this->rType = initParams->type;
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this->rPrimColorR = sColors[colorIdx].r;
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this->rPrimColorG = sColors[colorIdx].g;
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this->rPrimColorB = sColors[colorIdx].b;
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this->rEnvColorR = sColors[colorIdx + 1].r;
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this->rEnvColorG = sColors[colorIdx + 1].g;
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this->rEnvColorB = sColors[colorIdx + 1].b;
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this->rScale = initParams->scale;
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return 1;
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}
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void EffectSsHitMark_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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MtxF mfTrans;
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MtxF mfScale;
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MtxF mfResult;
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MtxF mfTrans11DA0;
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Mtx* mtx;
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f32 scale;
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s32 pad;
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OPEN_DISPS(gfxCtx);
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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scale = this->rScale / 100.0f;
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SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
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SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->billboardMtxF, &mfTrans11DA0);
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SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
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if (mtx != NULL) {
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[(this->rType * 8) + (this->rTexIdx)]));
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func_80094C50(gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, 0);
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gSPDisplayList(POLY_XLU_DISP++, this->gfx);
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}
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CLOSE_DISPS(gfxCtx);
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}
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void EffectSsHitMark_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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s32 colorIdx;
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if (this->rType == EFFECT_HITMARK_DUST) {
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this->rTexIdx = (15 - this->life) / 2;
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} else {
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this->rTexIdx = 7 - this->life;
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}
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if (this->rTexIdx != 0) {
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colorIdx = this->rType * 4 + 2;
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this->rPrimColorR = func_80027DD4(this->rPrimColorR, sColors[colorIdx].r, this->life + 1);
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this->rPrimColorG = func_80027DD4(this->rPrimColorG, sColors[colorIdx].g, this->life + 1);
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this->rPrimColorB = func_80027DD4(this->rPrimColorB, sColors[colorIdx].b, this->life + 1);
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this->rEnvColorR = func_80027DD4(this->rEnvColorR, sColors[colorIdx + 1].r, this->life + 1);
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this->rEnvColorG = func_80027DD4(this->rEnvColorG, sColors[colorIdx + 1].g, this->life + 1);
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this->rEnvColorB = func_80027DD4(this->rEnvColorB, sColors[colorIdx + 1].b, this->life + 1);
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}
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}
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