Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetCutscenes.cpp
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

114 lines
3.2 KiB
C++

#include "SetCutscenes.h"
#include "Globals.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include "ZRoom/ZRoom.h"
SetCutscenes::SetCutscenes(ZFile* nParent) : ZRoomCommand(nParent)
{
}
SetCutscenes::~SetCutscenes()
{
for (ZCutsceneBase* cutscene : cutscenes)
delete cutscene;
}
void SetCutscenes::ParseRawData()
{
ZRoomCommand::ParseRawData();
std::string output;
numCutscenes = cmdArg1;
if (Globals::Instance->game == ZGame::OOT_RETAIL || Globals::Instance->game == ZGame::OOT_SW97)
{
ZCutscene* cutscene = new ZCutscene(parent);
cutscene->ExtractFromFile(segmentOffset);
auto decl = parent->GetDeclaration(segmentOffset);
if (decl == nullptr)
{
cutscene->DeclareVar(zRoom->GetName().c_str(), "");
}
cutscenes.push_back(cutscene);
}
else
{
int32_t currentPtr = segmentOffset;
std::string declaration;
for (uint8_t i = 0; i < numCutscenes; i++)
{
CutsceneEntry entry(parent->GetRawData(), currentPtr);
cutsceneEntries.push_back(entry);
currentPtr += 8;
// TODO: don't hardcode %sCutsceneData_%06X, look up for the declared name instead
declaration += StringHelper::Sprintf(
" { %sCutsceneData_%06X, 0x%04X, 0x%02X, 0x%02X },", zRoom->GetName().c_str(),
entry.segmentOffset, entry.exit, entry.entrance, entry.flag);
if (i < numCutscenes - 1)
declaration += "\n";
ZCutsceneMM* cutscene = new ZCutsceneMM(parent);
cutscene->ExtractFromFile(entry.segmentOffset);
cutscenes.push_back(cutscene);
}
parent->AddDeclarationArray(segmentOffset, DeclarationAlignment::Align4,
cutsceneEntries.size() * 8, "CutsceneEntry",
StringHelper::Sprintf("%sCutsceneEntryList_%06X",
zRoom->GetName().c_str(), segmentOffset),
cutsceneEntries.size(), declaration);
}
for (ZCutsceneBase* cutscene : cutscenes)
{
if (cutscene->GetRawDataIndex() != 0)
{
Declaration* decl = parent->GetDeclaration(cutscene->GetRawDataIndex());
if (decl == nullptr)
{
cutscene->GetSourceOutputCode(zRoom->GetName());
}
else if (decl->text == "")
{
decl->text = cutscene->GetBodySourceCode();
}
}
}
}
std::string SetCutscenes::GetBodySourceCode() const
{
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "CutsceneData", listName,
parent->workerID);
if (Globals::Instance->game == ZGame::MM_RETAIL)
return StringHelper::Sprintf("SCENE_CMD_CUTSCENE_LIST(%i, %s)", numCutscenes,
listName.c_str());
return StringHelper::Sprintf("SCENE_CMD_CUTSCENE_DATA(%s)", listName.c_str());
}
std::string SetCutscenes::GetCommandCName() const
{
return "SCmdCutsceneData";
}
RoomCommand SetCutscenes::GetRoomCommand() const
{
return RoomCommand::SetCutscenes;
}
CutsceneEntry::CutsceneEntry(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex)
: segmentOffset(GETSEGOFFSET(BitConverter::ToInt32BE(rawData, rawDataIndex + 0))),
exit(BitConverter::ToInt16BE(rawData, rawDataIndex + 4)), entrance(rawData[rawDataIndex + 6]),
flag(rawData[rawDataIndex + 7])
{
}