Shipwright/soh/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c

123 lines
4.8 KiB
C

/*
* File: z_eff_ss_hitmark.c
* Overlay: ovl_Effect_Ss_HitMark
* Description: Hit Marks
*/
#include "z_eff_ss_hitmark.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define rTexIdx regs[0]
#define rType regs[1]
#define rPrimColorR regs[2]
#define rPrimColorG regs[3]
#define rPrimColorB regs[4]
#define rEnvColorR regs[5]
#define rEnvColorG regs[6]
#define rEnvColorB regs[7]
#define rScale regs[8]
u32 EffectSsHitMark_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
void EffectSsHitMark_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
void EffectSsHitMark_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
static Color_RGB8 sColors[] = {
{ 255, 255, 255 }, { 255, 255, 0 }, { 255, 255, 255 }, { 255, 0, 0 }, { 255, 200, 100 }, { 200, 150, 0 },
{ 150, 100, 0 }, { 100, 50, 0 }, { 255, 255, 255 }, { 255, 0, 0 }, { 255, 255, 0 }, { 255, 0, 0 },
{ 255, 255, 255 }, { 0, 255, 200 }, { 255, 255, 255 }, { 150, 0, 255 },
};
static void* sTextures[] = {
gEffHitMark1Tex, gEffHitMark2Tex, gEffHitMark3Tex, gEffHitMark4Tex, gEffHitMark5Tex, gEffHitMark6Tex,
gEffHitMark7Tex, gEffHitMark8Tex, gEffHitMark9Tex, gEffHitMark10Tex, gEffHitMark11Tex, gEffHitMark12Tex,
gEffHitMark13Tex, gEffHitMark14Tex, gEffHitMark15Tex, gEffHitMark16Tex, gEffHitMark17Tex, gEffHitMark18Tex,
gEffHitMark19Tex, gEffHitMark20Tex, gEffHitMark21Tex, gEffHitMark22Tex, gEffHitMark23Tex, gEffHitMark24Tex,
gEffHitMark1Tex, gEffHitMark2Tex, gEffHitMark3Tex, gEffHitMark4Tex, gEffHitMark5Tex, gEffHitMark6Tex,
gEffHitMark7Tex, gEffHitMark8Tex,
};
EffectSsInit Effect_Ss_HitMark_InitVars = {
EFFECT_SS_HITMARK,
EffectSsHitMark_Init,
};
u32 EffectSsHitMark_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
s32 colorIdx;
EffectSsHitMarkInitParams* initParams = (EffectSsHitMarkInitParams*)initParamsx;
this->pos = initParams->pos;
this->gfx = SEGMENTED_TO_VIRTUAL(gEffHitMarkDL);
if (initParams->type == EFFECT_HITMARK_DUST) {
this->life = 16;
} else {
this->life = 8;
}
this->draw = EffectSsHitMark_Draw;
this->update = EffectSsHitMark_Update;
colorIdx = initParams->type * 4;
this->rTexIdx = 0;
this->rType = initParams->type;
this->rPrimColorR = sColors[colorIdx].r;
this->rPrimColorG = sColors[colorIdx].g;
this->rPrimColorB = sColors[colorIdx].b;
this->rEnvColorR = sColors[colorIdx + 1].r;
this->rEnvColorG = sColors[colorIdx + 1].g;
this->rEnvColorB = sColors[colorIdx + 1].b;
this->rScale = initParams->scale;
return 1;
}
void EffectSsHitMark_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
MtxF mfTrans;
MtxF mfScale;
MtxF mfResult;
MtxF mfTrans11DA0;
Mtx* mtx;
f32 scale;
s32 pad;
OPEN_DISPS(gfxCtx);
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
scale = this->rScale / 100.0f;
SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->billboardMtxF, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
if (mtx != NULL) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[(this->rType * 8) + (this->rTexIdx)]));
func_80094C50(gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, 255);
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, 0);
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
}
CLOSE_DISPS(gfxCtx);
}
void EffectSsHitMark_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
s32 colorIdx;
if (this->rType == EFFECT_HITMARK_DUST) {
this->rTexIdx = (15 - this->life) / 2;
} else {
this->rTexIdx = 7 - this->life;
}
if (this->rTexIdx != 0) {
colorIdx = this->rType * 4 + 2;
this->rPrimColorR = func_80027DD4(this->rPrimColorR, sColors[colorIdx].r, this->life + 1);
this->rPrimColorG = func_80027DD4(this->rPrimColorG, sColors[colorIdx].g, this->life + 1);
this->rPrimColorB = func_80027DD4(this->rPrimColorB, sColors[colorIdx].b, this->life + 1);
this->rEnvColorR = func_80027DD4(this->rEnvColorR, sColors[colorIdx + 1].r, this->life + 1);
this->rEnvColorG = func_80027DD4(this->rEnvColorG, sColors[colorIdx + 1].g, this->life + 1);
this->rEnvColorB = func_80027DD4(this->rEnvColorB, sColors[colorIdx + 1].b, this->life + 1);
}
}